Cape May Stars (Cape May Book 3)


Book Description

There are stars in Cape May … and not just in the sky. A big-budget movie is filming in Cape May, and one of the stars, Katherine Duffield, has rented out The Seahorse Inn for two months. Excitement overtakes Margaret and Liz until they receive the celebrity’s ridiculous list demands. Dave is thrilled at the chance to use his construction skills on the film set, but tension unexpectedly arises between him and Margaret. Irene, Dave’s sister, is back in town working on the film as a production assistant and starts to rethink her career change. Judy and Bob abruptly decide to travel abroad, but regret bringing their friends along. Sarah converts an old vacant bank into a coffeehouse while Mark’s long work trips cause her to question their relationship. Greg takes a leap toward his dream of opening a restaurant with the support of Liz, but is it the best choice for their family? In Book 3 of the Cape May Series, follow the excitement of new beginnings for the Cape May locals while a movie production sets the New Jersey Victorian beach town abuzz. This is Book 3 in the Cape May Series. It is recommended to start with Book 1, The Cape May Garden.




[WOIN] Space


Book Description

This sourcebook for the What's O.L.D. is N.E.W. roleplaying game system contains information on space and starship operations. Astronomical information - scale, stars, spectral classifications, unusual stars, black holes, rogue planets, nebulae, anomalies, astroengineering. Random space phenomena - from funnel clouds to quantum singularities; magnetars to wormholes. Space travel - distance & time, setting assumptions, inner system travel, time dilation, types of FTL travel. Starship combat - tactical (hex-based) and theatreof- the-mind space combat, Newtonian movement, two sample ships (the Murphy, and a Spartan Talon Class VI Scout). Starship operations - ship classes and types, roles aboard a starship, using sensors, sickbays, tractor beams, transporters, and recreational facilities. This book requires the use of a What's O.L.D. is N.E.W. core rulebook.




Making Art a Practice


Book Description

Helping artists catapult into further action, this guide is a treasury of insight and inspiration. Rather than focus on art techniques that build skills or overcome creative blocks through playful activities or writing, this guide walks the artist through exercises designed to develop the personal qualities critical to being an artist in the world, such as courage, the ability to look and see, and connection to the true creative self. This is a hands-on, experiential action book designed to get the reader creating art and exploring a variety of possibilities for being an artist. According to the teachings of this handbook, engagement with art is less about end results or products and more about the self-awareness and competence that frees the artist to seek out and create work that is vital. This is a rigorous programme that allows artists of any skill level to deepen their creative habits and be the best artists possible.




Altered Starscape


Book Description

Galaxies collide in a thrilling new series from bestselling author Ian Douglas, as the last humans in the universe face off against a new threat 2162. Thirty-eight years after first contact, Lord Commander Grayson St. Clair leads the Tellus Ad Astra on an unprecedented expedition to the Galactic Core, carrying more than a million scientists, diplomats, soldiers, and AIs. Despite his reservations about their alien hosts, St. Clair is deeply committed to his people—especially after they're sucked into a black hole and spat out four billion years in the future. Civilizations have risen and fallen. The Andromeda Galaxy is drifting into the Milky Way. And Earth is most certainly a distant memory. All that matters now is survival. But as the ship's Marines search for allies amid ancient ruins and strange new planetary structures, St. Clair must wrap his mind around an enemy capable of harnessing a weapon of incomprehensible power: space itself.




