Socio-technical Design of Ubiquitous Computing Systems


Book Description

By using various data inputs, ubiquitous computing systems detect their current usage context, automatically adapt their services to the user’s situational needs and interact with other services or resources in their environment on an ad-hoc basis. Designing such self-adaptive, context-aware knowledge processing systems is, in itself, a formidable challenge. This book presents core findings from the VENUS project at the Interdisciplinary Research Center for Information System Design (ITeG) at Kassel University, where researchers from different fields, such as computer science, information systems, human-computer interaction and law, together seek to find general principles and guidelines for the design of socially aware ubiquitous computing systems. To this end, system usability, user trust in the technology and adherence to privacy laws and regulations were treated as particularly important criteria in the context of socio-technical system design. During the project, a comprehensive blueprint for systematic, interdisciplinary software development was developed, covering the particular functional and non-functional design aspects of ubiquitous computing at the interface between technology and human beings. The organization of the book reflects the structure of the VENUS work program. After an introductory part I, part II provides the groundwork for VENUS by presenting foundational results from all four disciplines involved. Subsequently, part III focuses on methodological research funneling the development activities into a common framework. Part IV then covers the design of the demonstrators that were built in order to develop and evaluate the VENUS method. Finally, part V is dedicated to the evaluation phase to assess the user acceptance of the new approach and applications. The presented findings are especially important for researchers in computer science, information systems, and human-computer interaction, but also for everyone working on the acceptance of new technologies in society in general.




Designing Ubiquitous Information Environments: Socio-Technical Issues and Challenges


Book Description

This book records one of the continuous attempts of the IFIP Working Group 8. 2, studying the interaction of information systems and the organization, to explore and understand the shifting boundaries and dependencies between organizational activities and their computer support. The book marks the result of the IFIP WG 8. 2 conference on "Designing Ubiquitous Information Environments: Socio-Technical Issues and Challenges. " Since its inception in the late 1970s, IFIP WG 8. 2 has sought to understand how computer-based information systems interact and must be designed as an integrated part of the organizational design. At that time, information systems handled repetitive and remote back-office functions and the main concern was work task design for repetitive input tasks and the potential impact of improved information support on organizational decision-making and structure. The focus of the information system design shifted in the 1980s when computers became part of the furniture and moved into the office. Reflecting this significant change, IFIP WG 8. 2 in 1989 organized a conference dedicated to the design and impact of desktop technology in order to examine how organizational processes and the locus of action changed when the computer was moved into the office. Sixteen years later, we are experiencing another significant change. Computers are now becoming part of our body and sensory system and will move out of the traditional office locations and into the wilderness. Again, IFIP WG 8.







Ubiquitous Computing


Book Description

Interactive systems in the mobile, ubiquitous, and virtual environments are at a stage of development where designers and developers are keen to find out more about design, use and usability of these systems. Ubiquitous Computing: Design, Implementation and Usability highlights the emergent usability theories, techniques, tools and best practices in these environments. This book shows that usable and useful systems are able to be achieved in ways that will improve usability to enhance user experiences. Research on the usability issues for young children, teenagers, adults, and the elderly is presented, with different techniques for the mobile, ubiquitous, and virtual environments.







Self-Aware Computing Systems


Book Description

This book provides formal and informal definitions and taxonomies for self-aware computing systems, and explains how self-aware computing relates to many existing subfields of computer science, especially software engineering. It describes architectures and algorithms for self-aware systems as well as the benefits and pitfalls of self-awareness, and reviews much of the latest relevant research across a wide array of disciplines, including open research challenges. The chapters of this book are organized into five parts: Introduction, System Architectures, Methods and Algorithms, Applications and Case Studies, and Outlook. Part I offers an introduction that defines self-aware computing systems from multiple perspectives, and establishes a formal definition, a taxonomy and a set of reference scenarios that help to unify the remaining chapters. Next, Part II explores architectures for self-aware computing systems, such as generic concepts and notations that allow a wide range of self-aware system architectures to be described and compared with both isolated and interacting systems. It also reviews the current state of reference architectures, architectural frameworks, and languages for self-aware systems. Part III focuses on methods and algorithms for self-aware computing systems by addressing issues pertaining to system design, like modeling, synthesis and verification. It also examines topics such as adaptation, benchmarks and metrics. Part IV then presents applications and case studies in various domains including cloud computing, data centers, cyber-physical systems, and the degree to which self-aware computing approaches have been adopted within those domains. Lastly, Part V surveys open challenges and future research directions for self-aware computing systems. It can be used as a handbook for professionals and researchers working in areas related to self-aware computing, and can also serve as an advanced textbook for lecturers and postgraduate students studying subjects like advanced software engineering, autonomic computing, self-adaptive systems, and data-center resource management. Each chapter is largely self-contained, and offers plenty of references for anyone wishing to pursue the topic more deeply.




