Computer, Network, Software, and Hardware Engineering with Applications


Book Description

There are many books on computers, networks, and software engineering but none that integrate the three with applications. Integration is important because, increasingly, software dominates the performance, reliability, maintainability, and availability of complex computer and systems. Books on software engineering typically portray software as if it exists in a vacuum with no relationship to the wider system. This is wrong because a system is more than software. It is comprised of people, organizations, processes, hardware, and software. All of these components must be considered in an integrative fashion when designing systems. On the other hand, books on computers and networks do not demonstrate a deep understanding of the intricacies of developing software. In this book you will learn, for example, how to quantitatively analyze the performance, reliability, maintainability, and availability of computers, networks, and software in relation to the total system. Furthermore, you will learn how to evaluate and mitigate the risk of deploying integrated systems. You will learn how to apply many models dealing with the optimization of systems. Numerous quantitative examples are provided to help you understand and interpret model results. This book can be used as a first year graduate course in computer, network, and software engineering; as an on-the-job reference for computer, network, and software engineers; and as a reference for these disciplines.




Embedded Systems Hardware for Software Engineers


Book Description

A PRACTICAL GUIDE TO HARDWARE FUNDAMENTALS Embedded Systems Hardware for Software Engineers describes the electrical and electronic circuits that are used in embedded systems, their functions, and how they can be interfaced to other devices. Basic computer architecture topics, memory, address decoding techniques, ROM, RAM, DRAM, DDR, cache memory, and memory hierarchy are discussed. The book covers key architectural features of widely used microcontrollers and microprocessors, including Microchip's PIC32, ATMEL's AVR32, and Freescale's MC68000. Interfacing to an embedded system is then described. Data acquisition system level design considerations and a design example are presented with real-world parameters and characteristics. Serial interfaces such as RS-232, RS-485, PC, and USB are addressed and printed circuit boards and high-speed signal propagation over transmission lines are covered with a minimum of math. A brief survey of logic families of integrated circuits and programmable logic devices is also contained in this in-depth resource. COVERAGE INCLUDES: Architecture examples Memory Memory address decoding Read-only memory and other related devices Input and output ports Analog-to-digital and digital-to-analog converters Interfacing to external devices Transmission lines Logic families of integrated circuits and their signaling characteristics The printed circuit board Programmable logic devices Test equipment: oscilloscopes and logic analyzers




Microcontrollers and Microcomputers


Book Description

Microcontrollers and Microcomputers: Principles of Software and Hardware Engineering, Second Edition, is an ideal introductory text for an embedded system or microcontroller course. While most texts discuss only one specific microcontroller, this book offers a unique approach by covering the common ground among all microcontrollers in one volume. Since the text does not focus on a particular processor, it can be used with processor-specific material--such as manufacturer's data sheets and reference manuals--or with texts, including author Fredrick M. Cady's Software and Hardware Engineering: Motorola M68HC11 or Software and Hardware Engineering: Motorola M68HC12. Now fully updated, the second edition covers the fundamental operation of standard microcontroller features, including parallel and serial I/O interfaces, interrupts, analog-to-digital conversion, and timers, focusing on the electrical interfaces as needed. It devotes one chapter to showing how a variety of devices can be used, and emphasizes C program software development, design, and debugging.




Introduction to Computer Engineering


Book Description

A one-semester, undergraduate course stressing the use of information transfer concepts necessary to analysis and design of modern digital systems. It is organized to provide an integrated overview of the various classes of digital information-processing systems and devices and the interrelationship between the hardware and software techniques that can be used to solve problems.




Python Crash Course


Book Description

Python Crash Course is a fast-paced, thorough introduction to Python that will have you writing programs, solving problems, and making things that work in no time. In the first half of the book, you’ll learn about basic programming concepts, such as lists, dictionaries, classes, and loops, and practice writing clean and readable code with exercises for each topic. You’ll also learn how to make your programs interactive and how to test your code safely before adding it to a project. In the second half of the book, you’ll put your new knowledge into practice with three substantial projects: a Space Invaders–inspired arcade game, data visualizations with Python’s super-handy libraries, and a simple web app you can deploy online. As you work through Python Crash Course you’ll learn how to: –Use powerful Python libraries and tools, including matplotlib, NumPy, and Pygal –Make 2D games that respond to keypresses and mouse clicks, and that grow more difficult as the game progresses –Work with data to generate interactive visualizations –Create and customize Web apps and deploy them safely online –Deal with mistakes and errors so you can solve your own programming problems If you’ve been thinking seriously about digging into programming, Python Crash Course will get you up to speed and have you writing real programs fast. Why wait any longer? Start your engines and code! Uses Python 2 and 3




Software and Hardware Engineering


Book Description

Software and Hardware Engineering: Assembly and C Programming for the Freescale HCS12 Microcontroller, Second Edition, provides a general-purpose view of software and hardware engineering in microcontroller systems and a comprehensive technical reference for the Freescale HCS12 microcontroller. It is ideal for a first undergraduate course in microcontrollers, microprocessors, or microcomputers.




Software Engineering at Google


Book Description

Today, software engineers need to know not only how to program effectively but also how to develop proper engineering practices to make their codebase sustainable and healthy. This book emphasizes this difference between programming and software engineering. How can software engineers manage a living codebase that evolves and responds to changing requirements and demands over the length of its life? Based on their experience at Google, software engineers Titus Winters and Hyrum Wright, along with technical writer Tom Manshreck, present a candid and insightful look at how some of the worldâ??s leading practitioners construct and maintain software. This book covers Googleâ??s unique engineering culture, processes, and tools and how these aspects contribute to the effectiveness of an engineering organization. Youâ??ll explore three fundamental principles that software organizations should keep in mind when designing, architecting, writing, and maintaining code: How time affects the sustainability of software and how to make your code resilient over time How scale affects the viability of software practices within an engineering organization What trade-offs a typical engineer needs to make when evaluating design and development decisions




Practical Programming in Tcl and Tk


Book Description

"The bulk of the book is about Tcl scripting and the aspects of C programming to create Tcl extentions is given a lighter treatment."--Author.




From Concept to Consumer


Book Description

In From Concept to Consumer, renowned product developer Phil Baker reveals exactly what it takes to create great products and bring them to market. Baker’s product successes range from Apple’s PowerBook to the Stowaway portable keyboard, the most successful PDA accessory ever created. Here, he walks you through the entire development process, showing how to develop products holistically, reflecting the crucial linkages between product design, engineering, testing, manufacturing, marketing, and distribution. You’ll discover what makes a winning product, and why great ideas are just 5% of the process...the easiest 5%! You’ll find practical guidance for planning, establishing teams, creating marketing requirements, avoiding “feature creep,” prototyping, protecting intellectual property, market testing and positioning, preparing for customer service, implementing the optimal distribution strategy, and much more. After you’ve delivered your first breakthrough product, Baker shows how to follow up with another winner! Optimize your entire product development process Make everything work together seamlessly: from planning and engineering through distribution and marketing Get breakthrough industrial design without overpaying for it Deliver products that create a powerful emotional bond with your customer Time product delivery for maximum competitive advantage Make sure you don’t reach your market too late—or too early, either Leverage Asian manufacturing without falling victim to its pitfalls Successfully coordinate even the most complex worldwide product delivery programs




Computers


Book Description

General literature -- Introductory and Survey.