Steampunk Magic


Book Description

A glove full of Goth, a helping of Sci-Fi, and a vial of Cyberpunk all neatly wrapped inside a Victorian Satchel—the popular new genre of Steampunk is reverberating throughout our culture in art, fashion, style and music. Now you can hop aboard the airship and embark on a spiritual adventure that brings dramatic ritual and practical magic into your everyday life with Steampunk Magic. Gypsey Elaine Teague draws on her experience as a practicing High Priestess and magician and her love of Steampunk to bring readers an entirely new magical system. Steampunk Magic is a compendium of altar arrangements, spells, and magical tools—traditional Wicca and magic with a Steampunk twist. Teague shows how to craft and use a compass instead of a pentacle, use a rigging knife in place of an athame, and join an airship in lieu of a coven. Beautifully illustrated with photographs and art. From author: “This book describes the new magical system that stems from the tools and philosophies of Steampunk—the alternate Victorian history genre, and incorporates many of the tried and true methods of other crafts while applying quite a few very unique visioning and application tools specific to Steampunk. I believe that you will find this new system extremely interesting and applicable to your day to day magical and non-magical life.”




Balanced on the Blade's Edge


Book Description

Colonel Ridge Zirkander isn’t the model of military professionalism—he has a tendency to say exactly what’s on his mind, and his record has enough demerits to wallpaper the hull of an airship—but as the best fighter pilot in the Iskandian army, he’s used to a little leniency from his superiors. Until he punches the wrong diplomat in the nose and finds himself issued new orders: take command of a remote prison mine in the inhospitable Ice Blades Mountains. Ridge has never been in charge of anything larger than a flier squadron—what’s he supposed to do with a frozen fortress full of murderers and rapists? Not to mention the strange woman who shows up right before he arrives… Sardelle Terushan wakes from three hundred years in a mage stasis shelter, only to realize that she is the last of the Referatu, the sorcerers who once helped protect Iskandia from conquerors. Their subterranean mountain community was blown up in a treacherous sneak attack by soldiers who feared their power. Everyone Sardelle ever knew is dead, and the sentient soulblade she has been bonded to since her youth is buried in the core of the mountain. Further, what remains of her home has been infested by bloodthirsty miners commanded by the descendants of the very soldiers who destroyed her people. Sardelle needs help to reach her soulblade—her only link to her past and her last friend in the world. Her only hope is to pretend she’s one of the prisoners while trying to gain the commander’s trust. But lying isn’t her specialty, especially when the world has changed so much in the intervening centuries, and if Colonel Zirkander figures out who she truly is, he’ll be duty-bound to sentence her to the only acceptable punishment for sorcerers: death.




Tarnished Are the Stars


Book Description

The Lunar Chronicles meets Rook in this queer #OwnVoices science-fantasy novel, perfect for fans of Marissa Meyer and Sharon Cameron. A secret beats inside Anna Thatcher's chest: an illegal clockwork heart. Anna works cog by cog -- donning the moniker Technician -- to supply black market medical technology to the sick and injured, against the Commissioner's tyrannical laws.Nathaniel Fremont, the Commissioner's son, has never had to fear the law. Determined to earn his father's respect, Nathaniel sets out to capture the Technician. But the more he learns about the outlaw, the more he questions whether his father's elusive affection is worth chasing at all.Their game of cat and mouse takes an abrupt turn when Eliza, a skilled assassin and spy, arrives. Her mission is to learn the Commissioner's secrets at any cost -- even if it means betraying her own heart.When these uneasy allies discover the most dangerous secret of all, they must work together despite their differences and put an end to a deadly epidemic -- before the Commissioner ends them first.




The Anubis Gates


Book Description

Take a dazzling journey through time with Tim Power’s classic, Philip K. Dick Award-winning tale... “There have been other novels in the genre about time travel, but none with The Anubis Gates’ unique slant on the material, nor its bottomless well of inventiveness. It’s literally in a class by itself, a model for others to follow, and it's easy to see how it put Powers on the map.”—SF Reviews Brendan Doyle, a specialist in the work of the early-nineteenth century poet William Ashbless, reluctantly accepts an invitation from a millionaire to act as a guide to time-travelling tourists. But while attending a lecture given by Samuel Taylor Coleridge in 1810, he becomes marooned in Regency London, where dark and dangerous forces know about the gates in time. Caught up in the intrigue between rival bands of beggars, pursued by Egyptian sorcerers, and befriended by Coleridge, Doyle somehow survives and learns more about the mysterious Ashbless than he could ever have imagined possible...




Steampunk! An Anthology of Fantastically Rich and Strange Stories


Book Description

“Chockful of gear-driven automatons, looming dirigibles, and wildly implausible time machines . . . should please steampunks of all ages.” — Publishers Weekly (starred review) Imagine an alternate universe where tinkerers and dreamers craft and re-craft a world of automatons, clockworks, calculating machines, and other marvels that never were. Visionaries Kelly Link and Gavin J. Grant have taken a genre already rich, strange, and inventive and challenged fourteen masters of speculative fiction, including two graphic storytellers, to embrace its established themes and refashion them in surprising ways and settings. The result is an anthology that defies its genre even as it defines it.




