Source Coding Theory


Book Description

Source coding theory has as its goal the characterization of the optimal performance achievable in idealized communication systems which must code an information source for transmission over a digital communication or storage channel for transmission to a user. The user must decode the information into a form that is a good approximation to the original. A code is optimal within some class if it achieves the best possible fidelity given whatever constraints are imposed on the code by the available channel. In theory, the primary constraint imposed on a code by the channel is its rate or resolution, the number of bits per second or per input symbol that it can transmit from sender to receiver. In the real world, complexity may be as important as rate. The origins and the basic form of much of the theory date from Shan non's classical development of noiseless source coding and source coding subject to a fidelity criterion (also called rate-distortion theory) [73] [74]. Shannon combined a probabilistic notion of information with limit theo rems from ergodic theory and a random coding technique to describe the optimal performance of systems with a constrained rate but with uncon strained complexity and delay. An alternative approach called asymptotic or high rate quantization theory based on different techniques and approx imations was introduced by Bennett at approximately the same time [4]. This approach constrained the delay but allowed the rate to grow large.




Source and Channel Coding


Book Description

oW should coded communication be approached? Is it about prob H ability theorems and bounds, or about algorithms and structures? The traditional course in information theory and coding teaches these together in one course in which the Shannon theory, a probabilistic the ory of information, dominates. The theory's predictions and bounds to performance are valuable to the coding engineer, but coding today is mostly about structures and algorithms and their size, speed and error performance. While coding has a theoretical basis, it has a practical side as well, an engineering side in which costs and benefits matter. It is safe to say that most of the recent advances in information theory and coding are in the engineering of coding. These thoughts motivate the present text book: A coded communication book based on methods and algorithms, with information theory in a necessary but supporting role. There has been muchrecent progress in coding, both inthe theory and the practice, and these pages report many new advances. Chapter 2 cov ers traditional source coding, but also the coding ofreal one-dimensional sources like speech and new techniques like vector quantization. Chapter 4 is a unified treatment of trellis codes, beginning with binary convolu tional codes and passing to the new trellis modulation codes.




Distributed Source Coding


Book Description

The advent of wireless sensor technology and ad-hoc networks has made DSC a major field of interest. Edited and written by the leading players in the field, this book presents the latest theory, algorithms and applications, making it the definitive reference on DSC for systems designers and implementers, researchers, and graduate students. This book gives a clear understanding of the performance limits of distributed source coders for specific classes of sources and presents the design and application of practical algorithms for realistic scenarios. Material covered includes the use of standard channel codes, such as LDPC and Turbo codes, to DSC, and discussion of the suitability of compressed sensing for distributed compression of sparse signals. Extensive applications are presented and include distributed video coding, microphone arrays and securing biometric data. - Clear explanation of the principles of distributed source coding (DSC), a technology that has applications in sensor networks, ad-hoc networks, and distributed wireless video systems for surveillance - Edited and written by the leading players in the field, providing a complete and authoritative reference - Contains all the latest theory, practical algorithms for DSC design and the most recently developed applications




Code Quality


Book Description

Page 26: How can I avoid off-by-one errors? Page 143: Are Trojan Horse attacks for real? Page 158: Where should I look when my application can't handle its workload? Page 256: How can I detect memory leaks? Page 309: How do I target my application to international markets? Page 394: How should I name my code's identifiers? Page 441: How can I find and improve the code coverage of my tests? Diomidis Spinellis' first book, Code Reading, showed programmers how to understand and modify key functional properties of software. Code Quality focuses on non-functional properties, demonstrating how to meet such critical requirements as reliability, security, portability, and maintainability, as well as efficiency in time and space. Spinellis draws on hundreds of examples from open source projects--such as the Apache web and application servers, the BSD Unix systems, and the HSQLDB Java database--to illustrate concepts and techniques that every professional software developer will be able to appreciate and apply immediately. Complete files for the open source code illustrated in this book are available online at: http://www.spinellis.gr/codequality/




Information Theory and Coding


Book Description

Various measures of information are discussed in first chapter. Information rate, entropy and mark off models are presented. Second and third chapter deals with source coding. Shannon's encoding algorithm, discrete communication channels, mutual information, Shannon's first theorem are also presented. Huffman coding and Shannon-Fano coding is also discussed. Continuous channels are discussed in fourth chapter. Channel coding theorem and channel capacity theorems are also presented. Block codes are discussed in chapter fifth, sixth and seventh. Linear block codes, Hamming codes, syndrome decoding is presented in detail. Structure and properties of cyclic codes, encoding and syndrome decoding for cyclic codes is also discussed. Additional cyclic codes such as RS codes, Golay codes, burst error correction is also discussed. Last chapter presents convolutional codes. Time domain, transform domain approach, code tree, code trellis, state diagram, Viterbi decoding is discussed in detail.




Code Reading


Book Description

CD-ROM contains cross-referenced code.




Digital Communications 1


Book Description

The communication chain is constituted by a source and a recipient, separated by a transmission channel which may represent a portion of cable, an optical fiber, a radio channel, or a satellite link. Whatever the channel, the processing blocks implemented in the communication chain have the same foundation. This book aims to itemize. In this first volume, after having presented the base of the information theory, we will study the source coding techniques with and without loss. Then we analyze the correcting codes for block errors, convutional and concatenated used in current systems.




Math for Programmers


Book Description

In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks




The Theory of Information and Coding


Book Description

Student edition of the classic text in information and coding theory




Code Simplicity


Book Description

Good software design is simple and easy to understand. Unfortunately, the average computer program today is so complex that no one could possibly comprehend how all the code works. This concise guide helps you understand the fundamentals of good design through scientific laws—principles you can apply to any programming language or project from here to eternity. Whether you’re a junior programmer, senior software engineer, or non-technical manager, you’ll learn how to create a sound plan for your software project, and make better decisions about the pattern and structure of your system. Discover why good software design has become the missing science Understand the ultimate purpose of software and the goals of good design Determine the value of your design now and in the future Examine real-world examples that demonstrate how a system changes over time Create designs that allow for the most change in the environment with the least change in the software Make easier changes in the future by keeping your code simpler now Gain better knowledge of your software’s behavior with more accurate tests