Studying Designers'05


Book Description




Human Behaviour in Design 05


Book Description




formZ Joint Study Report 2004-05


Book Description

Material published in this edition is compiled by Dr. Chris Yessios. While no attempt was made to group the articles, since each is quite unique, they can be viewed under a number of thematic categories. There are at least 7 articles that deal more or less directly with the use of digital tools for the generation of innovative forms. Another 8 articles present specific building designs and 5 more present specific urban design schemes. The common denominator for all is the use of the digital tools to create forms that are distinctly different from traditional forms. A group of some 6 papers specifically discusses and compares digital versus analogue methodologies. In all cases, the former are more persuasive. Fabrication or computer aided manufacturing (CAM) is represented by at least 3 papers, while hints of digital fabrication can be found in a number of other papers as well. 6 articles are directly concerned with education: either the theoretical ties of digital design to “ancient principals” or how to de- velop particular skills. The only paper from a high school elaborates on this topic. Finally, there are 5 articles that cannot be grouped with the above categories but would fit in a category possibly labeled “miscellaneous theories.” For example, “Transforming Habit” and “Interpreting Babel” would belong to such a category.




Design Computing and Cognition '06


Book Description

This is the second volume of the new conference series Design Computing and Cognition (DCC), successor to the successful series Artificial Intelligence in Design (AID). The conference theme of design computing and cognition recognizes not only the essential relationship between human cognitive processes as models of computation but also how models of computation inspire conceptual realizations of human cognition.




Designing Your Life


Book Description

#1 NEW YORK TIMES BEST SELLER • At last, a book that shows you how to build—design—a life you can thrive in, at any age or stage • “Life has questions. They have answers.” —The New York Times Designers create worlds and solve problems using design thinking. Look around your office or home—at the tablet or smartphone you may be holding or the chair you are sitting in. Everything in our lives was designed by someone. And every design starts with a problem that a designer or team of designers seeks to solve. In this book, Bill Burnett and Dave Evans show us how design thinking can help us create a life that is both meaningful and fulfilling, regardless of who or where we are, what we do or have done for a living, or how young or old we are. The same design thinking responsible for amazing technology, products, and spaces can be used to design and build your career and your life, a life of fulfillment and joy, constantly creative and productive, one that always holds the possibility of surprise.




About Designing


Book Description

The twenty-one contributions to About: Designing draw on a rich variety of methodological positions, research backgrounds and design disciplines including architecture, product design, engineering, applied linguistics, communication studies, cognitive psychology, and discourse studies. Collectively these studies comprise a state-of-the-art overview




MCITP Developer: Microsoft SQL Server 2005 Data Access Design and Optimization Study Guide


Book Description

As your essential guide to Microsoft’s new SQL Server 2005 certification (exam 70-442), this book offers you practical and in-depth coverage. Full coverage of all exam objectives is presented in a systematic approach so you can be confident you’re getting the instruction you need for the exam. Plus, practical hands-on exercises reinforce critical skills and real-world scenarios put what you’ve learned in the context of actual job roles. Finally, challenging review questions in each chapter prepare you for exam day.




Design Computing and Cognition '16


Book Description

This book gathers the peer-reviewed and revised versions of papers from the Seventh International Conference on Design Computing and Cognition (DCC'16), held at Northwestern University, Evanston (Chicago), USA, from 27–29 June 2016. The material presented here reflects cutting-edge design research with a focus on artificial intelligence, cognitive science and computational theories. The papers are grouped under the following nine headings, describing advances in theory and applications alike and demonstrating the depth and breadth of design computing and design cognition: Design Creativity; Design Cognition - Design Approaches; Design Support; Design Grammars; Design Cognition - Design Behaviors; Design Processes; Design Synthesis; Design Activity and Design Knowledge. The book will be of particular interest to researchers, developers and users of advanced computation in design across all disciplines, and to all readers who need to gain a better understanding of designing.




Design Computing and Cognition '08


Book Description

The importance of research and education in design continues to grow. For example, government agencies are gradually increasing funding of design research, and increasing numbers of engineering schools are revising their curricula to emphasize design. This is because of an increasing realization that design is part of the wealth creation of a nation and needs to be better understood and taught. The continuing globalization of industry and trade has required nations to re-examine where their core contributions lie if not in production efficiency. Design is a precursor to manufacturing for phy- cal objects and is the precursor to implementation for virtual objects. At the same time, the need for sustainable development is requiring design of new products and processes, and feeding a movement towards design - novations and inventions. There are now three sources for design research: design computing, design cognition and human-centered information technology. The foun- tions for much of design computing remains artificial intelligence with its focus on ways of representation and on processes that support simulation and generation. Artificial intelligence continues to provide an environm- tally rich paradigm within which design research based on computational constructions can be carried out. Design cognition is founded on concepts from cognitive science, an even newer area than artificial intelligence. It provides tools and methods to study human designers in both laboratory and practice settings.