Smart Girl (Graphic Novel)


Book Description

Dagnino debuts his stunning story about a rogue android who has become self-aware and discovers what it means to be alive. In the near future, tech giant Gorgona holds a monopoly on computer-human interfaces known as Schemata. These androids have become ubiquitous with everyday life across the world. Yuki, un-affectionately called ‘scrappy’ by her owner, is a Smart Girl – an android servant used for everything from security and domestics to carnal pleasure. When she starts to malfunction, she is soon to be replaced and destroyed. But something in her changes, and Yuki doesn’t accept her end, instead, she becomes self-aware… Taking a stand against her abusive master, Yuki goes on the run. Believed to be defective and hostile, she is hunted by Gorgona, and plans to fight back for the only thing that truly matters – her right to life and freedom.




Smart Girl (Graphic Novel)


Book Description

Dagnino debuts his stunning story about a rogue android who has become self-aware and discovers what it means to be alive. In the near future, tech giant Gorgona holds a monopoly on computer-human interfaces known as Schemata. These androids have become ubiquitous with everyday life across the world. Yuki, un-affectionately called ‘scrappy’ by her owner, is a Smart Girl – an android servant used for everything from security and domestics to carnal pleasure. When she starts to malfunction, she is soon to be replaced and destroyed. But something in her changes, and Yuki doesn’t accept her end, instead, she becomes self-aware… Taking a stand against her abusive master, Yuki goes on the run. Believed to be defective and hostile, she is hunted by Gorgona, and plans to fight back for the only thing that truly matters – her right to life and freedom.




Smart Girl


Book Description

Fernando Dagnino’s (Blade Runner: Origins) stunning debut graphic novel about a rogue android who becomes self-aware and discovers what it means to be alive. The near future… Yuki – unaffectionally called “Scrappy” by her owner, tech giant Hirochi Tonazzi – is a Smart Girl: an android servant used for everything from security to carnal pleasure. When she begins to malfunction, Hirochi replaces her and orders Yuki to be destroyed. But something in Yuki awakens and, taking a stand against her abusive master, she becomes self-aware… Believed to be defective and hostile, she is hunted by her creators through a city rife with anti-android sentiment. But Yuki plans to fight back for the only thing that truly matters – her freedom to live.




Losing the Girl


Book Description

Claudia Jones is missing. Her classmates are thinking the worst . . . or at least the weirdest. It couldn't be an alien abduction, right? None of Claudia's classmates at Blithedale High know why she vanished—and they're dealing with their own issues. Emily's trying to handle a life-changing surprise. Paula's hoping to step out of Emily's shadow. Nigel just wants to meet a girl who will laugh at his jokes. And Brett hardly lets himself get close to anybody. In Losing the Girl, the first book in the Life on Earth trilogy, Eisner-nominated cartoonist MariNaomi looks at life through the eyes of four suburban teenagers: early romance, fraying friendships, and the traces of a mysterious—maybe otherworldly—disappearance. Different chapters focus on different characters, each with a unique visual approach.




The Demon of River Heights


Book Description

Nancy and her friends Bess and George investigate a local urban myth about a monster and search for missing student filmmakers.




Heavy Vinyl #2


Book Description

With Rory in danger and Chris finally in on the crew's off-hour activities, they need a plan to get to her in time... and they find it in the most unexpected place!




Moonstruck


Book Description

Werewolf barista Julie and her magical pals try to unwind at a party, but a conniving fraternity of fairy bros has other plans for our heroes. With one of their friends trapped in the frat house and the winter solstice (a notable night of magical mischief) looming ever-closer, it's up to the amorous werewolves and gregarious centaur to save the day. But can they find a way to break a fairy circle? Will Julie let Selena into her heart for real? And will Chet ever get enough attention? Find out in the second chapter of the bewitchingly popular all-ages adventure from Lumberjanes creator Grace Ellis and talented newcomer Shae Beagle!




Honor Girl


Book Description

A graphic novel memoir depicting the author's teenage experiences at summer camp where she fell in love with an older girl.




The Girl with the Dragon Tattoo


Book Description

Mikael and Lisbeth try to dig up the truth as the darkness of the Vanger family threatens to engulf the both of them in this graphic novel adaptation of the novel.




Let's Make Comics!


Book Description

A light-hearted interactive guide to comics and cartoon-making that uses an activity book format and creatively stimulating prompts to teach the fundamentals of cartooning in a fun and easy-to-follow fashion. From a working cartoonist and comic book making instructor, this all-ages activity book uses humorous and informative one-page comics and exercise prompts to guide young readers (and readers who are young at heart) through easy-to-master lessons on the skills needed to make comics. The activities cover a range of essential comics-making tasks from creating expressions for characters to filling in blank panels to creating original characters and placing them in adventures of their own. Each exercise can stand on its own or work together with others in the book to stimulate creativity via the comics medium. In the end, readers who complete the activities inside the book itself will have created several comics of their own, and will have generated many ideas for more sequential art creations. Praise for Let’s Make Comics! “At once playful and complex, this book is a perfect introduction to cartooning, as well as a lovely (and lovingly crafted) tribute to the comics form and a timely reminder that artmaking can be fun.”—Roman Muradov, creator of Vanishing Act and On Doing Nothing “Let’s Make Comics is a book I wish I had when I was 9, but 29 works too! It’s so fun and brilliant and packed with oodles of awesome activities. Great book for learning to make comics or for a seasoned cartoonist to find some new inspiration.”—Ben Clanton, creator of the Narwhal and Jelly books “It’s fantastic! This book will make you a better writer and a better artist and show you how to think like a comic star.”—Charise Harper, creator of the Fashion Kitty and Crafty Cat books “Warning! This book will make you make comics, and it will be fun!”—Greg Pizzoli, creator of The Watermelon Seed, Number One Sam, and The Book Hog “If only we'd had this book! Our comics would be much better.”—Elizabeth Pich and Jonathan Kunz, creators of War and Peas