So You Thought You Couldn't Draw?


Book Description

Created for aspiring artists whose work never even made it onto their mother's refrigerator, this handbook contains an accessible, step-by-step program for learning how to draw. This revised edition breaks the process down into three distinct stages--the first presents the key techniques that form the core of the process; the second focuses solely on texture; and the third outlines how to select and use photographs to be used as references for drawing. Designed as a self-study workbook, this handbook provides clear, specific instructions that eliminate guesswork and enable amateurs to master drawing techniques in no time. Gridded exercise pages make it easy to complete the lessons right in the book.




I Can't Draw


Book Description

The Idea Jar meets When I Draw a Panda in this hilarious picture book following a boy who recruits his talented friend to teach him how to draw! Max loves to draw, but he’s not very good at it. No, seriously, just look at some of his drawings. Ouch. So he asks his best friend, Eugene, for help. Working side by side, it’s pretty obvious there’s no hope for Max. Until Eugene has a brilliant idea, and they find a way to use Max’s unique talents to turn up the awesome and have some fun! A lot of fun! Brian Bigg’s hilarious illustrations join Stephen W. Martin’s conversational text to create a laugh-out-loud read about embracing your talent and creativity that budding artists everywhere will relate to!




How to Draw Without Talent


Book Description

Want to draw but don't think you have the talent? This book is for you--no experience or formal training required! Danny Gregory, co-founder of the popular online Sketchbook Skool, shows you how to get started making art for pleasure with fun, easy lessons. Get started fast with just a pen and paper, learn to see your subject with new eyes, and enjoy the creative process.




You Can Draw in 30 Days


Book Description

Pick up your pencil, embrace your inner artist, and learn how to draw in thirty days with this approachable step-by-step guide from an Emmy award-winning PBS host. Drawing is an acquired skill, not a talent -- anyone can learn to draw! All you need is a pencil, a piece of paper, and the willingness to tap into your hidden artistic abilities. With Emmy award-winning, longtime PBS host Mark Kistler as your guide, you'll learn the secrets of sophisticated three-dimensional renderings, and have fun along the way -- in just twenty minutes a day for a month. Inside you'll find: Quick and easy step-by-step instructions for drawing everything from simple spheres to apples, trees, buildings, and the human hand and face More than 500 line drawings, illustrating each step Time-tested tips, techniques, and tutorials for drawing in 3-D The 9 Fundamental Laws of Drawing to create the illusion of depth in any drawing 75 student examples to encourage you in the process




I Can't Draw


Book Description

"It's the perfect time to take up new hobbies, and I Can't Draw: This Book Will Prove You Can by illustrator Lydia Crook is an ideal introduction to art." - Evening Standard I Can't Draw: This Book Will Prove You Can is a fun and interactive workbook for all ages. Illustrator Lydia Crook provides beginners with 60 quirky art activities to teach you how to draw. These include lessons on: Continuous line drawing Drawing with dots Making patterns Creating 3-D objects Contouring and shading Drawing perspective and movement . . . and more surprising activities such as drawing with cotton wool and other unusual mark makers! With simple instructions, prompts and starting points for each activity, it is suitable for non-artists of all ages. The delightful illustrations and beautiful neon ink make it an inspiring workbook that will have you reaching for a pen, pencil or marker ready to get started. If you like this, you might also be interested in My Year in Small Drawings . . .




How to Draw What You See


Book Description

The 35th anniversary edition of the classic how-to book that has helped millions of artists learn to draw. When it was originally published in 1970, How to Draw What You See zoomed to the top of Watson-Guptill’s best-seller list—and it has remained there ever since. “I believe that you must be able to draw things as you see them—realistically,” wrote Rudy de Reyna in his introduction. Today, generations of artists have learned to draw what they see, to truly capture the world around them, using de Reyna’s methods. How to Draw What You See shows artists how to recognize the basic shape of an object—cube, cylinder, cone, or sphere—and use that shape to draw the object, no matter how much detail it contains.




Draw Manga!


Book Description

Provides basic shapes and other techniques of cartooning, followed by illustrated, step-by-step instructions for drawing cartoon villains, superheroes, manga characters, and more.




Heidi's Horse


Book Description




Art & Fear


Book Description

'I always keep a copy of Art & Fear on my bookshelf' JAMES CLEAR, author of the #1 best-seller Atomic Habits 'A book for anyone and everyone who wants to face their fears and get to work' DEBBIE MILLMAN, author and host of the podcast Design Matters 'A timeless cult classic ... I've stolen tons of inspiration from this book over the years and so will you' AUSTIN KLEON, NYTimes bestselling author of Steal Like an Artist 'The ultimate pep talk for artists. ... An invaluable guide for living a creative, collaborative life.' WENDY MACNAUGHTON, illustrator Art & Fear is about the way art gets made, the reasons it often doesn't get made, and the nature of the difficulties that cause so many artists to give up along the way. Drawing on the authors' own experiences as two working artists, the book delves into the internal and external challenges to making art in the real world, and shows how they can be overcome every day. First published in 1994, Art & Fear quickly became an underground classic, and word-of-mouth has placed it among the best-selling books on artmaking and creativity. Written by artists for artists, it offers generous and wise insight into what it feels like to sit down at your easel or keyboard, in your studio or performance space, trying to do the work you need to do. Every artist, whether a beginner or a prizewinner, a student or a teacher, faces the same fears - and this book illuminates the way through them.




Draw to Win


Book Description

Get ready for the ultimate crash course in communicating and solving problems through simple pictures. Thirty-two thousand years ago, your many-times-great-grandparents Oog and Aag drew pictures on the wall of a cave. They had an innate need to communicate, but no written language. So they found an easy and natural way to share their thoughts and stories. Today, after so many years when speaking and writing dominated, we're back in another highly visual age. About 90 percent of everything shared online is now visual—selfies, GIFs, smartphone videos, and more. This explosion of communication through pictures isn't a millenial-driven fad; it's as natural as those lines first drawn by Oog and Aag. Just turbo-charged by the latest technology. And yet over the past twenty years, as I've taught people from Fortune 500 CE0s to White House staffers how to harness the power of imagery, the biggest objection I've always heard is, "But I can't draw!" Trust me, you can. You don't need to be da Vinci to be an outstanding visual thinker and communicator. The most effective drawings are the simplest, and you can get good at those in three minutes. In this little book, I'll teach you how to use seven basic shapes to explain just about anything to just about anyone. If you've read my previous books, you'll see one or two familiar tools here, along with a bunch of new tools you can start using right away. If you're new to my approach—welcome! Get ready to work smarter, communicate more clearly, and get better at whatever you do, just by picking up a pen. Get ready to draw to win.