Starships 101: Basic Design Elements


Book Description

An overview of the systems and functions needed for the construction of a Starship; from command structure to defensive and offensive systems and more. It is intended to be a guide to assist writers to design better ships to fit their games or stories.




Star Trek: Designing Starships Volume 4: Discovery


Book Description

Featuring ships from the first season of STAR TREK: DISCOVERY! The story of how the creative teams reimagined STAR TREK for the 21st Century with previously unseen production art and interviews with the show's artists and designers. Every ship for season 1! Showcasing ships such as the U.S.S. Shenzhou, the U.S.S. Discovery and the Klingon bird-of-prey, this book brings you all the Federation and Klingon ships as they appeared in the decade before Captain James T. Kirk's five-year-mission, and is packed with original concept art from STAR TREK artists John Eaves, Sam Michlap, John 'JD' Dickenson and Goran Delic. This latest volume in the Designing Starships series shows how artists and designers reinvented STAR TREK for a new era, taking the classics and reinventing them to build a whole new look for the Federation and the Klingons featured in the hit Star Trek: Discovery TV series. Explore the process behind the creation of the Starships featured in the hit Star Trek: Discovery TV series!




Star Trek Designing Starships: Deep Space Nine and Beyond


Book Description

The inventive concept art behind Star Trek: Deep Space Nine’s titular space station, U.S.S. Defiant and dozens more ships comes to life on the page! Deep Space Nine is considered by many Star Trek fans to be the best of all the Trek shows in the franchise’s illustrious 55-year history, and Star Trek Designing Starships puts the spotlight on the show’s space-faring vessels. The fifth entry in Hero Collector’s ongoing series of Star Trek Designing Starships, Deep Space Nine and Beyond delivers original production art and extensive interviews with the award-wining artists who created the ships and helped bring them to the screen over the course of the show’s seven-year run (1993-1999) and its 176 episodes.




Women in Space - Following Valentina


Book Description

* This is the only book that provides the full story of the role of women in space exploration. * Previously unpublished photographs of various aspects of training and participation in spaceflights are included. * Personal interviews with female cosmonauts and astronauts. * Traces the history of female aviation milestones from the early part of the 20th Century to the current space programme.







Advances in Space Science


Book Description

Advances in Space Science, Volume 2 brings together research and developments in the astronautical sciences. This volume is composed of six chapters on space physics, tracking, materials, electrical propulsion systems, and attitude control. The introductory chapter considers selected examples of experimental areas suitable for investigation by means of space vehicles, with emphasis on high altitude satellites and space probes. The succeeding chapter examines the purposes of satellite tracking, several major tracking systems, problem of tracking lunar and planetary probes. Another chapter surveys the general problem areas with respect to space materials. These topics are followed by two chapters on plasma propulsion devices and electrostatic propulsion systems for space vehicles. The concluding chapter discusses the principles of altitude control of satellites and space vehicles. This book will prove useful to space scientists, engineers, and researchers.




Universal Principles of Design, Updated and Expanded Third Edition


Book Description

The foundational title in the Rockport Universal series, Universal Principles of Design, Completely Updated and Expanded Third Edition is the definitive multidisciplinary reference for design practitioners in a wide variety of fields.




Storyboards: Motion In Art


Book Description

Among the most useful tools in the production of any TV show or film is the storyboard, which is the visual blueprint of a project before it is shot. The director's vision is illustrated in the manner of a comic strip and handed on to the crew for purposes of budgeting, design, and communication. Storyboards: Motion in Art 3/e is an in depth look at the production and business of storyboards. Using exercises, real-life examples of working in the entertainment industry, interviews with people in the industry, and sample storyboard drawing, this book will teach you how to : * Develop and Improve your boards * Work with directors * Develop your resume and your portfolio * Market your talent * Create and improve a storyboard using computers Packed full of practical industry information and examples, this book will help the reader improve their skills to either land their first assignment or advance their career.




Andrew Rollings and Ernest Adams on Game Design


Book Description

How often have you heard "anyone can design a game?" While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appreciated, tasks in the game development cycle. Andrew Rollings and Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of the key game design elements: examining game concepts and worlds, storytelling, character and user interface design, core mechanics and balance. The second half discusses each of the major game genres (action, adventure, role-playing, strategy, puzzle, and so on) and identifies the design patterns and unique creative challenges that characterize them. Filled with examples and worksheets, this book takes an accessible, practical approach to creating fun, innovative, and highly playable games.




Exploring the unknown


Book Description