Instructional Simulation Games
Author : Sivasailam Thiagarajan
Publisher : Educational Technology
Page : 104 pages
File Size : 28,33 MB
Release : 1978
Category : Education
ISBN : 9780877781165
Author : Sivasailam Thiagarajan
Publisher : Educational Technology
Page : 104 pages
File Size : 28,33 MB
Release : 1978
Category : Education
ISBN : 9780877781165
Author : Jens O. Riis
Publisher : Springer
Page : 216 pages
File Size : 50,99 MB
Release : 2016-01-09
Category : Business & Economics
ISBN : 1504128702
Over the last few years, games of different types have been successfully used in the teaching of production management and in the introduction of new planning methods and systems in industrial enterprises. Games have been used to explain the dynamic nature of production management and for testing new planning principles. Company-specific games have recently been involved as part of developing new production management systems.
Author : Clark Aldrich
Publisher : John Wiley & Sons
Page : 578 pages
File Size : 19,60 MB
Release : 2009-09-17
Category : Business & Economics
ISBN : 0470506741
"Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear -- it's Spock meets Alton Brown." -- Lynne Kenney, Psy.D., The Family Coach This exciting work offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games. This book is the first of its kind to present definitions of more than 600 simulation and game terms, concepts, and constructs.
Author : Clark N. Quinn
Publisher : John Wiley & Sons
Page : 243 pages
File Size : 13,90 MB
Release : 2005-05-31
Category : Business & Economics
ISBN : 0787979791
Learning is at its best when it is goal-oriented, contextual, interesting, challenging, and interactive. These same winning characteristics also define the best computer games, which suggests that the most effective learning experiences are also engaging. Learning can and should be hard fun! The challenge is to get in touch with what it takes to design learning experiences that will excite your audience. Engaging Learning offers a much-needed guide for training professionals who want to create learning programs that are both effective and engaging. Clark N. Quinn Learning, a system designer, presents a unique framework for systematically aligning the key elements of learning and engagement with a proven design process for e-learning games. This nuts-and-bolts guide, which is both research-based and grounded in experience, offers the tools needed to transform learning experiences from humdrum to fun.
Author : Philip Sabin
Publisher : Bloomsbury Publishing
Page : 412 pages
File Size : 20,78 MB
Release : 2012-01-19
Category : History
ISBN : 1441162267
Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this book, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside more familiar techniques such as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.
Author : Danny Saunders
Publisher : Psychology Press
Page : 306 pages
File Size : 19,56 MB
Release : 1996
Category : Education
ISBN : 9780749418663
Author : Management Association, Information Resources
Publisher : IGI Global
Page : 2084 pages
File Size : 23,48 MB
Release : 2010-11-30
Category : Games & Activities
ISBN : 1609601963
"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.
Author : Toshiyuki Kaneda
Publisher : Springer Nature
Page : 309 pages
File Size : 49,90 MB
Release : 2022-01-03
Category : Business & Economics
ISBN : 9811620113
This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy–food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life. Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship. Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The “human dimension” aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated. Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.
Author : National Gaming Council
Publisher :
Page : 464 pages
File Size : 20,39 MB
Release : 1974
Category : Game theory
ISBN :
Author : Marcin Wardaszko
Publisher : Springer Nature
Page : 469 pages
File Size : 13,52 MB
Release : 2021-03-26
Category : Computers
ISBN : 3030721329
This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26–30, 2019.The 38 papers presented in this volume were carefully reviewed and selected from 72 submissions. They were organized in topical sections named: simulation gaming in the science space; simulation gaming design and implementation; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming.