Spellstorm


Book Description

Return to the Forgotten Realms and reunite with Eliminster in this Dungeons & Dragons fantasy with echoes of an Agatha Christie mystery. A long-lost mythical spell is up for grabs—but who among the Realms’ archwizards will be able to claim it as their own? Rumors race around Cormyr regarding the mythical Lost Spell, a powerful enchantment designed centuries ago by the presumed dead god of spells. Found by some magic-less merchant, rumor has it the Lost Spell is to be auctioned off to the highest bidder. It is a powerful lure, and archwizards of every stripe descend upon the merchant, only to be trapped with him inside his manor by a vicious spellstorm. Escape becomes impossible, their magic rendered useless, when a storm rolls in. Moreover—they find themselves faced with the infamous Elminster of Shadowdale, who claims he’s just there to decide who gets the Lost Spell, but who clearly has an agenda of his own. But before Elminster can put whatever plan he has in motion, archwizards start dying. Spellstorm is loosely connected to the Elminster series and Sage of Shadowdale series.




Elminster in Myth Drannor


Book Description

Elminster the mage returns for more adventure and magic in this second installment of his travels through the Dungeons & Dragons’ Forgotten Realms It is the time of the great elven city of Cormanthor, when the Heartlands are home to barbarians, wicked dragons rule the skies, and the elven people trust no one. Wizards and warriors alike threaten their civilization in vain, arrogant, and ignorant quests for glory. Thus it was that Elminster was guided to Cormanthor, the Towers of Song, where Eltargrim was Coronal. There he dwelt for twelve summers and more, studying with many mighty mages, learning to feel magic and know how it could be bent and directed to his will . . . . It is recorded that when the Mythal was laid, and Cormanthor became Myth Drannor, Elminster was among those who devised and spun that mighty magic.




Crown of Fire


Book Description

Imbued with new powers, Shandril finds herself shadowed by enemies—and haunted by a terrifying responsibility The burning magic now housed in Shandril’s body is the most powerful and most sought-after magic in all of Faerûn. Although she was reluctant to take it, there are many others who would kill for the power, and Shandril is now in constant danger. However, Shandril is not alone, and with the help of a handsome young wizard, some burly knights of Myth Drannor, and a certain old mage of Shadowdale, she might just stay alive long enough to save the Realms.




Wizard of Storms


Book Description

Qurval, the Wizard of Storms, took pride in his madness, exquisite pleasure in the pain of his prisoners. Beautiful Laishalla and her friends, Konarr and The Bowman, knew every day brought them closer to a terrible death, yet they were helpless. Evil and insane, Qurval tormented the universe with catastrophes and howling storms. Through the thunder and lightning called forth to do his bidding, the Wizard's malevolent laughter rang out, defying anyone or anything to challenge his limitless wickedness!




Guild Wars Factions


Book Description

1 New Continent, 2 New Classes, A whole world of possibilities ·Developer Written - This guide is being written by the same people who created the expansion for the game! Who better to deliver the inside scoops and tidbits you crave? ·Two Brand New Classes - Find out all you need to know about the Assassin and the Ritualist, two powerful new heroes in a war-forged world. ·Details, Details, Details - New areas, new challenges, new PvP arenas, new skills, new pets, new weapons, and new armor - turn to our guide for information vital to survival in this new world!




Broken Shackle


Book Description

In the world of wonders exists a land known as Baruun... In the years following a calamity known by many names, the land of the felines known as Dásos, the realm of the Eternal Jungle, has become a target of the Prodavian Empire, who seek to use the land for their own purposes. Many have been taken into enslavement, working fields that now feed the ape-men of Prodavus, and ten years after the calamity they continue to toil for them. All but one defiant soul. A young panther woman will defy her oppressors, renew the spirits of her people and step forth into a world that is rapidly mutating beyond the recognition of its inhabitants. Rising from a simple huntress to a survivor of horrors that mold the future of the continent, the name of this brave youth will be burned into the minds of the Baruun people, as she forges her own path... This story contains a same sex relationship, anthropomorphic characters, and several dark tones and implications that may not be suitable for younger audiences. Follow the author on Twitter for further updates: https://twitter.com/volcmacaingeal




Clockwork Game Design


Book Description

Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design. Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design pattern, which focuses on building around fundamental functionality. You can then use this understanding to prescribe a system for building and refining your rulesets. A game can achieve clarity of purpose by starting with a strong core, then removing elements that conflict with that core while adding elements that support it. Filled with examples and exercises detailing how to put the clockwork game design pattern into use, this book is a must-have manual for designing games. A hands-on, practical book that outlines a very specific approach to designing games Develop the mechanics that make your game great, and limit or remove factors that disrupt the core concept Practice designing games through the featured exercises and illustrations




The Herald


Book Description

Elminster fights for the future of Faerûn in this stirring climax to the Sundering series, from the creator of the Forgotten Realms Chaos grips Faerûn as vainglory, prophecy, and ancient forces comingle in the shadows cast by war. Agents of the Shadovar lurk in the corners of Candlekeep in search of the arcane secrets that will power their war machine toward Myth Drannor. Gods and their Chosen run amok, all in a gambit to seize power. And a threat foretold by an ancient seer stirs. At the heart of it all, Mystra—the great Goddess of Magic—has withdrawn from the world. Without her protection, Elminster, her greatest champion, fears for the nascent Weave, the fabric of magic Mystra wields to bind Faerûn. Will the Nightseer Shar, mistress of the great and fearsome Shadovar, seize the opportunity to blanket the world with her Shadow Weave? With the help of Storm Silverhand and his protégé, Amarune, Elminster works frantically to strengthen the Weave’s tethers and forestall what seems an inevitable reckoning. But other interests machinate for their own sinister ends. As the Sundering draws nigh, Elminster and his heroic cohort must see the signs for what they are. The choice of worlds lies in the balance. The Herald is also loosely connected to the Elminster series and Sage of Shadowdale series.




Union Hymnal


Book Description




The Practical Enchanter


Book Description

The Practical Enchanter is your d20 RPG source for enchantment techniques. From empowering your friends through cursing your enemies, from common charms and talismans (two new types of items guaranteed not to wreck your game) on through enchanting castles and making heartstones for magical orders, the Practical Enchanter knows how to do it all. The Practical Enchanter includes: Spell Templates covering millions of spells - and every possible bonus. New mystical feats and new uses for old skills. Expanded Turning, Sacred, and Profane bonuses. Full rules for Shapeshifting effects, Construct Creation, Curses, Summoning, Channeling, Feat-Granting, Rune Magic, Ritual Magic, Talents, Super Powers, and Cybertechnology Creating, modifying, and buying off, exact ECL adjustments and templates. Wealth Templates, for games that don't rely on counting gold. A guide to magical items and fantasy life And much more.