SVG, Canvas, & WebGL


Book Description

SVG and Canvas (2D or WebGL) represent the different ways to create graphics on a web application programmatically. ​​​​​​​ Unlike Canvas, SVG is based solely on XML, a markup language like HTML. You do not need to use JavaScript to create an SVG image. On the other hand, Canvas, 2D or WebGL, is based on JavaScript. Games and maps have been developed with Canvas. While a canvas lacks many SVG features like object-level event-driven interactivity, a canvas provides per-pixel control of the graphic. SVG is faster when rendering large objects, but slower when rendering many objects. A canvas allows you to display the webcam capture, letting you take and save a photo with it. Covering every language construct, keyword, and function, this book attempts to provide a complete guide to web graphics based on these technologies. Have fun! source codes: https://drive.google.com/file/d/17IBN0IqqwSFSiBmqDx4g5tjuei78lPWj/view?usp=sharing




Swimming ...


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Manual for Leaders, Pioneers


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Mastering Front-End Web Development (HTML, Bootstrap, CSS, SEO, Cordova, SVG, ECMAScript, JavaScript, WebGL, Web Design and many more.)


Book Description

As opposed to back-end web development which deals with servers, front-end web development focuses on the end users' interactions with a website on a browser. A skillful front-end web developer knows more than just the basics of HTML, CSS and JavaScript. Going beyond the major web-based languages, this book represents an attempt to compile all the knowledge needed to become a professional front-end web developer. The reader will be introduced to more than 200 web extensions, frameworks, tools, and libraries, along with a complete illustration of all Web APIs known to the world today. Overview: Chapter 1: Development Environments Chapter 2: HTML 5.2 Chapter 3: Bootstrap 5 Chapter 4: CSS 3 Chapter 5: SEO Chapter 6: Cordova Chapter 7: SVG Chapter 8: ECMAScript 2020 / ES11 Chapter 9: HTML DOM Chapter 10: Advanced Web APIs Chapter 11: jQuery 3.5 Chapter 12: Extensions and Tools Chapter 13: Canvas Chapter 14: WebGL ** special note: this book partially overlaps with two books by the same author: 1) Web Coding Bible (18 Books in 1) 2) An Effective Guide to Modern JavaScript (ECMAScript 2017 / ES8)







Diesel Engine Design


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Swimming Simplified


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Bouve collection.




Strokeland


Book Description

A memoir about how a husband and father's stroke affected him and his family.




The Engineer's Handbook


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