Spellbound and Determined


Book Description

Welcome to Mimi's Charms & Enchantments —a New Age shop filled with magical merchandise and colorful customers. Cam couldn't ask for a better afterschool job. When a shady man in gray slinks in one afternoon, Cam is thisclose to calling 911. To her relief, he hurries away, leaving behind the nauseating odor of his cologne and a curious spell he's dropped on the floor. But this spell is not your average hocus-pocus. It's ancient, odd and promises Power Supreme - something Cam could definitely use to keep up her 3.9 grade point average. But the spell requires more than what's stocked on Mimi's shelves. And acquiring each item will take some heavy teamwork. With the help of her best friend, Reade, and Zach, the high school's resident genius/nerd, Cam can't lose...unless the Gray man returns.




Spellbound


Book Description

In Janet McDonald's powerful and funny novel, a smart and resilient young woman whose life isn't what she dreamed it would be learns that there are many ways to spell SUCCESS. Raven's life has been derailed. She never expected she'd be a mother at sixteen like her best friend, Aisha, and she's afraid she's going to be just another high school dropout, a project girl with few prospects. And although Raven is ambitious, when is she going to find the time to finish school in the few minutes she's not looking for a job or caring for her infant son, Smokey? Then her older sister, Dell, tells her about a spelling bee that promises the winner enrollment in a college prep program and a scholarship. But spelling? There isn't a subject she's worse at! Still, Raven is fiercely determined to win, and so she starts memorizing words. An ALA Best Book for Young Adults




Spellbound


Book Description

The mysteries grow deeper and the secrets darker in the second volume of the New York Times bestselling Books of Elsewhere series—perfect for fans of Small Spaces, Coraline, and James Howe's Bunnicula classics. With no way into the McMartin house's magical paintings and its three guardian cats reluctant to help, Olive's friend Morton is still trapped inside Elsewhere. So when Rutherford, the new oddball kid next door mentions a grimoire—a spellbook—Olive sees a glint of hope. If she can find the McMartins' spellbook, maybe she can help Morton escape Elsewhere for good. Unless, that is, the book finds Olive first. The house isn't the only one keeping secrets anymore. You'll never guess what happens next in this thrilling, chilling fantasy series, perfect for fans of Pseudonymous Bosch, Septimus Heap, and Lemony Snicket.




Wicked: Legacy & Spellbound


Book Description

Holly Cathers is not the same person she was almost a year and a half ago. After discovering her connection to an ancient legacy of witches, Holly has accepted her destiny as a descendant of the House of Cahors. Determined to end an intergenerational feud that has plagued her family for centuries, Holly will have to overcome unworldly obstacles as she battles to protect her loved ones - including Jer, a member of the rival House of Deveraux and her one true love. A war of magical proportions is being waged, and Holly is at the centre of it all. Lives will be lost, and sacrifices will have to be made...




The Shadows


Book Description

For fans of Small Spaces, Coraline, A Series of Unfortunate Events, and James Howe's Bunnicula classics comes the first book in the award-winning, New York Times bestselling Books of Elsewhere series. This house is keeping secrets . . . When eleven-year-old Olive and her parents move into the crumbling mansion on Linden Street and find it filled with mysterious paintings, Olive knows the place is creepy—but it isn’t until she encounters its three talking cats that she realizes there’s something darkly magical afoot. Then Olive finds a pair of antique spectacles in a dusty drawer and discovers the most peculiar thing yet: She can travel inside the house’s spooky paintings to a world that’s strangely quiet . . . and eerily sinister. But in entering Elsewhere, Olive has been ensnared in a mystery darker and more dangerous than she could have imagined, confronting a power that wants to be rid of her by any means necessary. With only the cats and an unusual boy she meets in Elsewhere on her side, it’s up to Olive to save the house from the shadows, before the lights go out for good.




Spellbound After Midnight


Book Description

A spellbinding mystery leads an unlikely pair on the hunt for a killer. Tessa Daniels needs a miracle. Preferably, the kind that comes with cold hard cash. Her magic shop is failing, and she'll be tossed into the street unless she clears her debt. When a financial boon arrives in the form of a young woman determined to attend the prince's ball, a risky spell turns out to be the miracle she needed. That is until the woman is found dead at the stroke of midnight, and Tessa comes face-to-face with the kingdom's cold, and way too appealing, lead detective. Detective Derrick Chambers has no use for the supernatural. As the rising star at the Royal Agency, he won't let magic, or the pretty witch that deals in it, get in the way of solving a murder. His logic tells him to steer clear of Tessa's chaos, but a forced partnership soon turns into an attraction neither can resist. With the body count rising, and the kingdom in a panic, an exposed secret will tear them apart and put Tessa in the sights of a killer where no amount of magic can save her.




Spellbound - Volume 1


Book Description

This first volume of the ongoing Spellbound series initiates us into Dufaux and Munuera's Medeival-style fantasy land, a land brimming with witchcraft, demons, enchantments and foul-play. The whole of Middleland has been thrown into turmoil by the sudden and brutal murder of the king. The unfortunate victim's dying wish was that his daughter, Blanche, should take the throne, rather than her weak-spirited brother. Thus Blanche finds herself catapulted into a position of power that she never expected, or even wished for. The grief-stricken young woman is forced to renounce her lover, and on top of that, the enemy's army is assembled at the country's border, poising to strike. Blanche looks like she's off to a promising start as queen of the land, but unfortunately she's no match for the various plots to topple her... at least, not yet...




Spell Bound


Book Description

Hailed as "impossible to put down," the Hex Hall series has both critics and teens cheering. With a winning combination of romance, action, magic and humor, this third volume will leave readers enchanted. Just as Sophie Mercer has come to accept her extraordinary magical powers as a demon, the Prodigium Council strips them away. Now Sophie is defenseless, alone, and at the mercy of her sworn enemies-the Brannicks, a family of warrior women who hunt down the Prodigium. Or at least that's what Sophie thinks, until she makes a surprising discovery. The Brannicks know an epic war is coming, and they believe Sophie is the only one powerful enough to stop the world from ending. But without her magic, Sophie isn't as confident. Sophie's bound for one hell of a ride-can she get her powers back before it's too late?







Glued to Games


Book Description

This book offers a practical yet powerful way to understand the psychological appeal and strong motivation to play video games. Video games have come a long way, from Atari's pinging, monochromatic Pong to the garish mayhem of Grand Theft Auto and the stylish sophistication of Beatles Rock Band. And it is no longer just teenagers that are hooked, audiences both young and old can't seem to get enough. But while "video-game addict" has become a common term, are these games really physically and psychologically addictive? With video game sales in the billions and anxious concerns about their longterm effects growing louder, this volume brings something new to the discussion. It is a research-based analysis on the games and gamers, addressing both the positive and negative aspects of habitual playing by drawing on significant recent studies and established motivational theory. Filled with examples from popular games and the real experiences of gamers themselves, it gets to the heart of gaming's powerful psychological and emotional allure, the benefits as well as the dangers. It gives everyone from researchers to parents to gamers themselves a clearer understanding the psychology of gaming, while offering prescriptions for healthier, more enjoyable games and gaming experiences.