Ban This Book


Book Description

You’re Never Too Young to Fight Censorship! In Ban This Book by Alan Gratz, a fourth grader fights back when From the Mixed-Up Files of Mrs. Basil E. Frankweiler by E. L. Konigsburg is challenged by a well-meaning parent and taken off the shelves of her school library. Amy Anne is shy and soft-spoken, but don’t mess with her when it comes to her favorite book in the whole world. Amy Anne and her lieutenants wage a battle for the books that will make you laugh and pump your fists as they start a secret banned books locker library, make up ridiculous reasons to ban every single book in the library to make a point, and take a stand against censorship. Ban This Book is a stirring defense against censorship that’s perfect for middle grade readers. Let kids know that they can make a difference in their schools, communities, and lives! “Readers, librarians, and all those books that have drawn a challenge have a brand new hero.... Stand up and cheer, book lovers. This one’s for you." —Kathi Appelt, author of the Newbery Honor-winning The Underneath “Ban This Book is absolutely brilliant and belongs on the shelves of every library in the multiverse.”—Lauren Myracle, author of the bestselling Internet Girls series, the most challenged books of 2009 and 2011 “Quick paced and with clear, easy-to-read prose, this is a book poised for wide readership and classroom use.”—Booklist "A stout defense of the right to read." —Kirkus Reviews “Gratz delivers a book lover’s book that speaks volumes about kids’ power to effect change at a grassroots level." —Publishers Weekly At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.




Enter the Zombie


Book Description

When the head of the Bureau of Useful Misadventures (or BUM) discovers that an evil organization is using the Student Mind and Body competition to recruit agents, he asks Nathan to enter the competition, but things go terribly wrong when Nathan's nemesis starts to notice some odd things about him, and Nathan fears his zombie identity will be exposed.




Beginning Java Game Development with LibGDX


Book Description

Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS). Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development. What You Will Learn How to use the LibGDX framework to create a host of 2D arcade game case studies How to compile your game to run on multiple platforms, such as iOS, Android, Windows, and MacOS How to incorporate different control schemes, such as touchscreen, gamepad, and keyboard Who This Book Is ForReaders should have an introductory level knowledge of basic Java programming. In particular, you should be familiar with: variables, conditional statements, loops, and be able to write methods and classes to accomplish simple tasks. This background is equivalent to having taken a first-semester college course in Java programming.




Arbitration


Book Description

Arbitration: Practice, Policy, and Law provides students with a practice-based approach that helps them apply legal concepts under the Federal Arbitration Act and other laws, and better identify the value of arbitration practice and procedures. This casebook provides vivid examples from actual cases, literature, and current media. It also offers diverse readings by leading authors, along with comprehensive attention to prominent developments in the field and access to video interviews of 100 arbitrators and leading arbitration scholars. The text integrates coverage of law, ethics, and practice, as well as interesting notes, thoughtful problems, and provocative questions. It includes all the coverage of arbitration found in Resolving Disputes, the survey text. Buy a new version of this textbook and receive access to the Connected eBook on CasebookConnect, including: lifetime access to the online ebook with highlight, annotation, and search capabilities, plus an outline tool and other helpful resources. Connected eBooks provide what you need most to be successful in your law school classes. Professors and students will benefit from: Strong authorship, from leading scholar-practitioners at the two #1 law schools in Dispute Resolution--Pepperdine and Ohio State University. A practice-based approach that helps students apply concepts, including realistic roleplays, exercises, and problems that facilitate classroom discussion. Concise content, with organization and readings designed to support a class that considers law in the context of practice, instead of solely focusing on law - as is common with most arbitration casebooks. Informal writing style, interesting examples, practical advice, and thought-provoking questions, all written specifically for law students who will soon represent clients in resolving disputes. A variety of carefully designed, skills-oriented exercises on negotiating and drafting arbitration and dispute resolution procedures, conducting and managing arbitration processes, and deliberating and drafting arbitration awards. Unique attention to technology, and the role is now plays in modern arbitration practice. Discrete treatment of arbitration practice in business-to-business settings and consumer or employment scenarios. Access to 100 interviews with arbitration leaders. An overview of the many forms of arbitration, and the flexibility inherent in arbitration as a consensual dispute resolution process. Unique treatment of mixed mode scenarios involving forms of interplay between arbitration and mediation or negotiation.




Starscape


Book Description

A four mallet solo in 3/4 which employs sixteenth note patterns and achieves a mystical effect. Intermediate level.




Bones of the Emperor


Book Description

Having accidentally developed the means to travel faster than the speed of light, humans blunder out into the galaxy under the arrogant assumption they are masters of all they survey. In do so, they encounter an adversary who seeks to block their way resulting in a war of attrition lasting over a century.