Sound FX


Book Description

FX introduces today's up and coming musician to the fantastic creative potential of the most popular instrument today- the home studio. Explaining the basic and advanced signal processing techniques used in professional music production (EQ, compression, delay, reverb etc), using real world popular music examples and an emphasis on the perceptual results and musical value of these effects, FX teaches the Recording Musician how to achieve professional production standards and maximise their creative potential. The accompanying website www.soundfx-companion.com includes audio exaples of FX featured in the book. Features: A chapter dedicated to each key effect: Distortion Equalization Compression and Limiting Delay Expansion and Gating Pitch Shift Reverb Volume More than 100 line drawings and illustrations. Accompanying website featuring examples of all FX covered in the book. Discography of FX at the end of each relevant chapter. From the Sound FX Intro: The most important music of our time is recorded music. The recording studio is its principle musical instrument. The recording engineers and music producers who create the music we love know how to use signal processing equipment to capture the work of artists, preserving realism or altering things wildly, as appropriate. While the talented, persistent, self-taught engineer can create sound recordings of artistic merit, more productive use of the studio is achieved through study, experience and collaboration. This book defines the technical basis of the most important signal processing effects used in the modern recording studio, highlights the key drivers of sound quality associated with each, shares common production techniques used by recording engineers with significant experience in the field, references many of the touchstone recordings of our time, and equips the reader with the knowledge needed to comfortably use effects devices correctly, and, more importantly, to apply these tools creatively.




Musical Sound Effects


Book Description

For decades performers, instrumentalists, composers, technicians and sound engineers continue to manipulate sound material. They are trying with more or less success to create, to innovate, improve, enhance, restore or modify the musical message. The sound of distorted guitar of Jimi Hendrix, Pierre Henry’s concrete music, Pink Flyod’s rock psychedelic, Kraftwerk ‘s electronic music, Daft Punk and rap T-Pain, have let emerge many effects: reverb, compression, distortion, auto-tune, filter, chorus, phasing, etc. The aim of this book is to introduce and explain these effects and sound treatments by addressing their theoretical and practical aspects.




Sound Effect


Book Description

Longlisted for the PQ Best Publication Award in Performance Design & Scenography 2023 Sound Effect tells the story of the effect of theatrical aurality on modern culture. Beginning with the emergence of the modern scenic sound effect in the late 18th century, and ending with headphone theatre which brings theatre's auditorium into an intimate relationship with the audience's internal sonic space, the book relates contemporary questions of theatre sound design to a 250-year Western cultural history of hearing. It argues that while theatron was an instrument for seeing and theorizing, first a collective hearing, or audience is convened. Theatre begins with people entering an acoustemological apparatus that produces a way of hearing and of knowing. Once, this was a giant marble ear on a hillside, turned up to a cosmos whose inaudible music accounted for all. In modern times, theatre's auditorium, or instrument for hearing, has turned inwards on the people and their collective conversance in the sonic memes, tropes, clichés and picturesques that constitute a popular, fictional ontology. This is a study about drama, entertainment, modernity and the theatre of audibility. It addresses the cultural frames of resonance that inform our understanding of SOUND as the rubric of the world we experience through our ears. Ross Brown reveals how mythologies, pop-culture, art, commerce and audio, have shaped the audible world as a form of theatre. Garrick, De Loutherbourg, Brecht, Dracula, Jekyll, Hyde, Spike Milligan, John Lennon, James Bond, Scooby-Do and Edison make cameo appearances as Brown weaves together a history of modern hearing, with an argument that sound is a story, audibility has a dramaturgy, hearing is scenographic, and the auditoria of drama serve modern life as the organon, or definitive frame of reference, on the sonic world.




The Curse of Capistrano Illustrated


Book Description

The Curse of Capistrano is a 1919 serialized novel by Johnston McCulley and the first work to feature the fictional Californio character Zorro (zorro is the Spanish word for fox). It would be later published as a book in 1924 under the title The Mark of Zorro




Sound Effects


Book Description

This work, first published in 1989, includes discussions of the history of sound effects, the different types of sound effects, creating sound effects from scratch, recording sounds in the studio and field, the advantages of live sounds over tape, knowing why and when to use sound effects, the difference between radio, TV and film sounds, Foleying and the Foley stage, and recording and editing equipment.




