SIMSOC: Simulated Society, Coordinator's Manual


Book Description

An Overview SIMSOC (which is pronounced sim-sock and stands for simulated society) is the most versatile role-playing game in the world. It has been used by hundreds of thousands of people and tens of thousands of groups, in introductory sociology courses and business seminars, for firsthand understanding of the forces that determine success or failure in any group or society. Coordinators accustomed to the previous edition will find no cumbersome rule changes -- this edition is simpler yet broader than its predecessor. New to it are: Simpler, streamlined rules. Increased size levels so that SIMSOC exercises can accommodate up to ninety people. A way to simulate generating private capital through direct investment. Numerous options covering everything from cellular phones to e-mail, which can be used at the coordinator's discretion. Readings from professionals and popular authors like Robert Putnam and Nicholas Lemann to address issues important to sociologists and managers of complex organizations. Use SIMSOC is appropriate for any group that wants to learn the nature of group dynamics and leadership or social organization and control. Big businesses like MGM and Lucent Technologies, charitable organizations, and local governmental agencies have all found it a useful teaching tool for over thirty years, as have college- and graduate-level social science students. Required from You The coordinator must set up the game and collect and distribute various materials during it. Beyond that, he or she needs only to observe what is happening and focus post-game discussion and efforts on pertinent issues. General Parameters The SIMSOC Coordinator's Manual contains complete instructions and all the materials needed for play. Also required are: Participants: Groups of up to ninety for each SIMSOC exercise. Time: Fifty to ninety minutes, five to ten times, for a total of no less than about eight hours. Space: Ideally four separate rooms, but the game can also be run in one large or two medium-sized rooms. Equipment: Each player needs the SIMSOC Participant's Manual and a pencil. One Coordinator's Manual will be needed for each group of up to ninety participants. It can be obtained, for a $5.00 fee, by writing, on letterhead, to: The Free Press A Division of Simon & Schuster, Inc. Faculty Service Desk 1230 Avenue of the Americas New York, NY 10020 To learn more about our academic and professional resources, visit us online at www.SimonSaysacademic.com.




SIMSOC: Simulated Society, Participant's Manual


Book Description

The official guide to SIMSOC, the dynamic group simulation game whose “potential for stimulating the learning process is staggering” (Teaching Sociology), in which players grapple with the challenge of governing society. In SIMSOC, players confront issues like abuse of power, justice, diversity, trust, and leadership as they negotiate their way through labor-management strife, political turmoil, and natural disasters. Success or failure is dependent upon decisions made by players and the creativity of the group—and every game is a teaching tool. To be successful, players must utilize every basic social process from cooperation and reward to threat and punishment. SIMSOC will make participants ask questions about social control, and bring everyday experience and deeper understanding to even the most arcane social and organizational theory. Included in this Fifth Edition of SIMSOC's Participant's Manual are instructions for playing, materials for play, study questions based on participation, and selected readings about simulation games, leadership, and social processes. New to the Fifth Edition are additional size levels to accommodate groups of up to ninety participants with simplified rules and readings by authors from Nicholas Lemann to Robert Putnam.




Worlds Apart


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HARDCASTLE:COMMUNITY PRACTICE 2E I/M P


Book Description

This manual is intended to help instructors to make the text a more effective tool for teaching social work skills and theories in community practice. It covers the basics of practice perspectives and specific techniques, mirroring the main text chapter by chapter. Replete with a creative array of exercises, simulations, audiovisual, and other instructional aids, this manual is designed to make the material come alive.




SIMSOC


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SIMSOC: Simulated Society


Book Description




SIMSOC


Book Description

SIMSOC (simulated society) is a social process game for actively involving students at the college level (and adults in leadership training programs) in the processes of conflict, protest, social control and social change. This edition represents a newly revised version of the game. Annotation copyr




Instructor's Manual to Accompany Community Practice: Theories and Skills for Social Workers, 2nd Ed


Book Description

This manual is intended to help instructors to make the text a more effective tool for teaching social work skills and theories in community practice. It covers the basics of practice perspectives and specific techniques, mirroring the main text chapter by chapter. Replete with a creative array of exercises, simulations, audiovisual, and other instructional aids, this manual is designed to make the material come alive.




Transforming Nature


Book Description

This book is but the draft of a draft, as Melville said of Moby Dick. There is no prose here to match Melville's, but the scope is worthy of the great white whale. No one could possibly write a comprehensive, authoritative book on ethics, invention and discovery. I have not tried to, though I hope my bibliography will be a useful starting point for other explorers, and the cases and ideas presented here will keep people arguing for years. Although this book is nothing like a textbook, it is written for my students. I was trained as a teacher of psychology in graduate school and ended-up, by one of those happy chances of the job market, teaching psychology to engineering students rather than psyche majors. My dissertation and early research were in the psychology of scientific hypothesis-testing (see Chapter 2). When I team-taught a course with W. Bernard Carlson, a historian of technology, I saw how cognitive psychology might be applied to the study of invention. Bernie and I received funding from the National Science Foundation for three years of research on the invention of the telephone; a portion of that work is described in Chapter 3.




Subject Catalog


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