Simulation Fidelity in Training System Design


Book Description

Business, academia, industry, and the military require well trained personnel to function in highly complex working environments. To reduce high training costs and to improve the effectiveness of training, training system developers often use sophisticated training media such as, simulators, videodisks, and computer-based instruction. The designers of these training media are continually striving to provide maximum training effectiveness at minimum cost. Although literature is available on the implementation and use of specific training media, there is little guidance on a major feature that is central to these media. All of these media present the learner with an interactive simulation of the real world. Effective training system design can be facilitated if the requirements of the real-world task are properly included in training. A conceptual bridge is necessary to link these actual task requirements to the characteristics of the training system. This book provides such a conceptual bridge. The need for improved training is critical in the area of equipment operation, maintenance, and decision making tasks. For example, the importance of improved operator training in the nuclear power industry has become paramount since the Three Mile Island accident and the more serious accident at the Chernobyl reactor in the U. S. S. R. Technology, such as the availability and power of computers,offers a wider variety of training options, but requires additional training system design decisions.




Is Simulation Fidelity the Question?


Book Description

Recent work on the analysis of learners' representations of complex physical systems was reviewed. These results were used to introduce the concept of mental models, which, on one hand, are an important part of what must be considered in designing simulation. On the other hand, faulty mental models of what simulators should be like ignore almost everything known about how to teach people complicated tasks. It is suggested that design specifications for training simulators should include features intended to promote learning and understanding. Sometimes it may be necessary to violate physical and temporal fidelity to promote learning. This is not a new idea, but it is apparent that, in the acquisition of training devices for new weapon systems, little or no attention is paid to this advice. Recommendations include a development effort to operationalize guidelines for specifying and designing instructional task fidelity, as well as to promote and monitor their use. Keywords: Analogical learning, Mental models, Simulation, Simulation fidelity. (Author).




Human Factors in Simulation and Training


Book Description

Discussing issues and concepts relating to human factors in simulation, this book covers theory and application in fields such as space, ships, submarines, naval aviation, and commercial aviation. The authors develop and expand on concepts in simulator usage particularly specific characteristics and issues of simulation and their effect on the validity and functionality of simulators as a training device. The chapters contain in depth discussions of these particular characteristics and issues. They also incorporate theories pertaining to the motivational aspects of training, simulation of social events, and PC based simulation.




User Interface Design for Virtual Environments: Challenges and Advances


Book Description

The design of various virtual environments should be based on the needs of a diverse population of users around the globe. Interface design should be user centric and should strive for making the user's interaction as simple, meaningful, and efficient as possible. User Interface Design for Virtual Environments: Challenges and Advances focuses on challenges that designers face in creating interfaces for users of various virtual environments. Chapters included in this book address various critical issues that have implications for user interface design from a number of different viewpoints. This book is written for professionals who want to improve their understanding of challenges associated with user interface design issues for globally-dispersed users in various virtual environments.




Annual Report


Book Description




Simulation in Aviation Training


Book Description

Simulations have been a fixture of aviation training for many years. Advances in simulator technology now enable modern flight simulation to mimic very closely the look and feel of real world flight operations. In spite of this, responsible researchers, trainers, and simulation developers should look beyond mere simulator fidelity to produce meaningful training outcomes. Optimal simulation training development can unquestionably benefit from knowledge and understanding of past, present, and future research in this topic area. As a result, this volume of key writings is invaluable as a reference, to help guide exploration of critical research in the field. By providing a mix of classic articles that stand the test of time, and recent writings that illuminate current issues, this volume informs a broad range of topics relevant to simulation training in aviation.




Assessment of Problem Solving Using Simulations


Book Description

This volume explores the application of computer simulation technology to measurement issues in education -- especially as it pertains to problem based learning. Whereas most assessments related to problem solving are based on expensive and time consuming measures (i.e., think-aloud protocols or performance assessments that require extensive human rater scoring), this book relies on computerization of the major portion of the administration, scoring, and reporting of problem-solving assessments. It is appropriate for researchers, instructors and graduate students in educational assessment, educational technology, and educational psychology.




Smart Driver Training Simulation


Book Description

As technology improves, so does the sophistication of driving simulators. Meanwhile, as the volume of traffic increases, simulators are being seen as a real addition to the driving trainer’s armory. This book explains the basics of education and training using simulators and their ability to improve safety on our streets. Käppler shows that they can be used for documentation, data acquisition, data analysis, evaluation, and modeling as well as for simple training.




Serious Game Design and Development: Technologies for Training and Learning


Book Description

"With an increasing use of vido games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher.