The Stowaway


Book Description

From the author of more than a dozen New York Times bestsellers comes the first installment in a thrilling fantasy trilogy written for young readers Barely a teen and already guarding a secret that could jeopardize his young life, Maimun is marked for death. With the help of a mysterious stranger, the boy escapes his village and flees out to sea, stowing away on the pirate hunting ship, Sea Sprite, where he comes across a most unlikely ally: the dark elf Drizzt Do'Urden. With a half-demon determined to destroy him, and a crew of sailors resentful of the trouble he's caused, Maimun must find the courage to prove his worth—both to his friends and to himself. Nearly two decades ago, R.A. Salvatore introduced the world to Drizzt D'Urden in a series that has since become a fantasy classic and a consistent presence on bestseller lists. Now, for the first time, Salvatore partners with his son Geno to craft a brand-new story just for young readers, featuring a special cameo from one of the most beloved fantasy character of all time.




Stone of Tymora


Book Description

Praise for Stone of Tymora: “This fast-paced fantasy . . . is a perfect pick for . . . readers seeking powerful characterization and complex, fast-changing stories.”—Midwest Book Review “[T]he lucidly described action and swift pace will keep the pages turning and anticipation of further adventures simmering.” —Booklist “The pace never falters, the cast is positively festooned with pirates and menacing magical creatures (such characters from parallel stories as Drizzt Do'Urden the Dark Elf also put in appearances) and Maimun's narrative ends on a cliffhanger that will leave readers slavering for the next episode.” —Kirkus Overview: Meet Maimun—an orphan who couldn’t imagine how unfortunate it would be to discover a stone that makes him forever lucky. Fleeing a powerful demon named Asbeel, Maimun stows away aboard the ship Sea Sprite, where he encounters a cast of characters well-known to Salvatore fans: Captain Deudermont, Drizzt Do’Urden, Wulfgar, Catti-brie, and the dwarf Bruenor. Drizzt becomes a mentor to Maimun and aboard Deudermont’s ship, they sail the treacherous seas of the Forgotten Realms. Hunted by a demon, haunted by a mysterious spellcaster, and chased by a pirate, Maimun, with Drizzt’s help, must unravel the secrets of the Stone of Tymora before his luck runs out! Read More: If you are looking for more about Drizzt, search for “Homeland” by R.A. Salvatore, the first book in the epic Legend of Drizzt. If you are looking for more epic fantasy series featuring young heroes, look for “The God Catcher” by Erin M. Evans, about a young thief and a woman who may be a dragon—or who may just be criminally insane. If you are looking for more adventure fantasy, search for “The Shard Axe” by Marshiela Rockwell, a chilling mystery set in the world of Dungeons & Dragons Online. If you are looking for more stories set in the Forgotten Realms, search for “Twilight Falling” by Paul Kemp, about Erevis Cale, an assassin with a conscience. If you are looking for more sword and sorcery, search for “Shadowbane” by Erik Scott de Bie, featuring a vigilante hero in the tradition of Batman and V for Vendetta. For more about R.A. Salvatore and Geno Salvatore, go to DungeonsandDragons.com




The Sentinels


Book Description

The lightning-paced conclusion to the Stone of Tymora trilogy by bestselling author R.A. Salvatore and his son After dueling with a dragon and a demon, Maimun knows he must destroy the stone that has kept him on the run for most of his life. The question now is how. With Joen by his side, Maimun journeys to the Tower of Twilight to beg famed wizard Malchor Harpell for answers. But Harpell's help comes at a steep price. Friends become enemies. Lost secrets come to light. And deep in the shadows, the sentinels are watching, scheming to save the stone—even if it means someone must die. Featuring the sage words and signature swordwork of R.A. Salvatore's best-selling character Drizzt Do'Urden, this final book of the Stone of Tymora trilogy is packed with action, magic, intrigue, and a heart-stopping twist that Salvatore fans won't want to miss.




