STEM Play


Book Description

STEM play provides varied activities for the most common centers: Art, blocks, dramatic play, literacy, math, science and movement. Also includes a "how To" section for teachers.




Design, Make, Play


Book Description

Design, Make, Play: Growing the Next Generation of STEM Innovators is a resource for practitioners, policymakers, researchers and program developers that illuminates creative, cutting edge ways to inspire and motivate young people about science and technology learning. The book is aligned with the National Research Council’s new Framework for Science Education, which includes an explicit focus on engineering and design content, as well as integration across disciplines. Extensive case studies explore real world examples of innovative programs that take place in a variety of settings, including schools, museums, community centers, and virtual spaces. Design, Make, and Play are presented as learning methodologies that have the power to rekindle children’s intrinsic motivation and innate curiosity about STEM (science, technology, engineering, and mathematics) fields. A digital companion app showcases rich multimedia that brings the stories and successes of each program—and the students who learn there—to life.




Play and STEM Education in the Early Years


Book Description

This edited book provides an overview of unstructured and structured play scenarios crucial to developing young children’s awareness, interest, and ability to learn Science, Technology, Engineering and Mathematics (STEM) in informal and formal education environments. The key elements for developing future STEM capital, enabling children to use their intuitive critical thinking and problem-solving abilities, and promoting active citizenship and a scientifically literate workforce, begins in the early years as children learn through play, employing trial and error, and often investigating on their own. Forty-seven STEM experts come together from 16 countries (Argentina, Australia, Belgium, Canada, England, Finland, Germany, Israel, Jamaica, Japan, Malta, Mauritius, Mexico, Russia, Sweden, and the USA) and describe educational policies and experiences related to young learners 3–4 years of age, as well as students attending formal-nursery school, early primary school, and the early years classes post 5 years of age. The book is intended for parents seeking to provide STEM activities for their children at home and in playgroups, citizen scientists seeking guidance to provide children with quality educational activities, daycare practitioners providing educational structures for young children from birth to formal education, primary school teachers and preservice teachers seeking to teach preschool, kindergarten or children typically aged 5–8 years old in grades 1–3, as well as researchers and policy makers working in science didactics with small children.




Play Like an Animal!


Book Description

A fun celebration of all the different ways animals play--and the science behind why play matters!




STEM Baby: Engineering


Book Description

Babies will love to look at babies demonstrating natural proficiency in STEM (Science, Technology, Engineering, and Math) skills in this adorable board book series! Babies and toddlers are natural-born scientists. Whether rolling a ball down a slope, stacking blocks and knocking them over, placing toys in a container, group and matching objects into categories, stacking rings according to size, stringing large beads, or throwing their stuffies, STEM Babies are always experimenting with something new. This adorable board book introduces little scientists to the foundations of engineering and encourages young ones to play and be curious about the world around them. With full-color photographs of babies and toddlers playing, discovering, and inventing, STEM Baby: Engineering encourages curious young scientists and their parents to tinker and explore the world like an engineer! CELEBRATE STEM SKILLS: Showcases babies’ and toddlers’ natural curiosity and age-level proficiency at engineering skills like building and drawing! BABIES LOVE TO LOOK AT BABIES: Filled with adorable full-color photos of babies engaging in fun, familiar STEM activities! STURDY BOARD BOOK: Will stand up to years of reading, looking, laughing and page turning (and even chewing) at home or on the go! COLLECT THEM ALL: Complete the series with STEM BABY: Science, STEM BABY: Math, and STEM BABY: Technology.




Making and Tinkering with STEM


Book Description

Explore STEM concepts through making and tinkering!




Play and Curriculum


Book Description

Educators have long been pursuing and applying ways that play can be a context and even a medium for teaching and learning. Volume 15 of Play & Culture Studies focuses on the special topic on Play and Curriculum, a long waited topic to many educators and researchers in the field of play and education. This volume includes chapters reporting recent studies and practical ideas examining the relations between the play and curriculum from early education to higher education. The volume has 3 sections with the 9 chapters grouped to represent various voices on play and curriculum: in Culture, in STEM, in Higher Education. The uniqueness of this book is represented by its breadths and depths of diversity from investigating play and curriculum in an indigenous group in Columbia to play in a New York City Public school and from play and curriculum in a Family Child Care context to the uses of play with college students.




Families at Play


Book Description

How family video game play promotes intergenerational communication, connection, and learning. Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together. Like smartphones, Skype, and social media, games help families stay connected. Siyahhan and Gee offer examples: One family treats video game playing as a regular and valued activity, and bonds over Halo. A father tries to pass on his enthusiasm for Star Wars by playing Lego Star Wars with his young son. Families express their feelings and share their experiences and understanding of the world through playing video games like The Sims, Civilization, and Minecraft. Some video games are designed specifically to support family conversations around such real-world issues and sensitive topics as bullying and peer pressure. Siyahhan and Gee draw on a decade of research to look at how learning and teaching take place when families play video games together. With video games, they argue, the parents are not necessarily the teachers and experts; all family members can be both teachers and learners. They suggest video games can help families form, develop, and sustain their learning culture as well as develop skills that are valued in the twenty-first century workplace. Educators and game designers should take note.




STEM Education in the Junior Secondary


Book Description

This book brings together a collection of internationally renowned authors in the STEM field to share innovations in the teaching of STEM. It focuses on the junior secondary years of education (students aged 11-15), since this is the age range in which students choose whether or not to formally opt out of STEM education. It is here that the book makes a significant contribution to the field by integrating the STEM area and focusing on the junior years of schooling. While developing this book, the editors drew on two main premises: Firstly, STEM is seen as the integrated study of science, technology, engineering and mathematics in a coherent learning paradigm that is based on real-world applications. Secondly, it is important to integrate digital technologies into STEM education beyond the superficial use of ICTs seen in many schools. The book also addresses the challenges within STEM education - many of which are long-standing. To this end, it includes chapters o n marginalised and diverse communities, ensuring that a broad range of perspectives on STEM education is included.




Teaching STEM in the Preschool Classroom


Book Description

This book is designed to build educators’ confidence and competence so they can bring STEM to life with young children. The authors encourage pre–K teachers to discover the value of engaging preschoolers in scientific inquiry, technological explorations, engineering challenges, and math experiences based on learning trajectories. They explain the big ideas in STEM, emphasizing teaching strategies that support these activities (such as language-rich STEM interactions), and describe ways to integrate concepts across disciplines. The text features research-based resources, examples of field-tested activities, and highlights from the classroom. Drawing from a professional development model that was developed with funding from the National Science Foundation, this book is an essential resource for anyone who wants to support preschool children to be STEM thinkers and doers. “I have read a lot of really good early childhood science education books over the years, and as far as I am concerned, this is the best one yet.” —From the Foreword by Betty Zan, University of Northern Iowa “This excellent book shows that the important ideas of STEM are within every teacher’s and child’s grasp.” —Douglas Clements, University of Denver “Teaches STEM content while sharing strategies for robust and developmentally appropriate instructional practice. This book is the real deal!” —Beth Graue, University of Wisconsin–Madison