Participatory Sensing, Opinions and Collective Awareness


Book Description

This book introduces and reviews recent advances in the field in a comprehensive and non-technical way by focusing on the potential of emerging citizen-science and social-computation frameworks, coupled with the latest theoretical and modeling tools developed by physicists, mathematicians, computer and social scientists to analyse, interpret and visualize complex data sets. There is overwhelming evidence that the current organisation of our economies and societies is seriously damaging biological ecosystems and human living conditions in the short term, with potentially catastrophic effects in the long term. The need to re-organise the daily activities with the greatest impact – energy consumption, transport, housing – towards a more efficient and sustainable development model has recently been raised in the public debate on several global, environmental issues. Above all, this requires the mismatch between global, societal and individual needs to be addressed. Recent advances in Information and Communication Technologies (ICT) can trigger important transitions at the individual and collective level to achieve this aim. Based on the findings of the collaborative research network EveryAware the following developments among the emerging ICT technologies are discussed in depth in this volume: • Participatory sensing – where ICT development is pushed to the level where it can support informed action at the hyperlocal scale, providing capabilities for environmental monitoring, data aggregation and mining, as well as information presentation and sharing. • Web gaming, social computing and internet-mediated collaboration – where the Web will continue to acquire the status of an infrastructure for social computing, allowing users’ cognitive abilities to be coordinated in online communities, and steering the collective action towards predefined goals. • Collective awareness and decision-making – where the access to both personal and community data, collected by users, processed with suitable analysis tools, and re-presented in an appropriate format by usable communication interfaces leads to a bottom-up development of collective social strategies.




AI Approaches to the Complexity of Legal Systems XI-XII


Book Description

This book includes revised selected papers from the International Workshops on AI Approaches to the Complexity of Legal Systems, AICOL-XI@JURIX2018, held in Groningen, The Netherlands, on December 12, 2018; AICOL-XII@JURIX 2020, held in Brno, Czechia, on December 9, 2020; XAILA@JURIX 2020, held in in Brno, Czechia, on December 9, 2020.*The 17 full and 4 short papers included in this volume were carefully reviewed and selected form 39 submissions. They represent a comprehensive picture of the state of the art in legal informatics. The papers are logically organized in 5 blocks: ​Knowledge Representation; Logic, rules, and reasoning; Explainable AI in Law and Ethics; Law as Web of linked Data and the Rule of Law; Data protection and Privacy Modelling and Reasoning. *Due to the Covid-19 pandemic AICOL-XII@JURIX 2020 and XAILA@JURIX 2020 were held virtually.




Ubiquitous Computing Fundamentals


Book Description

"...a must-read text that provides a historical lens to see how ubicomp has matured into a multidisciplinary endeavor. It will be an essential reference to researchers and those who want to learn more about this evolving field." -From the Foreword, Professor Gregory D. Abowd, Georgia Institute of Technology First introduced two decades ago, the term ubiquitous computing is now part of the common vernacular. Ubicomp, as it is commonly called, has grown not just quickly but broadly so as to encompass a wealth of concepts and technology that serves any number of purposes across all of human endeavor. While such growth is positive, the newest generation of ubicomp practitioners and researchers, isolated to specific tasks, are in danger of losing their sense of history and the broader perspective that has been so essential to the field’s creativity and brilliance. Under the guidance of John Krumm, an original ubicomp pioneer, Ubiquitous Computing Fundamentals brings together eleven ubiquitous computing trailblazers who each report on his or her area of expertise. Starting with a historical introduction, the book moves on to summarize a number of self-contained topics. Taking a decidedly human perspective, the book includes discussion on how to observe people in their natural environments and evaluate the critical points where ubiquitous computing technologies can improve their lives. Among a range of topics this book examines: How to build an infrastructure that supports ubiquitous computing applications Privacy protection in systems that connect personal devices and personal information Moving from the graphical to the ubiquitous computing user interface Techniques that are revolutionizing the way we determine a person’s location and understand other sensor measurements While we needn’t become expert in every sub-discipline of ubicomp, it is necessary that we appreciate all the perspectives that make up the field and understand how our work can influence and be influenced by those perspectives. This is important, if we are to encourage future generations to be as successfully innovative as the field’s originators.




Human Benefit through the Diffusion of Information Systems Design Science Research


Book Description

This book constitutes the proceedings of the 2010 Joint International Working C- ference of the International Federation for Information Processing Working Groups 8.2 and 8.6. Both working groups are part of IFIP Technical Committee 8, the tech- cal committee addressing the field of Information Systems. IFIP WG 8.2, the Inter- tion of Information Systems and Organizations, was established in 1977. IFIP WG 8.6, Diffusion, Transfer and Implementation of Information Technology, was est- lished in 1994. In accordance with their respective themes, both IFIP WG 8.2 and IFIP WG 8.6 have long had an interest in the human impact of information systems. In December 1998, they held a joint working conference in Helsinki, Finland, on the theme “Inf- mation Systems: Current Issues and Future Challenges.” The two working groups’ joint interest in and collaboration on research concerning the human side of IS is c- tinued and extended through this joint working conference, held on the campus of Curtin University of Technology, from March 30 to April 1, 2010, in Perth, Western Australia. This conference, “Human Benefit Through the Diffusion of Information Systems Design Science Research,” combines the traditional themes of the two working groups with the growing interest within the IS research field in the area of design science research.