The Shadowmask


Book Description

Cross swords with a blue-skinned pirate—and unravel the mystery of the masked spellcaster—in this second Stone of Tymora adventure Though robbed by a masked spellcaster and left for dead by a demon, twelve-year-old Maimun refuses to give up the magic that rightfully belongs to him. After reuniting with dark elf Drizzt Do'Urden and Captain Deudermont's crew, Maimun sets off on a sea-faring chase that will test both the strength of his spirit and of his friendships. As perilous storms rock Sea Sprite and vicious pirates bombard its decks, a mysterious force gathers in the Moonshaes, determined to bring Deudermont's ship—and Maimun's quest—crashing to an end on its shores. In this second book of the Stone of Tymora trilogy, R.A. Salvatore and his son Geno continue their gripping tale of coming-of-age in a world filled with magic, featuring a cameo of R.A. Salvatore's signature character Drizzt Do'Urden.




Tymora's Luck


Book Description

Before the Dawn Cataclysm, Moander the Darkbringer corrupted Tyche, Goddess of Luck. In a desperate attempt to preserve Tyche's goodness, the gods clove her in twain, creating two daughter goddesses: Tymora, Lady Luck; and Beshaba, Lady Doom. In the eons since then, the two sisters have existed in total enmity. Now a great power has hatched a mad scheme to re-create the goddess Tyche by reuniting Tymora and Beshaba, regardless of the potentially calamitous consequences. In a decision fraught with godly intrigue, Joel, the Rebel Bard, priest of Finder, is chosen to uncover whoever is behind the abduction of the sister goddesses. Aided by his old allies, Holly Harrowslough and Jas, and his new friend, the kender Emilo Haversack, Joel must find a way to prevent the merger of Tymora and Beshaba before disaster overtakes the luckless Realms. The Forgotten Realms meet Dragonlance meet Planescape in a heart-stoppin gadventure that spans three worlds.




The Companions


Book Description

A world-shaping event revives old favorites, introduces new complications—and moves hero Drizzt Do'Urden into a restored era of the Forgotten Realms Alone and with his fate hanging in the balance, Drizzt Do'Urden reflects on the lives of the trusted allies who stood by his side throughout his early life—the friends now known as the Companions of the Hall. Unbeknownst to him, the goddess Mielikki has given Bruenor, Catti-brie, Regis, and Wulfgar the chance to return to the world they left behind. Reborn as children but with their memories still intact, the friends must find a way back to one another—and to their lone Companion, Drizzt. Meanwhile, three seemingly unrelated commoners, growing up across the far reaches of the Forgotten Realms, display incredible feats of power. Against all odds, they hold the fate of Drizzt Do'Urden in their hands—a fate that is far from certain. For in the shadows, a cunning cabal of wizards is watching, intent on hunting the "Chosen" mortals who have been blessed by the gods. These wizards know something mere commoners do not: Long-forgotten gods have begun to stir. Long-lost lands have begun to tremble. The world around them is about to change—and these wizards will do whatever it takes to turn the coming chaos to their advantage. The Companions is the first book in the Sundering series and the twenty-seventh book in the Legend of Drizzt series.




Homeland


Book Description

The thrilling first adventure in the classic D&D fantasy series, the Dark Elf Trilogy—perfect for fans of the tabletop RPG and Dungeons & Dragons: Honor Among Thieves. Discover the origin story of one of the greatest heroes of the Forgotten Realms: drow ranger Drizzt Do’Urden. As the third son of Mother Malice and weaponmaster Zaknafein, Drizzt Do’Urden must be sacrificed to Lolth, the evil Spider Queen, per the traditions of their matriarchal drow society. But with the unexpected death of his older brother, young Drizzt is spared—though still at the mercy of his abusive sisters. As Drizzt grows older, and proves himself to be a formidable warrior at Melee-Magthere Academy, he realizes his idea of good and evil does not match up with those of his fellow drow, who show only cruelty to the other races of the Underdark . . . Can Drizzt stay true to himself in a such an unforgiving, unprincipled world? Drizzt Do’Urden, first introduced in The Icewind Dale Trilogy, quickly became one of the fantasy genre’s standout characters. With Homeland, Salvatore pulls back the curtain to reveal the fascinating tale of how this hero came to be—how this one lone drow walked out of the shadowy depths of the Underdark to leave behind an evil society and a family that wanted him dead. Homeland is the first book in the Dark Elf Trilogy and the Legend of Drizzt series.




