Slay the Dragons-Free the Genie


Book Description




Live and Let Kill


Book Description

A friend in greed is a friend indeed. Comedy doesn't pay. Some might claim that's the wrong cliché, but Chuck Ramsey knows the truth of it all too well. That's why he resorts to crime to pay the bills. His latest scheme isn't to pick up odd, questionably legal jobs near his gigs; this time he's found the perfect opportunity, and he's willing to buy a gig to be in the right place at the right time. All he has to do is get a certain wizard to play his part without knowing it. Meanwhile, the colony Chuck chose is a real dump, an old asteroid mine turned barely-viable colony. And there's not much for kids to do there. At least, nothing that ticks all the boxes of safe, legal, and interesting enough to keep their attention. We already knew the Ramsey scheming gene had passed to the next generation, but the oldest isn't the only kid getting ideas outside the law. Live and Let Kill is the ninth mission of Black Ocean: Mirth & Mayhem. It follows a mismatched duo of itinerant comedian and outlaw wizard as they roam the galaxy trying to eke out a living and stay ahead of the consequences of their actions. Black Ocean: Mirth & Mayhem looks back at an earlier era in the Black Ocean universe, and returning readers will get to see how some of their favorite characters came to be. Fans of morally gray heroes and slick talking conmen will love this series. Grab your copy before someone else does.




How to Slay a Dragon


Book Description

Grab your magical sword and take the place of your favorite fantasy character with this fun and historically accurate how-to guide to solving epic quests. What should you ask a magic mirror? How do you outwit a genie? Where should you dig for buried treasure? Fantasy media’s favorite clichés get new life from How to Slay a Dragon: A Fantasy Hero’s Guide to the Real Middle Ages, a historically accurate romp through the medieval world. Each entry presents a trope from video games, books, movies, or TV—such as saving the princess or training a wizard—as a problem for you to solve, as if you were the hero of your own fantasy quest. Through facts sourced from a rich foundation of medieval sources, you will learn how your magical problems were solved by people in the actual Middle Ages. Divided into thematic subsections based on typical stages in a fantastical epic, and inclusive of race, gender, and continent, How to Slay a Dragon is perfect if you’re curious to learn more about the time period that inspired some of your favorite magical worlds or longing to know what it would be like to be the hero of your own mythical adventure.




Master of None


Book Description

ONE UNLUCKY THIEF. ONE UNLIKELY GENIE. ONE VERY ODD COUPLE. Gavyn Donatti is the world’s unluckiest thief. Just ask all the partners he’s lost over the years. And when he misplaces an irreplaceable item he was hired to steal for his ruthless employer, Trevor—well, his latest bungle just might be his last. But then his luck finally turns: right when Trevor’s thugs have him cornered, a djinn, otherwise known as a genie, appears to save him. Unfortunately, this genie—who goes by the very non-magical name of “Ian”—is more Hellboy than dream girl. An overgrown and extremely surly man who seems to hate Donatti on the spot, he may call Donatti master, but he isn’t interested in granting three wishes. He informs Donatti that he is bound to help the thief fulfill his life’s purpose, and then he will be free. The problem is that neither Donatti nor Ian has any idea what exactly that purpose is. At first Donatti’s too concerned with his own survival to look a gift genie in the mouth, but when his ex-girlfriend Jazz and her young son get drawn into the crossfire, the stakes skyrocket. And when Ian reveals that he has an agenda of his own—with both Donatti and the murderous Trevor at the center of it—Donatti will have to become the man he never knew he could be, or the entire world could pay the price. . . .




Folktales and Fairy Tales [4 volumes]


Book Description

Encyclopedic in its coverage, this one-of-a-kind reference is ideal for students, scholars, and others who need reliable, up-to-date information on folk and fairy tales, past and present. Folktales and fairy tales have long played an important role in cultures around the world. They pass customs and lore from generation to generation, provide insights into the peoples who created them, and offer inspiration to creative artists working in media that now include television, film, manga, photography, and computer games. This second, expanded edition of an award-winning reference will help students and teachers as well as storytellers, writers, and creative artists delve into this enchanting world and keep pace with its past and its many new facets. Alphabetically organized and global in scope, the work is the only multivolume reference in English to offer encyclopedic coverage of this subject matter. The four-volume collection covers national, cultural, regional, and linguistic traditions from around the world as well as motifs, themes, characters, and tale types. Writers and illustrators are included as are filmmakers and composers—and, of course, the tales themselves. The expert entries within volumes 1 through 3 are based on the latest research and developments while the contents of volume 4 comprises tales and texts. While most books either present readers with tales from certain countries or cultures or with thematic entries, this encyclopedia stands alone in that it does both, making it a truly unique, one-stop resource.




