Stranger Things


Book Description

"Beyond Hawkins Lab, Starcourt Mall, Dungeons and Dragons, Monsters, and Mindflayers, the powerful children that have escaped from Hawkins Lab are out in the world, trying to live normal lives, but it comes at a steep cost. Nine was left behind in Hawkins Lab, comatose and alone. Now she lives in a fractured reality of her own creation under the watchful eyes of doctors who have no idea about the psychic volcano building insider her that erupt at any moment, obliterating their entire hospital. Three and Nine's twin sister both escaped Hawkins lab several years ago and have been on the run ever since. They had just settled down into a new life when, all of the sudden, the lab has made the national news. With the veil of normalcy completely shattered, they pack everything they have and hit the road, hoping to find and help any of the other kids they can. When Kali (number Eight) informs them that Nine is still alive it becomes a race against the clock to save a beloved sister, from the doctors that keep her, as well as the delusions that threaten to fracture her psyche beyond repair."--




Stranger Things: Into the Fire #4


Book Description

An escaped subject from Hawkins Laboratory discovers her twin sister has just burned down the mental hospital that held her captive and is on the loose. Hot on her trail, she tracks her dangerous sibling down, hoping to mend their familial bonds. Will the sisters be able to make up for the lost time and damage done by their time in Hawkins Lab, or have those bridges already been burned?




Stranger Things: SIX (Graphic Novel)


Book Description

A prequel comic from Netflix' award-winning series, delving into the mysterious workings of Project MKUltra and the weird science that opened the door to the Upside Down. Francine, a teenage girl with precognition, has struggled through a lifetime of exploitation: first by her parents, then by Dr. Brenner of Hawkins Laboratory. Dr. Brenner wants to harness her powers as well as those of the other gifted children that they hold captive at the lab. Wracked by increasingly disturbing visions, she sees an opportunity for her and all the children to escape. But at what cost? From the pen of Jody Houser (Faith, CMYK: Magenta, Max Ride: Ultimate Flight) and featuring art from Edgar Salazar and Keith Champagne (Black Panther), Stranger Things comics is essential reading for fans of the hit Netflix series as well as fans of the urban fantasy and horror genres in general. Collects Stranger Things II issues #1-4.




Stranger Things: The Bully (Graphic Novel)


Book Description

The bullies from season one of hit Netflix series try to uncover the mystery of Eleven's psychic powers in this scary all-ages comic! Troy has been having nightmares about El ever since she embarrassed him in front of the school and broke his arm in season one. Powerless and anxious, Troy is determined to prove that what happened between him and El is only some form of trickery. That is until he and James encounter demodogs! Written by best-selling author Greg Pak (Mech Cadet Yu, The Incredible Hulk, Star Wars: Age of Rebellion) and drawn by Valeria Favoccia (Assassin Creed: Reflections, Doctor Who: The Tenth Doctor).




Stranger Things: Science Camp (Graphic Novel)


Book Description

The comics based on the hit Netflix series delve into B-movie horror nostalgia when Dustin goes to summer camp, confronts a sinister figure in an Albert Einstein mask, and joins forces with Suzie to solve mysterious disappearances. Dustin arrives at Camp Know Where to navigate the new social hierarchy without the support of his Hawkins adventuring party. While also faced with nerdy bullies, a new menace haunts the young scientists and camp counselors. A mysterious figure with sinister intent arrives to disrupt the serene woodland scene. When camp counselors start to disappear, the solution won't take rocket science, but Dustin will have to get on the same wavelength as Suzie and the other campers before tensions reach a boiling point. Writer Jody Houser (Critical Role, Stranger Things: Into the Fire) returns with Edgar Salazar and Keith Champagne (Stranger Things: SIX) to create a new miniseries in the Stranger Things universe, taking place between seasons two and three of the hit Netflix show. Collects Stranger Things: Science Camp #1-#4.







Visions from the Upside Down


Book Description

Over 200 artists present their own unique visions of Stranger Things in a stunning, full-color celebration of the runaway hit Netflix series. In honor of Stranger Things, the innovative pop culture enthusiasts at Printed In Bloodare proud to present the latest release in their ongoing series of artbooks. More than two hundred artists, drawn from the earthly dimensions of comics, illustration, fine art, videogames, and animation, have come together to bring us a unique vision of the world of Hawkins, Indiana. Come dig into this collection of more than two hundred brand-new images and see what new worlds you might discover lurking just beneath the surface. Includes art by: ORLANDO AROCENA MATT BUSCH BUTCHER BILLY RIAN HUGHES JOHN McCREA MATT NEEDLE GARY PULLIN BILL SIENKIEWICZ EILEEN STEINBACH & MORE!




Stranger Things and Dungeons & Dragons (Graphic Novel)


Book Description

Follow the crew from Hawkins, Indiana, as they discover the legendary monsters and epic adventures of the Dungeons & Dragons tabletop role-playing game together. Long before the dreaded Demogorgon took one of them to the Upside Down, watch Mike, Lucas, and Will bond with Dustin for the first time over the game that would define their childhood. See the party come together as a team through communal stories and perilous quests to learn important lessons about friendship and find the courage to stand up to the bullies that challenge their everyday. Written by comics and RPG all-stars Jim Zub (Rick and Morty vs. D&D, Conan: Serpent War, Dungeons & Dragons: Infernal Tides) and Jody Houser (Critical Role: Vox Machina, Stranger Things, Star Wars), with vorpal-sharp line art from rising talent Diego Galindo (Power Rangers, Kino) and eye-popping colors from MsassyK (Isola) that strike as true as a Magic Missile. Dive into this love letter to a game that has defined role-playing through the lens of your current favorite icons of eighties nostalgia.




Stranger Things Library Edition Volume 2 (Graphic Novel)


Book Description

In the spirit of horror classics such as Carrie, this collection of two Stranger Things graphic novels explores what it means to have power, and what some are willing to do to attain it. Prequel to the hit Netflix series, Six dives into the lives of the psychic kids being held at the mysterious government lab in Hawkins, Indiana. Stripped of her name and left with nothing but the number six, clairvoyant teen Francine plots to break out however she can. She has seen a horrific glimpse into the future to come and wants to save as many people as she can. In Into the Fire, some of the teens who escaped find out that another of their number might yet still be alive and take off on a brutal journey where they must choose between vengeance and mercy all in the hopes of saving their friend from herself. A chilling glimpse at the machinations of Brenner’s lab leading up to the events of the show, this collection of Stranger Things: Six and Stranger Things: Into The Fire includes everything from teen romance to pyrokinetic rampages.




Stranger Things: Rebel Robin


Book Description

Discover the backstory of new Stranger Things fan favorite Robin--the perfect read for anyone looking forward to devouring the fourth season on Netflix—now available as a paperback! High school is a monster, and it's eating everyone Robin knows. It's the beginning of sophomore year, and Robin's Odd Squad friends couple up, won't stop talking about college and their future careers, and are obsessed with trying to act "normal." Robin knows that game well--she's been pretending for years, hoping nobody would notice the sarcastic polyglot French horn player with a bad perm in the back of the room. But there's one aspect of her identity that she knows for sure doesn't fit in with her image--Robin likes girls. How is she supposed to be her true self in teeny-tiny Hawkins, Indiana? Robin is convinced the only way she can experience real life is by fleeing to Europe for the summer--aka Operation Croissant. But she has no money, no permission, and no one to share the adventure with--and it will take a heck of a lot more than that to escape Hawkins in one piece. Sprinkled with references to your favorite Stranger Things characters, this prequel chronicles one girl's realization that the only person she really needs to be accepted by is herself.