Spawning Generations: Rants and Reflections on Growing Up WITH LGBTO+ Parents


Book Description

Spawning Generations is a collection of stories by queerspawn (people with LGBTQ+ parents) spanning six decades, three continents, and five countries. Curated by queerspawn, this anthology is about carving out a space for queerspawn to tell their own stories. The contributors in this volume break away from the pressures to be perfect, the demands to be well adjusted, and the need to prove that they turned out “all right.” These are queerspawn stories, airbrushed for no one, and told on their own terms




Spawning Generations


Book Description

"As queerspawn, we have often presented our lives to conform to other people's expectations of what has been difficult for us, and what we have risen above. We have felt the pressure to be perfect in order to prove to the skeptics, the disbelievers, the pessimists, the straight-up haters, that we are a social experiment gone 'right,' producing 'well-adjusted' children. This anthology is about carving out a space for our voices. It is an attempt to create space for our stories without the pressures of having to conform to a narrative that demands perfection, that demands proving to on-lookers, both outside of and within queer communities, that we turned out 'all right.' If you are looking for that narrative in this collection, you won't find it. Instead you will find voices that ask: What does it mean to be 'well-adjusted' in a world that teaches us to lie about our imperfections and to believe that we are alone in those imperfections? What does it means to be 'well adjusted' in a world that is ripe with problems and fraught with violence? What does it mean to be resilient in a world that will not allow us to reveal our imperfections for fear of putting our family's safety at risk? We are in fact, and all at once, resilient, imperfect, and fiercely protective of our families. We exist in a world of grey and this anthology is a reflection of our actual experiences, airbrushed for no one - at times humorous, light, joyous, prideful, and hopeful, at other times sad, and full of grief, guilt, shame, denial, resentment, and anger."--




Bulletin


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Histories of New Food Fishes


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Procedural Generation in Game Design


Book Description

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders’ experiences and lessons from award-winning games World’s finest guide for how to begin thinking about procedural design




Middle Grounds


Book Description

Although motherhood writings are rich and emerging, the available literature on midlife motherhood and mothering is incomplete and often presented from a narrow perspective. Middle Grounds: Essays on Midlife Mothering fills this gap, widening the lens on a sociological phenomenon that is expanding in the twenty first century. It brings together scholarly and creative essays from diverse disciplines and cultural perspectives to reflect a more contemporary viewpoint -- that motherhood and mothering is not limited by the stages of life or chronological age. It echoes distinct voices speaking about experiences that represent a global reality for midlife mothering practices. In essence, this collection demonstrates that everything can transpire in the middle period of a woman's life. Thus, in midlife, we encounter a broad range of mothering experiences and practices, and ways of rep- resenting and expressing them.







Advances in Limnology


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Procedural Content Generation for C++ Game Development


Book Description

Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library About This Book This book contains a bespoke Simple and Fast Multimedia Library (SFML) game engine with complete online documentation Through this book, you'll create games that are non-predictable and dynamic and have a high replayability factor Get a breakdown of the key techniques and approaches applied to a real game. Who This Book Is For If you are a game developer who is familiar with C++ and is looking to create bigger and more dynamic games, then this book is for you. The book assumes some prior experience with C++, but any intermediate concepts are clarified in detail. No prior experience with SFML is required. What You Will Learn Discover the systems and ideology that lie at the heart of procedural systems Use Random number generation (RNG) with C++ data types to create random but controlled results Build levels procedurally with randomly located items and events Create dynamic game objects at runtime Construct games using a component-based approach Assemble non-predictable game events and scenarios Operate procedural generation to create dynamic content fast and easily Generate game environments for endless replayability In Detail Procedural generation is a growing trend in game development. It allows developers to create games that are bigger and more dynamic, giving the games a higher level of replayability. Procedural generation isn't just one technique, it's a collection of techniques and approaches that are used together to create dynamic systems and objects. C++ is the industry-standard programming language to write computer games. It's at the heart of most engines, and is incredibly powerful. SFML is an easy-to-use, cross-platform, and open-source multimedia library. Access to computer hardware is broken into succinct modules, making it a great choice if you want to develop cross-platform games with ease. Using C++ and SFML technologies, this book will guide you through the techniques and approaches used to generate content procedurally within game development. Throughout the course of this book, we'll look at examples of these technologies, starting with setting up a roguelike project using the C++ template. We'll then move on to using RNG with C++ data types and randomly scattering objects within a game map. We will create simple console examples to implement in a real game by creating unique and randomised game items, dynamic sprites, and effects, and procedurally generating game events. Then we will walk you through generating random game maps. At the end, we will have a retrospective look at the project. By the end of the book, not only will you have a solid understanding of procedural generation, but you'll also have a working roguelike game that you will have extended using the examples provided. Style and approach This is an easy-to-follow guide where each topic is explained clearly and thoroughly through the use of a bespoke example, then implemented in a real game project.




Reproductive Biotechnology in Finfish Aquaculture


Book Description

The successful reproduction of cultured brood stock is essential to the sustainable aquaculture of aquatic organisms. This book describes recent advances in the field of finfish reproductive biotechnology. The chapters in this volume are written by eminent scientists who review the progress and assess the status of biotechnology research that is applicable to the reproduction of finfish species for aquaculture. A wide range of topics is included starting with broodstock technologies such as broodstock genetics, broodstock nutrition, environmental control of maturation and impacts of stress on broodstock, gametes and progeny. The volume includes technologies for induction of ovulation and spermiation using synthetic hypothalamic peptides. Gamete technologies which are described include cryopreservation, chromosome set manipulation, disease prevention and control for gametes and embryos and the development of transgenic fish with enhanced production characteristics. Genetic and endocrine technologies for the production of monosex male and female fish stocks are also described. The closing chapter summarizes the discussion of each topic at the workshop, provides recommendations to industry and describes priorities of research and development. Researchers as well as teaching faculty in the aquaculture field will find this volume of great value.