Xiangqi Or Chinese Chess Book of Board Game Strategy


Book Description

The ancient Chinese board game of Xiangqi, or Chinese Chess, has been played for over 1,500 years. However, few books have been published in the English language on the strategy of Chinese Chess. Now, this new Xiangqi book demonstrates optimal strategies, verified by modern computer analysis. The book is heavily illustrated with pictographic chess board diagrams, similar to diagrams in international chess books. These picture pieces are easier to visualize than classical Xiangqi Chinese character piece labels. Excessive use of algebraic notation is avoided, making it easier to follow game annotations, and to evaluate positions. This Chinese Chess book is an easier way for English speakers to learn this complex, baffling and counter-intuitive board game, that has a tactical language quite different from that of international chess. Various topics are covered: ● Xiangqi Rules ● Opening Game Theory ● Middle Game and End Game Tactics ● Beginning, Intermediate and Expert Strategies ● Fully Annotated Games with Play-by-play analysis ● Hundreds of Illustrations - An Actual Board is Not Needed to Follow Annotated games!




Shogi for Beginners


Book Description




Game Changer


Book Description

Presents the story behind the self-learning artificial intelligence system with its stunning chess skills




Shogi Or Japanese Chess Book of Board Game Strategy


Book Description

The ancient board game of Shogi, or Japanese Chess, has been played for hundreds of years. Shogi is the king of chess games, and is arguably more complex and abstract than international chess or Xiangqi (Chinese chess). However, few books have been published in the English language on Shogi strategy. This Shogi book demonstrates optimal strategies, verified by modern computer analysis. The book is heavily illustrated with pictographic chess board diagrams, similar to diagrams in international chess books. These picture pieces are easier to visualize than classical Shogi Japanese character piece labels. Excessive use of algebraic notation is avoided, making it easier to follow game annotations, and to evaluate positions. This book is an easier way for English speakers to learn this complex board game, that has a tactical language quite different from that of international chess or Chinese chess. Topics include: ● Shogi Rules and Notation systems ● Opening Game Theories and Pitfalls ● Castles - Yagura, Anaguma, Mino, Elmo, etc. ● Middle Game and End Game Tactics ● Infiltration and Dropping Tactics ● Numerous Checkmate Problems and Solutions ● Annotated Games Illustrate Rules and Tactics ● Hundreds of Illustrations - An Actual Board is Not Needed to Follow Annotated Examples




A World of Chess


Book Description

With more than 400 illustrations, and detailed maps, this immense and deeply researched account of the history of chess covers not only the modern international game, derived from Persian and Arab roots, but a broad spectrum of variants going back 1500 years, some of which are still played in various parts of the world. The evolution of strategic board games, especially in India, China and Japan, is discussed in detail. Many more recent chess variants (board sizes, new pieces, 3-D, etc.) are fully covered. Instructions for play are provided, with historical context, for every game presented.




The Oxford Companion to Chess


Book Description

This newly revised edition, by former British Correspondence Chess Chanpion David Hooper, has been called one of the most readable and useful chess reference books available. More than 2,500 entries cover subjects from named openings and strategies to computers and theatre. Illustrated with over 500 chess diagrams, this book will appeal to chess players of all levels.




Popular Chess Variants


Book Description

I was able to play So I was contacted by the author David B. Pritchard who asked me to write a chapter about Makrook Thai. I declined because was not certain about one rule, which was the draw rule, so I asked Mr. Pritchard to contact Prajob Nimitiyongshul about that rule.




The Manga Guide to Microprocessors


Book Description

Ayumi is a world-class shogi (Japanese chess) player who can’t be beaten—that is, until she loses to a powerful computer called the Shooting Star. Ayumi vows to find out everything she can about her new nemesis. Lucky for her, Yuu Kano, the genius programmer behind the Shooting Star, is willing to teach her all about the inner workings of the microprocessor—the “brain” inside all computers, phones, and gadgets. Follow along with Ayumi in The Manga Guide to Microprocessors and you’ll learn about: -How the CPU processes information and makes decision -How computers perform arithmetic operations and store information -logic gates and how they’re used in integrated circuits -the Key components of modern computers, including registers, GPUs, and RAM -Assembly language and how it differs from high-level programming languages Whether you’re a computer science student or just want to understand the power of microprocessors, you’ll find what you need to know in The Manga Guide to Microprocessors.







4 Great Games


Book Description