Soldier Doll


Book Description

When fifteen-year-old Elizabeth finds an antique doll in a garage sale, she thinks it would be a good gift for her dad who's about to ship out for Afghanistan. She doesn't realize that the doll might be a missing (and very valuable) historical artifact. With the help of Evan, the cute guy who works at the local used bookstore, Elizabeth discovers that the doll is THE soldier doll: the inspiration for a famous World War I poem. Elizabeth becomes the newest link in an epic history of more than a century of war, her story ingeniously interwoven with a cast of characters who we follow from World War I to Nazi Germany in the 1930s, a Czech concentration camp during World War II, Vietnam in 1970, and the aftermath of September 11th.




Civil War Paper Soldiers in Full Color


Book Description

Meticulously rendered toy soldier collection in paper form includes easy-to-assemble, free-standing Union and Confederate soldiers, cannons, tents, flags, more — all in full color. 16 color plates. Introduction.




Military Brats


Book Description

Military brats' childhoods are often scarred by alcoholism, abuse, and an ever-present threat of a parent's loss to war. This eye-opening, sometimes shocking exploration tells what life is really like for the stepchildren of Uncle Sam. A new recovery group, Adult Children of Military Personnel, Inc., has been formed as a direct result of this book's publication.




Entertainment Industries


Book Description

Entertainment Industries is the first book to map entertainment as a cultural system. Including work from world-renowned analysts such as Henry Jenkins and Jonathan Gray, this innovative collection explains what entertainment is and how it works. Entertainment is audience-centred culture. The Entertainment Industries are a uniquely interdisciplinary collection of evolving businesses that openly monitor evolving cultural trends and work within them. The producers of entertainment – central to that practice– are the new artists. They understand audiences and combine creative, business and legal skills in order to produce cultural products that cater to them. Entertainment Industries describes the characteristics of entertainment, the systems that produce it, and the role of producers and audiences in its development, as well as explaining the importance of this area of study, and how it might be better integrated into Universities. This book was originally published as a special issue of Continuum: Journal of Media & Cultural Studies.




Story Plays Old and New


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Something for Nothing


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Escape From the Future


Book Description

Less than forty years into the future, most of mankind has elected to upload themselves to digital nirvana, where they can live as many lives as they care to in parallel, in as many different fantasy worlds as they desire. A small percentage of humans, however, are loath to give up the mortal coil. These last holdouts are the escapees from the future. The question is, for how long? Will Mother, the sentient internet, be content with gentle prodding to upgrade and uplift? Or will she resort to more coercive means? Has she already, unbeknownst to the final holdouts?