The Ghost King


Book Description

In the gripping conclusion to the New York Times­­–bestselling Transitions trilogy, Drizzt Do’Urden comes face-to-face with a power that will change Faerûn forever With the collapse of Mystra’s Weave and the onslaught of the Spellplague, all of Faerûn is thrown into chaos. But as magic turns more dangerous and unreliable, an even greater foe presents itself: the Ghost King, an entity that contains the combined might of a dragon, a mind flayer, and the Crenshinibon—the demonic crystal shard thought to be destroyed years ago. When Jarlaxle, a drow mercenary, is targeted by the Ghost King, he knows his life hinges on finding the Deneir priest Cadderly Bonaduce. But to find Cadderly, he must travel to the cathedral in Spirit Soaring, the very place from which he is banned. And to enter Spirit Soaring, he must first recruit his old enemy Drizzt Do’Urden to his cause. When Catti-brie is struck by an errant strand of the Weave, Jarlaxle is able to convince Drizzt and Bruenor that their plights are one and the same. Together, they travel to Spirit Soaring, where the priests and mages of Deneir—led by Cadderly—rush to arm themselves against the Ghost King. But with many losing faith and time quickly running out, the battle ahead looks more than dire than ever. The Ghost King is the third book in the Transitions trilogy and the twenty-second installment in the Legend of Drizzt series.




Masquerades


Book Description

When her hometown is overtaken by a crime syndicate, the daughter of a disgraced Harper agent fights to free the local merchants from their underground overlords When Alias crosses swords with the underlings of the cunning, heartless lord of Westgate’s criminal guild—known only as the Faceless—he vows to destroy her. Accepting the challenge to rid Westgate of the maleficent Night Masks, Alias gathers old allies and new: the saurial paladin Dragonbait, the halfling Olive Ruskettle, the street performer Jamal, the sage Mintassan, and the charismatic Victor Dhostar, son of Westgate’s governing official. Yet even as Alias thwarts the nefarious efforts of the Night Masks, she becomes ever more entangled in the web woven by The Faceless—a web whose silken threads are spun from intrigue, political machinations, and murder. Masquerades is the tenth book in a series of loosely-connected novels about the Harpers.




The Orc King


Book Description

The war against the orcs is far from over in this opening installment of a bold new trilogy in the Legend of Drizzt series The end of winter is near, and it seems the uneasy peace between the dwarves of Mithral Hall and the orcs of the newly established Kingdom of Many-Arrows will not last long. The orc tribes united under Obould are splintering, with some seeking to establish an alliance with a clan of half ogres-half orcs. Drizzt, too, feels himself torn apart, unsure which of the Companions needs him most: As Catti-brie recovers from a serious injury, Wulfgar mourns the death of his wife. Together, the broken pair leaves Mithral Hall for Silverymoon, hoping to find a trail that leads to Wulfgar’s lost adopted daughter. Meanwhile, Bruenor begins his own desperate search. Determined to end the war that nearly cost him his life and everything he has built, he will stop at nothing until he finds the ancient dwarven city of Gauntlgrym. But to truly end the war, drastic changes must be made. Powerful individuals on both sides may have to alter the way they see each other—and perhaps even talk to one another—for it will take more than swords and axes to bring a lasting peace to the Spine of the World. The Orc King is the first book in the Transitions series and the twentieth installment in the Legend of Drizzt series.