My First 100 Art Words


Book Description

Chris Ferrie fans will love this perfect educational art book for babies and toddlers featuring essential STEAM words from the #1 Science author! Babies and toddlers are curious and ready to learn! Introduce them to art words that go beyond the basics with this first 100 words baby board book. From painting to photography, from music to theater, from literature to history and more, this is the bright and simple introduction to the smart words every budding scholar needs! Surprise your special little one at birthdays, baby showers, holidays, and beyond with the amazing opportunity to discover with this baby and toddler learning book! My First 100 Art Words makes a wonderful addition to many other gifts you may be searching for, such as baby first birthday gifts for girls and boys, early development toys for babies, baby learning games, gift sets for babies and toddlers, and more!




Real Engineering Experiments


Book Description

STEAM-powered experiments in engineering for kids ages 8 to 12 Learn about the amazing world of engineering for kids and how it works together with science, technology, art, and math. Whether you're experimenting with structures, materials, mechanics, or electrons, this book offers step-by-step instructions and full-color pictures that help you answer questions like "what can we use magnetism for?" and "how do catapults work?" This guide to engineering for kids features: Engineering explained—Dive deep into what it means to be an engineer as you learn about the different types of engineers and how they approach challenges. Amazing experiments—Build a robot, make your own battery, clean polluted water, create a wind-powered car, and more using basic items you might already have at home. Beginner guidance—Find explanations for why each experiment works, as well as suggestions for taking them even further. Explore the amazing world of engineering for kids with these fun experiments that will get kids excited about learning.




Stem, Steam, Make, Dream


Book Description

STEM, STEAM, Make, Dream explores the ways that science, technology, engineering, and mathematics can transform all young people's lives through learning. This includes reimagining our collective relationship to STEM by presenting it as more accepting and accessible than previously acknowledged. Beginning with the ways that STEM has been used to marginalize many children, the book examines the need for the arts - including culture - to serve as an anchor for instruction. It also describes the need for "making" (hands-on creation and tinkering) in establishing relevance in learning. Then, through an experiential approach, the book articulates the value of dreaming of a future that is inclusive of all young people, especially those furthest from opportunity. To help all children claim their STEM identity, the book provides educators, policy makers, and community leaders with tangible ways to honor culture, increase equity, and encourage curiosity. The book demystifies STEM and shows a clear pathway to empowering children with the skills needed to succeed in a science and tech-based world. In addition, it offers educators a roadmap to developing future creators, innovators, scientists, and entrepreneurs. This includes providing the tools and knowledge necessary to advocate for sustainable change and address inequity, apathy, and the many other real problems in education. To do so, the book combines real-world stories, observations, and research in a visually-rich package that includes activities, inspiring quotes, and key takeaways. To help ground research and theory, readers will hear from - and be inspired by - practitioners, activists, and artists ranging from renowned astrophysicist Neil deGrasse Tyson to founding Wu-Tang Clan member GZA to acclaimed educator Gholdy Muhammad. In profiling these innovators, the book reveals how readers can nurture creativity, spark joy, and promote perseverance in all children.




Penguin Problems


Book Description

Have you ever thought: I have so many problems and nobody even cares? Well, penguins have problems too! Discover them in this hilarious collaboration from Jory John (All my friends are dead. and Quit Calling Me a Monster!) and Lane Smith (The Stinky Cheese Man and Other Fairly Stupid Tales)! This penguin has come to tell you that life in Antarctica is no paradise. For starters, it is FREEZING. Also, penguins have a ton of natural predators. Plus, can you imagine trying to find your mom in a big ol’ crowd of identical penguins? No, thank you. Yes, it seems there is no escaping the drudgery of your daily grind, whatever it might be. Or perhaps we’ve just learned that grumps are everywhere. . . . This book is sure to tickle kids’ funny bones and will elicit appreciative sighs from the adults reading it aloud. "We are all Mortimer [the main character in Penguin Problems]." —The New York Times “Bursting with humor.” —Kirkus Reviews “The snark level is cranked up high.” —The Horn Book, Starred “Will be right at home with fans of Jon Klassen’s This Is Not My Hat.” —Booklist “Classic comedy.” —Publishers Weekly “Rib-tickling.” —School Library Journal







The Steam Locomotive


Book Description

Ken Gibbs tells the history of the engineering triumph that is a steam locomotive from the 1800s to the 1960s showing how each development changed the course of history.




The Back Garden Build (Engineering) (STEAM Stories)


Book Description

Max and Suzy are bored and wish they had a playground in the garden--can the dynamic duo use their engineering know-how to build a swing, slide, and see-saw? Challenges include: choosing the best material to use, how to measure things, and work out how to test their designs. Next steps at the end of the book detail the engineering behind the story, with hands-on activities for children to experiment with the concepts explained, and find out for themselves how things work. STEAM Stories is a series of interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art, and Math. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures which introduce children to key STEAM concepts through a gripping, interactive story. A review section at the back of each book highlights the key topics, invites children to relate the story to their own experiences, and improves reading comprehension. This STEAM story introduces the concepts of planning and implementing a project. Together with Max and Suzy, young learners will explore the wonders of engineering.




Industrial Steam Systems


Book Description

This clear, easy-to-follow handbook is a useful resource for engineers, architects, and plant operators. A one-stop reference for beginners and advanced readers alike, it describes industrial steam systems design and operation in simple steps. The book explains the system fundamentals, system setup, and required equipment, building, mechanical, and other code requirements, and details the execution of a sample project. It also explains the equipment operation principle and describes best design practices for system setup, piping and instrumentation, equipment sizing, pipe sizing, and equipment selection.




Steam Power Engineering


Book Description

This 1999 book examines the important advances in steam power in the fifteen years leading up to its publication.