Sheltie at the Funfair


Book Description

Emma and Sheltie can't wait for the funfair to come to Little Applewood but its arrival brings problems. Someone travelling with the fair is trying to sabotage the rides to stop Mr Girola, the fairground boss, and his carousel, from winning the showman carnival's top prize - the Golden Fairground Shield. Emma and Sheltie play detective and discover the culprit but Mr Girola still needs help as his carousel has been smashed. Everything possible is done to fix the carousel and when one wooden figure proves to be beyond repair, Sheltie stands in as a living carousel pony and helps Mr Girola win the Shield.




Sheltie Races on


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The Writers Directory


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The Dog Who Danced


Book Description

From the "New York Times"-bestselling author of "One Good Dog" comes a novel about a woman's cross-country journey to find her lost dog, and discover herself.




Malevolent


Book Description

Emma Frederick bolts upright in bed, pulse racing. It must be a bad dream. Except it’s not. Crrrrrreeeeeeeeaaaaaaakkkkkkk. The sound of the loose step sends her body into overdrive, and she rushes for the secret room behind the wall. The screech of old hinges echoes through the house as he enters her bedroom. He starts whistling. Three blind mice. Three blind mice. She slaps a hand over her mouth, stifling her scream. He’s coming for her, but that can’t be. She killed him last month.




Reality Is Broken


Book Description

“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.




Daily Warm-Ups: Reading, Grade 3


Book Description

Each book in the Daily Warm-Ups: Reading series provides students with over 150 opportunities to master important reading skills. The warm-ups include both fiction and nonfiction reading passages, followed by questions that are based on Bloom's Taxonomy to allow for higher-level thinking skills. Book jacket.




Sheltie Saves the Day!


Book Description

With the help of her clever Shetland pony, Emma tries to find a way to keep her neighbor from selling her beloved Horseshoe Pond to some unscrupulous buyers who want to turn it into a campground. Comes with a golden horse charm. B&W illustrations.