Creative Haven Steampunk Fashions Coloring Book


Book Description

Based on fashions from steampunk literature, 31 original designs combine Victorian-era clothing with goggles, clocks, and other technological accessories. The intricacy and post-apocalyptic air of the illustrations offer creatively challenging, unique coloring experiences.




Karen Memory


Book Description

“Bear pumps fresh energy in the steampunk genre with a light touch on the gadgetry and a vivid sense of place . . . Karen and the ladies kick ass.” —Library Journal (starred review) Set in the late nineteenth century—when the city we now call Seattle Underground was the whole town (and still on the surface), when airships plied the trade routes, would-be gold miners were heading to the gold fields of Alaska, and steam-powered mechanicals stalked the waterfront, Karen Memery (“like memory only spelt with an e”) is a young woman on her own, making the best of her orphaned state by working in Madame Damnable’s high-quality bordello. Through Karen’s eyes we get to know the other girls in the house—a resourceful group—and the poor and the powerful of the town. Trouble erupts one night when a badly injured girl arrives at their door, begging for sanctuary, followed by the man who holds her indenture, and who has a machine that can take over anyone’s mind and control their actions. And as if that wasn’t bad enough, the next night brings a body dumped in their rubbish heap—a streetwalker who has been brutally murdered. Bear brings alive this Jack-the-Ripper yarn of the old west with a light touch in Karen’s own memorable voice, and a mesmerizing evocation of classic steam-powered science. “[A] rollicking, suspenseful, and sentimental steampunk novel . . . [Karen’s] story is a timeless one: a woman doing what is needed to get by while dreaming and fighting for great things to come.” —Publishers Weekly




The Oxford Handbook of New Science Fiction Cinemas


Book Description

"For the contemporary film audience, science fiction has become a key locus for displaying-and imaginatively addressing-its most pressing concerns. Those concerns increasingly surface not just as displaced subjects, injected into conventional sf narratives, but as inflections in the very nature of the genre. We might describe these issues that bulk so large in our everyday world as angling into the world of science and technology, becoming a kind of slant presence in the genre, and in the process altering the thrust of our sf films and other screen media, resulting in what seems like a proliferation of sub-genre labels that mark off a substantially "new" group of sf cinemas. These cinemas challenge us to view or "read" them differently, from perspectives that are just coming into focus. Through an introductory overview and series of articles on various of these contemporary "slants" and the theories that drive them, this volume offers a guide to both what the new sf cinemas are about and how we have come to think about or "read" them differently. In the process, it also links these fragments of the constantly growing sf supertext to our changing sense of how genres function as a process, marked by consistent growth and evolution, and discussed in ways that reflect contemporary culture's own constant changes"--




The Boy Who Went Magic


Book Description

They say magic is long-gone…but is it? A chain of fantastical mishaps in schoolboy Bert’s dull life spiral out of control–but then he’s rescued by Finch, a plucky girl-adventurer with metal legs. Soon they’re sailing through the clouds on a pirate airship bound for the forgotten land of Mirinor. Magic is their destination, for reasons Bert will soon discover…




Tales of the Ketty Jay


Book Description

Collects: Retribution Falls, The Black Lung Captain, The Iron Jackal, The Ace of Skulls Frey is the captain of the Ketty Jay, leader of a small, highly dysfunctional band of layabouts. An inveterate womaniser and rogue, he and his gang make a living on the wrong side of the law, avoiding the heavily armed flying frigates of the Coalition Navy. With their trio of ragged fighter craft they run contraband, rob airships and generally make a nuisance of themselves. In Retribution Falls, a hot tip on a cargo freighter loaded with valuables seems like a great prospect for an easy heist and a fast buck. Until the heist goes wrong, and the freighter explodes. Suddenly Frey isn't just a nuisance anymore - he's public enemy number one, with the Coalition Navy on his tail and contractors hired to take him down. Times are tough for the crew in The Black Lung Captain, Enter Captain Grist. He's heard about a crashed aircraft laden with the treasures of a lost civilisation, and he needs Frey's help to get it. There's only one problem. The craft is lying in the trackless heart of a remote island, populated by giant beasts and subhuman monsters. The Iron Jackal takes them deep into the desert heart of Samarla, the land of their ancient enemies. To a place where the secrets of the past lie in wait for the unwary. Secrets that might very well cost Frey everything. The Ace of Skulls: the last stand of the Ketty Jay. They've been shot down, set up, double-crossed and ripped off. They've stolen priceless treasures, destroyed a ten-thousand-year-old Azryx city and sort-of-accidentally blew up the son of the Archduke. Now they've gone and started a civil war. This time, they're really in trouble.