Spawn #264


Book Description

Spawn has to come to grips with his new powers or lack thereof.




Spawn #297


Book Description

"THE LIFE AND DEATHS OF AL SIMMONS," Part Two The history of Spawn continues as Al Simmons war with Heaven and Hell is brought to light. TODD McFARLANE and JASON SHAWN ALEXANDER continue their exploration of the epic SPAWN saga, leading to the recording-setting 300th issue!




Spawn: Hell On Earth


Book Description

Even though the doors to Heaven and Hell are locked, there's enough evil on Earth to keep Spawn busy. But without his full powers, Spawn will have to find a way to fight his enemies without getting himself killed again. With art by fellow Image founder, ERIK LARSEN (issues #263-266) and veteran SPAWN artist, SZYMON KUDRANSKI (issues #267-275), this 12-issue trade paperback ushers SPAWN into a bold new era.




C# Game Programming Cookbook for Unity 3D


Book Description

This second edition of C# Game Programming Cookbook for Unity 3D expounds upon the first with more details and techniques. With a fresh array of chapters, updated C# code and examples, Jeff W. Murray’s book will help the reader understand structured game development in Unity unlike ever before. New to this edition is a step-by-step tutorial for building a 2D infinite runner game from the framework and scripts included in the book. The book contains a flexible and reusable framework in C# suitable for all game types. From game state handling to audio mixers to asynchronous scene loading, the focus of this book is building a reusable structure to take care of many of the most used systems. Improve your game's sound in a dedicated audio chapter covering topics such as audio mixers, fading, and audio ducking effects, or dissect a fully featured racing game with car physics, lap counting, artificial intelligence steering behaviors, and game management. Use this book to guide your way through all the required code and framework to build a multi-level arena blaster game. Features Focuses on programming, structure, and an industry-level, C#-based framework Extensive breakdowns of all the important classes Example projects illustrate and break down common and important Unity C# programming concepts, such as coroutines, singletons, static variables, inheritance, and scriptable objects. Three fully playable example games with source code: a 2D infinite runner, an arena blaster, and an isometric racing game The script library includes a base Game Manager, timed and proximity spawning, save profile manager, weapons control, artificial intelligence controllers (path following, target chasing and line-of-sight patrolling behaviors), user interface Canvas management and fading, car physics controllers, and more. Code and screenshots have been updated with the latest versions of Unity. These updates will help illustrate how to create 2D games and 3D games based on the most up-to-date methods and techniques. Experienced C# programmers will discover ways to structure Unity projects for reusability and scalability. The concepts offered within the book are instrumental to mastering C# and Unity. In his game career spanning more than 20 years, Jeff W. Murray has worked with some of the world's largest brands as a Game Designer, Programmer, and Director. A Unity user for over 14 years, he now works as a consultant and freelancer between developing his own VR games and experiments with Unity.




Coral Reefs: An Ecosystem in Transition


Book Description

This book covers in one volume materials scattered in hundreds of research articles, in most cases focusing on specialized aspects of coral biology. In addition to the latest developments in coral evolution and physiology, it presents chapters devoted to novel frontiers in coral reef research. These include the molecular biology of corals and their symbiotic algae, remote sensing of reef systems, ecology of coral disease spread, effects of various scenarios of global climate change, ocean acidification effects of increasing CO2 levels on coral calcification, and damaged coral reef remediation. Beyond extensive coverage of the above aspects, key issues regarding the coral organism and the reef ecosystem such as calcification, reproduction, modeling, algae, reef invertebrates, competition and fish are re-evaluated in the light of new research and emerging insights. In all chapters novel theories as well as challenges to established paradigms are introduced, evaluated and discussed. This volume is indispensible for all those involved in coral reef management and conservation.




Writing Real Programs in DCL


Book Description

Newly revised and updated, this second edition will help OpenVMS programmers make an intelligent choice between DCL and more conventional programming languages. In addition, it offers a programming language to computers users who are not conversant with conventional languages.




Edible and Medicinal Mushrooms


Book Description

Comprehensive and timely, Edible and Medicinal Mushrooms: Technology and Applications provides the most up to date information on the various edible mushrooms on the market. Compiling knowledge on their production, application and nutritional effects, chapters are dedicated to the cultivation of major species such as Agaricus bisporus, Pleurotus ostreatus, Agaricus subrufescens, Lentinula edodes, Ganoderma lucidum and others. With contributions from top researchers from around the world, topics covered include: Biodiversity and biotechnological applications Cultivation technologies Control of pests and diseases Current market overview Bioactive mechanisms of mushrooms Medicinal and nutritional properties Extensively illustrated with over 200 images, this is the perfect resource for researchers and professionals in the mushroom industry, food scientists and nutritionists, as well as academics and students of biology, agronomy, nutrition and medicine.










Studies of American Fungi


Book Description