Star Trek Starfleet Command III


Book Description

Assimilate the Next Generation of Starfleet Strategies.Starfleet Command III puts you in control of the most powerful starships of the 24th century. Warp into the Next Generation as you take command of Federation, Klingon, and Romulan starships in your continuing mission to defend -- or conquer -- the Alpha and Beta Quadrants. This detailed guide will help you rise through the ranks and take on bigger and bolder challenges --including a new menace that threatens not only the safety of empire but the fragile peace of the known galaxy.Written with the full support of Activision, this exclusive guide is packed with the strategies, tactics, and analysis you need to become an expert commander. Inside you'll find:- In-depth analysis of each empire and its ships and weapons- Detailed stats for everything in the game, including non-playable races- Expert customization tips so that your starship is primed for battle- Advanced tactical training to ensure combat success- Comprehensive walkthroughs for the Klingon, Romulan, and Federation campaign missions- Multiplayer tactics for succeeding in skirmishes and Dynaverse 3 games




Star Trek, Starfleet Command


Book Description




Star Trek III: The Search for Spock


Book Description

No one on the Enterprise can believe that Mr. Spock is gone... As the crew grieves for Mr. Spock, the awesome Genesis Device, now controlled by the Federation, has transformed an inert nebula into a new planet teeming with life. But Genesis can also destroy existing worlds. The creators of the Device want it given freely to the Galaxy. But Starfleet Command fears that it will become a force for evil. And the enemies of the Federation will not rest until they seize it -- as their most powerful weapon in the battle to conquer the Galaxy!




Star Trek Starfleet Command Volume II


Book Description

BradyGames official strategy guide provides: Detailed Tactics and Strategies, Crucial Energy Management Tips, Race-Specific Combat Analysis, Campaign Strategies, In-Depth Weapon Tactics and Defensive Maneuvers.




Game Design


Book Description

This book takes a real-world, in-depth journey through the game-design process, from the initial blue sky sessions to pitching for a green light. The author discusses the decision and brainstorming phase, character development and story wrap, creation of content and context outlines, flowcharting game play, and creating design documents. Special fe




Game Development and Production


Book Description

A handbook for game development with coverage of both team management topics, such as task tracking and creating the technical design document, and outsourcing strategies for contents, such as motion capture and voice-over talent. It covers various aspects of game development.




Star Trek Starship Simulators


Book Description

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 37. Chapters: Star Fleet Battles, Star Trek: Klingon Academy, Star Trek Online, Star Trek: Legacy, Netrek, Federation Commander, Star Trek: Bridge Commander, Star Trek: Starfleet Command, Star Trek: Starfleet Command III, Decwar, Star Trek: Starfleet Command II: Empires at War, Trek73, Star Trek: Starfleet Academy, Begin, Star Trek: Tactical Assault, Star Trek: Starfleet Academy Starship Bridge Simulator, Video Trek 88, Apple Trek, Star Trek: Starship Tactical Combat Simulator, Star Trek: Starship Creator, Star Trek: Starship Creator Warp II. Excerpt: Star Fleet Battles (SFB) is a tactical board wargame set in an offshoot of the Star Trek setting called the Star Fleet Universe. Originally created in 1979 by Stephen V. Cole, it has had four major editions. The current edition is published by Amarillo Design Bureau Inc. as Star Fleet Battles, Captain's Edition. Star Fleet Battles was inducted into the Academy of Adventure Gaming, Arts, & Design Hall of Fame in 2005 where they stated that "Star Fleet Battles literally defined the genre of spaceship combat games in the early 1980s, and was the first game that combined a major license with 'high re-playability'." In his 2007 essay, Bruce Nesmith stated "No other game in hobby game history so completely captures the feel of ship-to-ship combat in space than Star Fleet Battles. The fact that it does so in the Star Fleet Universe is icing on the cake." Star Fleet Battles is a ship-to-ship warfare simulation game, which uses cardboard counters to represent the ships, shuttles, seeking weapons, terrain, and information on a hexagonal map. It is not simply a game, but rather a detailed game system for two or more players (there are some solitaire scenarios). Typically, a player will have one ship in a game, though he can control an entire fleet, if he can keep track of the paperwork and...




Star Trek: Starfleet Academy #3


Book Description

The all-new hit STAR TREK mini-series continues here, as Uhura and Kirk draw closer to uncovering the truth surrounding a century-old mystery. Meanwhile, T'Laan and the new cadets find themselves on the brink of elimination from the Centennial Competition!




Where No Car Has Gone Before


Book Description

This unique story follows one man and his efforts to achieve the impossible dream--creating Sevenuvnine, the one and only Star Trek car.




Set Phasers to Teach!


Book Description

For 50 years, Star Trek has been an inspiration to its fans around the world, helping them to dream of a better future. This inspiration has entered our culture and helped to shape much of the technology of the early 21st Century. The contributors to this volume are researchers and teachers in a wide variety of disciplines; from Astrophysics to Ethnology, from English and History to Medicine and Video Games, and from American Studies to the study of Collective Computing Systems. What the authors have in common is that some version of Star Trek has inspired them, not only in their dreams of what may be, but in the ways in which they work - and teach others to work - here in the real world. Introduced with references to Star Trek films and television shows, and illustrated with original cartoons, each of the 15 chapters included in this volume provides insights into research and teaching in this range of academic fields.