The Sound Effects Bible


Book Description

Introduction - What is a sound effect? - The science of sound - The microphone - Mocrophone models and applications - Microphone accessories - Recorders - Building a field recording package - The ten recording commandments - Sound effects gathering - Building a Foley Stage for a home studio - The art of Foley - Digital audio - Studio equipment - Designing your own studio - The ten sound editing commandments - File naming and metadata - Sound design - The sound effects encyclopedia - The future of sound design - Resources.




Sound effects


Book Description

This book shows that the sounds of the early modern stage do not only signify but are also significant. Sounds are weighted with meaning, offering a complex system of allusions. Playwrights such as Jonson and Shakespeare developed increasingly experimental soundscapes, from the storms of King Lear (1605) and Pericles (1607) to the explosive laboratory of The Alchemist (1610). Yet, sound is dependent on the subjectivity of listeners; this book is conscious of the complex relationship between sound as made and sound as heard. Sound effects should not resound from scene to scene without examination, any more than a pun can be reshaped in dialogue without acknowledgement of its shifting connotations. This book listens to sound as a rhetorical device, able to penetrate the ears and persuade the mind, to influence and to affect.




Savage Chickens


Book Description

"As a vegan, the only chickens I consume are Savage's. I never miss a meal."-Dan Piraro, cartoonist of Bizarro We've all been forced to endure jobs we don't like. We get up, go to work, go to bed, and do it again. No one knows these pains better than Doug Savage, whose dream of being a cartoonist was eclipsed by his ho- hum office job. That is, until he started doodling chicken cartoons on Post-its and turned them into one of the Internet's most popular cartoon blogs. Savage Chickens is a collection of cartoons starring Doug's beloved chickens and their officemates that will get a laugh out of even the most jaded number-crunching colleague. Doug blends cynicism, optimism, and interactive activities to create a portable pep talk for the overworked and underappreciated that will keep you sane-and amused- during the morning bus ride, the meeting-filled Monday, the tenth load of laundry, the bathroom break, or the red-eye to the coast. Watch a Video




Research and Design of External Sound Effects for Quiet Vehicles


Book Description

With the continuous development of social economy and the improvement of computer science, communication engineering and electronic engineering, automo-biles are also gradually transforming from mechanical products driven by internal combustion engines to intelligent products driven by electricity. The electrification and intelligence of automobiles have brought new problems to society: on the one hand, electrically driven vehicles have lower operating noise, which makes pedestri-ans’ perception of vehicles weakened; on the other hand, with the deepening of intel-ligence, the control of vehicles will gradually be yielded from drivers to vehicles, which will largely cause the lack of human-vehicle trust. If these two problems are not solved, they will largely affect the efficiency of future road traffic and even bring potential danger. Therefore, it is necessary to explore a vehicle external sound effect as the external interaction interface of future vehicles to improve human-vehicle per-ception and enhance human-vehicle mutual trust. This paper takes the external sound design of quiet vehicles as the starting point, and divides the external sound design of vehicles into two aspects: quality design and functional design through literature research and combing of sound design related theories and methods. In the research of quality sense design, the paper explores the sound quality categories suitable for quiet vehicles based on human perception of sound quality, and realizes the decomposition of quality sense design elements through psychoacoustic experiments, and constructs the relevant design models, which provides theoretical guidance for the design of quality sense of exterior sound effects of quiet vehicles. In the functional design research, this paper conducted an in-depth investigation and study of human-vehicle conflict based on China’s road en-vironment and traffic participants, extracted a total of four categories and six types of human-vehicle interaction needs, and accordingly designed, optimized and verified the interaction information, and explored the design strategy of functional sound ef-fects.




Handbook of Sound Effects


Book Description