The Complete Star Ship
Author : Roger Garrett
Publisher :
Page : 142 pages
File Size : 18,27 MB
Release : 1978
Category : Technology & Engineering
ISBN :
Author : Roger Garrett
Publisher :
Page : 142 pages
File Size : 18,27 MB
Release : 1978
Category : Technology & Engineering
ISBN :
Author : Chris Kohler
Publisher : "O'Reilly Media, Inc."
Page : 568 pages
File Size : 41,97 MB
Release : 2005-10-12
Category : Games & Activities
ISBN : 1449303900
Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.
Author : John M. Ford
Publisher : Simon and Schuster
Page : 262 pages
File Size : 20,59 MB
Release : 1999
Category :
ISBN : 0671038532
Klingon Capt. Krenn is a ruthless war strategist. But on a mission to Earth, Krenn learns a lesson in peace when his empire hatches a covert plan to shatter the Federation. Only Krenn can prevent a war--at the risk of his own life!
Author : Mat Bradley-Tschirgi
Publisher : White Owl
Page : 170 pages
File Size : 48,18 MB
Release : 2024-08-30
Category : Games & Activities
ISBN : 1399050745
Star Trek video games have been around almost as long as Star Trek itself. From humble beginnings as an unofficial text-based game playable on mainframe computers to modern multi-million dollar spectacles, Star Trek video games span the history of gaming itself. In Star Trek Video Games: An Unofficial Guide to the Final Frontier, author Mat Bradley-Tschirgi dives into notable Star Trek games across a variety of genres in his fun, humorous style with loads of aplomb. Whether they are based on the live-action or animated TV series, movies, or crossover scenarios, dozens of games (some memorable, some not so memorable) are covered in rich detail with proper historical context along the way. Aside from its sometimes snarky text, this book features over 100 color photos showing off the wide variety of Star Trek video games covered within. There's also interviews with game designers, writers, producers, and gaming journalists on select titles offering a behind the scenes look or color commentary on such fan favorites as Star Trek: Starfleet Command, Star Trek: Judgment Rites, Star Trek: Legacy, Star Trek: Resurgence, and more! Relive memories of playing Star Trek games on Mac, PCs, consoles, handhelds, and mobile phones or discover new favorites to add to your collection. Whether you've played all the Star Trek games or are curious as to what the world of Trek gaming holds, Star Trek Video Games: An Unofficial Guide to the Final Frontier will make a fun addition to your home library.
Author : Julia Ecklar
Publisher : Simon and Schuster
Page : 124 pages
File Size : 35,17 MB
Release : 2000-09-22
Category : Fiction
ISBN : 0743419987
A freak shuttlecraft accident -- and suddenly Captain Kirk and most of his senior officers find themselves adrift in space, with no hope of rescue, no hope of repairing their craft, or restoring communications -- with nothing, in short but time on their hands. Time enough for each to tell the story of the Kobayashi Maru -- the Starfleet Academy test given to command cadets. Nominally a tactical exercise, the Kobayashi Maru is in fact a test of character revealed in the choices each man makes -- and does not make. Discover now how Starfleet Cadets Kirk, Chekov, Scotty, and Sulu each faced the Kobayashi Maru...and became in turn Starfleet officers.
Author : Judith Reeves-Stevens
Publisher : Simon and Schuster
Page : 429 pages
File Size : 29,97 MB
Release : 2003-11-04
Category : Fiction
ISBN : 0743488148
The Star Trek: Signature Edition series continues with this thrilling adventure featuring Commander Spock, Captain Kirk, and the U.S.S. Enterprise. Of all the experiences shared by Captain Kirk and the crew of the Starship Enterprise™ during their first five-year mission, two were among the most perilous: a journey to the nonphysical realm of Transition where the massive computer known as Memory Prime was situated, and the nightmarish mission to Talin IV, a world poised on the brink of destruction that Kirk was forbidden to save. In the twenty-third century, a hundred years before a sentient artificial life-form would be allowed to earn a Starfleet commission, the Federation considers the use of self-aware artificial intelligences to be little more than slavery, except for the immense computer system of Memory Prime—the key hub in the Federation's vast network of interstellar library planets. There, the A.I.s known as Pathfinders inhabit Transition—a virtual world so different from our universe that the A.I.s themselves debate whether or not the physical universe is real. But when an ancient enemy reaches out from the shadows of Vulcan's darkest history and threatens to destroy the Federation, Spock must risk his career, and his life, to enter the Pathfinders' realm. Technologically and politically, Talin IV is little different from late-twentieth century Earth. But as a series of mysterious events pushes that world closer to self-annihilation, the Prime Directive prevents Captain Kirk and his crew from doing anything to prevent it. When the worst appears to happen and Kirk takes desperate action to give the Talin a chance to step back from the nuclear abyss, Talin IV is consumed by radioactive fire. Now, with a world destroyed and the Enterprise dead in space, the careers of Kirk and his crew are over. Disgraced and despised, Kirk has only one chance to redeem himself and his crew: Somehow, he must make his way back to Talin IV and discover what really happened, even if it means proving that a world died because he broke Starfleet's most sacred law.
Author :
Publisher :
Page : 36 pages
File Size : 45,49 MB
Release : 1991
Category : Ships
ISBN :
Author : Leimar Garcia-Siino
Publisher : Taylor & Francis
Page : 673 pages
File Size : 25,5 MB
Release : 2022-07-21
Category : Literary Criticism
ISBN : 1000569969
The Routledge Handbook of Star Trek offers a synoptic overview of Star Trek, its history, its influence, and the scholarly response to the franchise, as well as possibilities for further study. This volume aims to bridge the fields of science fiction and (trans)media studies, bringing together the many ways in which Star Trek franchising, fandom, storytelling, politics, history, and society have been represented. Seeking to propel further scholarly engagement, this Handbook offers new critical insights into the vast range of Star Trek texts, narrative strategies, audience responses, and theoretical themes and issues. This compilation includes both established and emerging scholars to foster a spirit of communal, trans-generational growth in the field and to present diversity to a traditional realm of science fiction studies.
Author : Clark Aldrich
Publisher : John Wiley & Sons
Page : 578 pages
File Size : 47,95 MB
Release : 2009-09-17
Category : Business & Economics
ISBN : 0470506741
"Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear -- it's Spock meets Alton Brown." -- Lynne Kenney, Psy.D., The Family Coach This exciting work offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games. This book is the first of its kind to present definitions of more than 600 simulation and game terms, concepts, and constructs.
Author : M.S. Chislett
Publisher : Routledge
Page : 660 pages
File Size : 24,15 MB
Release : 2021-10-01
Category : Technology & Engineering
ISBN : 135143361X
Real-time, interactive ship simulators limped onto the scene, in the wake of flight simulators, some years ago. The maritime industries have a long history of conservatism, but this is now changing rapidly. The information age has also swept over ships and shipping, and has been taken to heart to such an extent that, for example, flight simulators now cooperate with ship simulators and import useful new concepts and methodologies. The more than 50 papers contained in this book show what and why. Although traditionally conservative, the marine world is also traditionally international and this has not changed. The papers in the book are by leading authors from all over the world and provide a detailed snap-shot of the rapidly advancing state-of-the-art, together with pointers to the future. The overall theme of MARSIM '96 and therefore also of this book is: Vessel manouevrability and marine simulation research, training and assessment, and includes original papers on topics such as bridge resource management, distant learning and simulators coupled via The Internet, virtual reality, neural networks, rudder-propeller hydrodynamics, prime mover models, squat in shallow water, and many more.