Space Stations in Action (An Augmented Reality Experience)


Book Description

Explore outer space through interactive augmented reality experiences! Humans first placed a space station in orbit around Earth in 1971. Construction of the International Space Station began in 1998, and since then people from different countries have been living and conducting cutting-edge science experiments there. Explore the latest news about space stations with the help of augmented reality.




Space Gear in Action (An Augmented Reality Experience)


Book Description

Explore outer space through interactive augmented reality experiences! Space suits protect astronauts during launches and landings and allow people to go on space walks. But astronauts need a lot more gear than just their suits to complete missions. Sometimes, they build their own tools in space using 3D printers. Augmented reality features add to this exciting exploration of space gear.




Space Machines in Action (an Augmented Reality Experience)


Book Description

Explore cutting-edge space discoveries with animated 3D models in a thrilling augmented reality experience.




Stars and Galaxies in Action (An Augmented Reality Experience)


Book Description

Stars are unimaginably massive and hot, and galaxies have billions of them. Stars are born in enormous clouds of dust and gas and often die in violent explosions that cause space itself to ripple. Discover the secrets of galaxies and stars with the help of augmented reality.




Space Vehicles in Action (An Augmented Reality Experience)


Book Description

Explore outer space through interactive augmented reality experiences! Landers, rockets, and capsules carry people and cargo to and from space. Modern space vehicles can go farther and explore more than ever before. Learn all about them in a space adventure enhanced with augmented reality.




Planets in Action (An Augmented Reality Experience)


Book Description

Explore outer space through interactive augmented reality experiences! Did you know that more than forty spacecraft have explored Venus? Or that some astronomers think an unknown planet might be awaiting discovery beyond Pluto? Find out the latest discoveries in planetary science with augmented reality that brings space alive.




Black Holes in Action (an Augmented Reality Experience)


Book Description

"Go on a high-interest, interactive exploration of black holes using cutting-edge AR technology"--




Comets and Asteroids in Action (An Augmented Reality Experience)


Book Description

Explore outer space through interactive augmented reality experiences! Billions of comets and asteroids orbit the sun. Most travel through space far from Earth, but when the planet crosses paths with an asteroid, the results can be beautiful, destructive, and long-lasting. Learn about the latest discoveries in comet and asteroid science in an augmented reality adventure that gives readers a close-up look at space.




Black Holes in Action (an Augmented Reality Experience)


Book Description

"Go on a high-interest, interactive exploration of black holes using cutting-edge AR technology"--




Learning Experience Design


Book Description

How can I create in-person learning that engages people? How can I build digital learning that is effective? How can I develop learning content that can be used remotely and ensure that the learning sticks? Learning Experience Design has the answers to all these questions and more. This book is a practical guide for all learning and development (L&D) professionals. It covers everything from what learning experience design (LXD) is, the role of the L&D professional in LXD, and what the main areas to consider when designing learning are including emotion, attention, memory, engagement, enjoyment, transfer, practice and learning retention. It includes practical advice for all areas of learning design including text, graphics, audio, visual, simulations, AR/VR, question and social design. There is also essential guidance on instructional design, UX (user experience) design and how to design effective learning analytics. The final part of the book covers design thinking, blended learning and discussion of LMSs (learning management systems), LXPs (learning experience platforms) and LRSs (learning record stores). With examples, tips, case studies and advice throughout, this is an invaluable book for anyone wanting to make an impact with their learning design and ensure knowledge, skills and performance improvement.