Dragon Soul


Book Description

During the war between the kingdoms of Volstov and Ke-Han, no fighter could match Rook for sheer arrogance and skill. Only Rook could ride the great dragon Havemercy, whose savagery and bloodlust matched his own. His brother, Thom, is bookish, diffident, and reserved, yet he yearns for Rook’s approval—and fears he can never earn it. With the war over, and an uneasy truce between the two nations, Thom hopes the long-lost brothers can bond on a trip together. But Rook cares only that Havemercy lies scattered in pieces across Ke-Han—and someone is buying up her parts, and those of other fallen dragons. The beasts are dead, but the magic that powered them is not. And now a Ke-Han agent, a Volstov sorceress, and a group of desert tribesmen are vying to possess that magic and control the future.




Castle in the Air


Book Description

In this stunning sequel to Howl's Moving Castle, Diana Wynne Jones has again created a large-scale, fast-paced fantasy in which people and things are never quite what they seem. There are good and bad djinns, a genie in a bottle, wizards, witches, cats and dogs (but are they cats and dogs?), and a mysterious floating castle filled with kidnapped princesses, as well as two puzzling prophecies. The story speeds along with tantalizing twists and turns until the prophecies are fulfilled, true identities are revealed, and all is resolved in a totally satisfying, breathtaking, surprise-filled ending. Abdullah was a young and not very prosperous carpet dealer. His father, who had been disappointed in him, had left him only enough money to open a modest booth in the Bazaar. When he was not selling carpets, Abdullah spent his time daydreaming. In his dreams he was not the son of his father, but the long-lost son of a prince. There was also a princess who had been betrothed to him at birth. He was content with his life and his daydreams until, one day, a stranger sold him a magic carpet. All fans of classic fantasy books deserve the pleasure of reading those by Diana Wynne Jones, whose acclaim included the World Fantasy Award for Life Achievement. As Neil Gaiman stated, she was "quite simply the best writer for children of her generation." The three books in the World of Howl are: Howl's Moving Castle Castle in the Air House of Many Ways Other beloved series from Dianna Wynne Jones include the Chronicles of Chrestomanci and the Dalemark Quartet.




Tribes of the Chrysalis


Book Description

Tribes of the Chrysalis: A Crowning of Thorns is a spiritual novel based on real experiences in the mountains above Sedona, Arizona. Men of all ages met and discussed and helped each other learn from where they came from, their wounds, and their healing over a three-day period of spiritual ceremony.




Dragons & Demons


Book Description

Ever feel like you're a lobster, about to be dropped in a pot of hot water? That's me. Right now. Alert level ten. Code red. DEFCON 1. I'm stuck here at SIG headquarters in New York City. Director Holden's breathing down my neck, his creepy new sidekick is looking at me like I'm a magical lollypop he'd like to lick, and I haven't even seen the secret records room on level two. Every spidey-sense I have is telling me to run. Except I can't listen to my well-honed gut instincts this time. I have to find Frankie's heirloom - or I'll literally die - and then figure out whatever terrifying plan the director is putting in place to use the demon energy he's become obsessed with. It seems simple... but it's not. Nothing is going according to plan. I wish I wasn't here. I wish I was back at the apartment, playing video games with Blade and eating chocolate chip cookies dipped in milk. I guess we don't always get what we wish for - unless you've got Mr. Fookes in a mini-toaster-genie-bottle around your neck... If you like urban fantasy action and romance, buy now to join Hazel, the nerdy-girl demon hunter with a death-wish, on another adventure...




Street Freak


Book Description

Erroneously states "1st Touchstone hardcover edition" in paperback copy.