Studies and Essays on Learning, Teaching and Assessing L2 Writing in Honour of Alister Cumming


Book Description

This volume highlights some of the main issues and questions surrounding the field of second language (L2) writing, and includes 14 chapters authored by contributors from a wide variety of geographical regions including, but not limited to, North America, Europe, Australia, and Asia. The authors are all experienced L2 writing researchers, and their contributions will enhance the reader’s understanding of issues related to L2 writing. Considering the breadth and the depth of the issues raised and discussed, the book will appeal to a wide readership, including postgraduate students of Teaching English to Speakers of Other Languages (TESOL) and Applied Linguistics (AL), and both early-career and experienced TESOL/AL researchers.




Cultures of Print


Book Description

An examination of the interchange between popular and learned cultures, and the practices of reading and writing. The essays reflect Hall's belief that the better the production and consumption of books is understood, the closer readers can come to a social history of culture.




Essays in Media and Cultural Studies


Book Description

Spanning a decade of key research, this collection brings together a selection of essays and chapters from leading media scholar Graeme Turner for the first time. The organising theme of transition focuses on both the state of the media as it continues its evolution into the digital era, and the fields of media and cultural studies as they grapple with modifying their approaches and assumptions in response to the changing dynamics of the systems they study. In their own attempts to understand a range of contemporary moments over the decade, these essays also provide a personal history of Graeme Turner’s participation in the key debates within media and cultural studies. The essays deal with the shifting states of television, with the changing relation between the media and the state, the rise of celebrity, and the role of a critical agenda for media and cultural studies in the future. The collection is introduced and concluded by two new essays, respectively assessing the recent past and the necessary futures for these fields of study. Providing key insights into a range of topics, this book is ideal for students and scholars looking to deepen their understanding of the transitionary nature of media and cultural studies.




Studies in Modern Art 2


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Reinventing (with) Theory in Rhetoric and Writing Studies


Book Description

Reinventing (with) Theory in Rhetoric and Writing Studies collects original scholarship that takes up and extends the practices of inventive theorizing that characterize Sharon Crowley’s body of work. Including sixteen chapters by established and emerging scholars and an interview with Crowley, the book shows that doing theory is a contingent and continual rhetorical process that is indispensable for understanding situations and their potential significance—and for discovering the available means of persuasion. For Crowley, theory is a basic building block of rhetoric “produced by and within specific times and locations as a means of opening other ways of believing or acting.” Doing theory, in this sense, is the practice of surveying the common sense of the community (doxa) and discovering the available means of persuasion (invention). The ultimate goal of doing theory is not to prescribe certain actions but to ascertain what options exist for rhetors to see the world differently, to discover new possibilities for thought and action, and thereby to effect change in the world. The scholarship collected in Reinventing (with) Theory in Rhetoric and Writing Studies takes Crowley’s notion of theory as an invitation to develop new avenues for believing and acting. By reinventing the understanding of theory and its role in the field, this collection makes an important contribution to scholarship in rhetorical studies and writing studies. It will be valuable to scholars, teachers, and students interested in diverse theoretical directions in rhetoric and writing studies as well as in race, gender, and disability theories, religious rhetorics, digital rhetoric, and the history of rhetoric. Publication supported in part by the Texas Tech University Humanities Center. Contributors: Jason Barrett-Fox, Geoffrey Clegg, Kirsti Cole, Joshua Daniel-Wariya, Diane Davis, Rebecca Disrud, Bre Garrett, Catherine C. Gouge, Debra Hawhee, Matthew Heard, Joshua C. Hilst, David G. Holmes, Bruce Horner, William B. Lalicker, Jennifer Lin LeMesurier, James C. McDonald, Timothy Oleksiak, Dawn Penich-Thacker, J. Blake Scott, Victor J. Vitanza, Susan Wyche




Consumer Research


Book Description

"Once again, Morris B. Holbrook has combined insightful commentary on the field of consumer behavior with a readable and enjoyable writing style. A must read for anyone interested in the latest thinking in the field." Ron Hill, Professor and Chair of Marketing, Villanova University "A delightfully idiosyncratic history of consumer research. What enthralled readers will get from his stylish exposition is a socio-psychocultural description of the consumer through the ages, along with a description of attempts to understand the consumer. Scholarly yet readable, Holbrook's history is a classic study of consumerism too. Editor's Choice." --Business Today In recent years, consumer research has emerged as an academic specialty of growing concern to marketing scholars and of increased importance on today's university campuses. Courses on consumer behavior--taught in virtually every academic program of business or management--draw heavily on work by consumer researchers. Despite this wide and growing recognition as an emergent area of study, no book appears to exist on the history, nature, and types of consumer research or on the variegated and often hotly debated issues that surround this field of inquiry. Consumer Research fills this gap by providing an account of the recent historical developments in consumer research and by showing how the evolution of this discipline has affected the research. The author offers a personal and subjective glance at how various changes in the field have come about and how they have shaped studies of consumption. Marketing scholars, graduate students, and upper-level undergraduates concentrating in marketing will find Consumer Research irresistible reading.




Future Science


Book Description

The next wave of science writing is here. Editor Max Brockman has talent-spotted 19 young scientists, working on leading-edge research across a wide range of fields. Nearly half of them are women, and all of them are great communicators: their passion and excitement makes this collection a wonderfully invigorating read. We hear from an astrobiologist at the Jet Propulsion Laboratory in Pasadena about the possibilities for life elsewhere in the solar system (and the universe); from the director of Yale's Comparative Cognition Laboratory about why we keep making the same mistakes; from a Cambridge lab about DNA synthesis; from the Tanzanian savannah about what lies behind attractiveness; we hear about how to breed plants to withstand disease, about ways to extract significance from the Interne's enormous datasets, about oceanography, neuroscience, microbiology, and evolutionary psychology.




The Play Versus Story Divide in Game Studies


Book Description

Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously "never happened." This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The essayists examine various digital games, assessing the applicability of play-versus-narrative approaches or considering the failure of each. The essays reflect the broader history while applying notions of play and story to recent games in an attempt to propel serious analysis.




What Is a Game?


Book Description

What is a videogame? What makes a videogame "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurate simulation, does it still need to be entertaining? With the ever-expanding explosion of new videogames and new developments in the gaming world, questions about videogame criticism are becoming more complex. The differing definitions that players and critics use to decide what a game is and what makes a game successful, often lead to different ideas of how games succeed or fail. This collection of new essays puts on display the variety and ambiguity of videogames. Each essay is a work of game criticism that takes a different approach to defining the game and analyzing it. Through analysis and critical methods, these essays discuss whether a game is defined by its rules, its narrative, its technology, or by the activity of playing it, and the tensions between these definitions. With essays on Overwatch, Dark Souls 3, Far Cry 4, Farmville and more, this collection attempts to show the complex changes, challenges and advances to game criticism in the era of videogames.




Essays and Studies


Book Description