Sonar 2 Power!


Book Description

SONAR is Cakewalk's newest music software that allows users to record, edit, mix, and deliver music or sound for any multimedia project. This in-depth reference helps the professional and home-hobbyist musician make composing and recording sessions run smoothly using the latest version of the software. It covers the software's major features, including recording and playback, composing with loops, composing with MIDI using software-based synthesizers, and making sheet music. Users will also learn to create a sample project, learn how to back up project files, and produce music for the Web.




Instant Sound Forge


Book Description

First Published in 2004. Routledge is an imprint of Taylor & Francis, an informa company.




Mixing, Recording, and Producing Techniques of the Pros


Book Description

"Veteran musician, songwriter, producer, and music journalist Rick Clark conducted hundreds of in-depth interviews with some of the biggest names in the industry to create this comprehensive look at the recording world. [The book] covers everything from recording strings and horn sections to using creative production techniques on the latest musical styles. A refinement of The Expert Encyclopedia of Recording, this book presents the words of Clark and numerous world-class producers, artists, and engineers, covering the technical aspects of making music as well as philosophical insights about the art of music-making. Whether you are interested in the technical or the artistic side of the music business, this definitive book will give you the knowledge that has brought the featured producers, engineers, and composers huge industry successes and millions of record sales." -Back cover.




Power Tools


Book Description

(Power Tools). Illuminates the technical & creative aspects of loops, allowing you to master this limitless form. Covers: digital recording & sampling, creating your own loops, signal processing & routing, mixing like the pros, legal aspects of sampling, shortcuts and more, exploring applications of the most popular software tools. As a bonus, the included CD-ROM contains demo and lite software of the tools discussed, in both Mac OS and Windows versions, plus 250+ megabytes of license-and royalty-free loops and samples in a variety of styles.




Sonar 7 Power!


Book Description

Covering both Studio and Producer Editions, Sonar 7 Power! is the seventh edition of the best-selling Sonar Power book series providing detailed training for Cakewalk's Sonar 7 music recording software. Written for both new users and veteran upgraders alike, Sonar 7 Power! walks you through all of the features of the software with step-by-step instructions and exercises. New users will start at the beginning and learn everything they need to know to use Sonar 7 for recording, editing, producing, mixing, and bringing their music to the masses. Upgraders will learn about all the new features in Sonar 7 as well as enhancements to existing features that may affect their current production workflow. New topics covered include: Flexible PRV Tools, PRV Microscope Mode, MIDI Data Lanes, EQ Settings Copy, Step Sequencer, CD Ripping/Burning, Sidechaining, Using External Hardware, Boost 11 Maximizer, Linear Phase EQ, Linear Phase Compressor, Dimension LE, Rapture LE, DropZone, Z3TA+, and more.




Aaron Marks' Complete Guide to Game Audio


Book Description

Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.




Modern Communications Technology


Book Description

The book explains in a comprehensive way the basic terms of communication engineering, giving a proper amount of the needed mathematical background and explanations of the physical nature of the problems. The theory of communication sciences is explained by using knowledge and examples from real-world applications. The information is presented in a way that is understandable also for those who are not directly involved in communication sciences, but would like to learn more about them.




Song Sheets to Software


Book Description

The third edition of Song Sheets to Software: A Guide to Print Music, Software, Instructional Media, and Web Sites for Musicians includes completely revised and updated listings of music software, instructional media, and web sites of use to all musicians, whether hobbyist or professional. New to the third edition is a CD-ROM with sections including Live Links, an expanded and easily searchable Tech Talk, and sample print music scores. Also new to the third edition are sections on digital sheet music and video game music, as well as an updated bibliography.




Using Reason's Virtual Instruments


Book Description

One of the keys to mastering Reason lies in mastering its virtual instruments including the numerous customizable synths and sample players that come with the program. Using Reason's Virtual Instruments: Skill Pack provides you the knowledge you need to freely express yourself with Reason, getting you out of the presets and into designing your own sounds. What may now appear to be an overwhelming jumble of virtual knobs, sliders, and buttons will soon become a finite and comfortable environment in which you can let your creativity soar. By the end of the book, you will know exactly what to do with every square inch of the Reason instruments. A key part of Using Reason's Virtual Instruments: Skill Pack is the CD-ROM included with this book. It's full of sample content for building your own NN-XT, NN-19, and Redrum patches. It also contains several finished patches for all the Reason instruments, as well as examples designed to allow you to check yourself as you progress through the various exercises.




Maximum PC


Book Description

Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.