Studying Simulations with Distributed Cognition


Book Description

Simulations are frequently used techniques for training, performance assessment, and prediction of future outcomes. In this thesis, the term “human-centered simulation” is used to refer to any simulation in which humans and human cognition are integral to the simulation’s function and purpose (e.g., simulation-based training). A general problem for human-centered simulations is to capture the cognitive processes and activities of the target situation (i.e., the real world task) and recreate them accurately in the simulation. The prevalent view within the simulation research community is that cognition is internal, decontextualized computational processes of individuals. However, contemporary theories of cognition emphasize the importance of the external environment, use of tools, as well as social and cultural factors in cognitive practice. Consequently, there is a need for research on how such contemporary perspectives can be used to describe human-centered simulations, re-interpret theoretical constructs of such simulations, and direct how simulations should be modeled, designed, and evaluated. This thesis adopts distributed cognition as a framework for studying human-centered simulations. Training and assessment of emergency medical management in a Swedish context using the Emergo Train System (ETS) simulator was adopted as a case study. ETS simulations were studied and analyzed using the distributed cognition for teamwork (DiCoT) methodology with the goal of understanding, evaluating, and testing the validity of the ETS simulator. Moreover, to explore distributed cognition as a basis for simulator design, a digital re-design of ETS (DIGEMERGO) was developed based on the DiCoT analysis. The aim of the DIGEMERGO system was to retain core distributed cognitive features of ETS, to increase validity, outcome reliability, and to provide a digital platform for emergency medical studies. DIGEMERGO was evaluated in three separate studies; first, a usefulness, usability, and facevalidation study that involved subject-matter-experts; second, a comparative validation study using an expert-novice group comparison; and finally, a transfer of training study based on self-efficacy and management performance. Overall, the results showed that DIGEMERGO was perceived as a useful, immersive, and promising simulator – with mixed evidence for validity – that demonstrated increased general self-efficacy and management performance following simulation exercises. This thesis demonstrates that distributed cognition, using DiCoT, is a useful framework for understanding, designing and evaluating simulated environments. In addition, the thesis conceptualizes and re-interprets central constructs of human-centered simulation in terms of distributed cognition. In doing so, the thesis shows how distributed cognitive processes relate to validity, fidelity, functionality, and usefulness of human-centered simulations. This thesis thus provides a new understanding of human-centered simulations that is grounded in distributed cognition theory.




Foundations and Theoretical Perspectives of Distributed Team Cognition


Book Description

The background and interwoven streams of team cognition and distributed cognition fermenting together has wielded new nuances of exploration, which continue to be relevant for a theoretical understanding of team phenomena. Foundations and Theoretical Perspectives of Distributed Teams Cognition looks at fundamentals, theoretical concepts, and how theory informs perspectives of thinking for distributed team cognition. The chapters yield a broad understanding of the nature of diverse thinking and insights into technologies, foundations, and theoretical perspectives of distributed team cognition. Features Generates historical patterns and significance that compose developmental trajectories Explains multiple perspectives that incorporate an interdisciplinary understanding that specifies diverse theories Identifies and develops particular challenges resident within team simulation studies and then illustrates research frameworks Highlights and reviews how team simulations are used to produce dynamic experimental results Investigates and studies research variables within distributed team cognition




Cognition in the Wild


Book Description

Edwin Hutchins combines his background as an anthropologist and an open ocean racing sailor and navigator in this account of how anthropological methods can be combined with cognitive theory to produce a new reading of cognitive science. His theoretical insights are grounded in an extended analysis of ship navigation—its computational basis, its historical roots, its social organization, and the details of its implementation in actual practice aboard large ships. The result is an unusual interdisciplinary approach to cognition in culturally constituted activities outside the laboratory—"in the wild." Hutchins examines a set of phenomena that have fallen in the cracks between the established disciplines of psychology and anthropology, bringing to light a new set of relationships between culture and cognition. The standard view is that culture affects the cognition of individuals. Hutchins argues instead that cultural activity systems have cognitive properties of their own that are different from the cognitive properties of the individuals who participate in them. Each action for bringing a large naval vessel into port, for example, is informed by culture: the navigation team can be seen as a cognitive and computational system. Introducing Navy life and work on the bridge, Hutchins makes a clear distinction between the cognitive properties of an individual and the cognitive properties of a system. In striking contrast to the usual laboratory tasks of research in cognitive science, he applies the principal metaphor of cognitive science—cognition as computation (adopting David Marr's paradigm)—to the navigation task. After comparing modern Western navigation with the method practiced in Micronesia, Hutchins explores the computational and cognitive properties of systems that are larger than an individual. He then turns to an analysis of learning or change in the organization of cognitive systems at several scales. Hutchins's conclusion illustrates the costs of ignoring the cultural nature of cognition, pointing to the ways in which contemporary cognitive science can be transformed by new meanings and interpretations. A Bradford Book







Contemporary Research


Book Description

The objective of Contemporary Research: Models, Methodologies, and Measures in Distributed Team Cognition is to advance knowledge in terms of real-world interactions among information, people, and technologies through explorations and discovery embedded within the research topics covered. Each chapter provides insight, comprehension, and differing yet cogent perspectives to topics relevant within distributed team cognition. Experts present their use of models and frameworks, different approaches to studying distributed team cognition, and new types of measures and indications of successful outcomes. The research topics presented span the continuum of interdisciplinary philosophies, ideas, and concepts that underline research investigation. Features Articulates distributed team cognition principles/constructs within studies, models, methods, and measures Utilizes experimental studies and models as cases to explore new analytical techniques and tools Provides team situation awareness measurement, mental model assessment, conceptual recurrence analysis, quantitative model evaluation, and unobtrusive measures Transforms analytical output from tools/models as a basis for design in collaborative technologies Generates an interdisciplinary approach using multiple methods of inquiry




Cognition Distributed


Book Description

Our species has been a maker and user of tools for over two million years, but "cognitive technology" began with language. Cognition is thinking, and thinking has been "distributed" for at least the two hundred millennia that we have been using speech to interact and collaborate, allowing us to do collectively far more than any of us could have done individually. The invention of writing six millennia ago and print six centuries ago has distributed cognition still more widely and quickly, among people as well as their texts. But in recent decades something radically new has been happening: Advanced cognitive technologies, especially computers and the Worldwide Web, are beginning to redistribute cognition in unprecedented ways, not only among people and static texts, but among people and dynamical machines. This not only makes possible new forms of human collaboration, but new forms of cognition. This book examines the nature and prospects of distributed cognition, providing a conceptual framework for understanding it, and showcasing case studies of its development. This volume was originally published as a Special Issue of Pragmatics & Cognition (14:2, 2006).







Agent-Based Simulation of Organizational Behavior


Book Description

The aim of this book is to demonstrate how Agent-Based Modelling (ABM) can be used to enhance the study of social agency, organizational behavior and organizational management. It derives from a workshop, sponsored by the Society for the Study of Artificial Intelligence and the Simulation of Behavior (AISB), held at Bournemouth University Business School in 2014 on “Modelling Organizational Behavior and Social Agency”. The contents of this book are divided into four themes: Perspectives, Modeling Organizational Behavior, Philosophical and Methodological Perspective, and Modeling Organized Crime and Macro-Organizational Phenomena. ABM is a particular and advanced type of computer simulation where the focus of modeling shifts to the agent rather than to the system. This allows for complex and more realistic representations of reality, facilitating an innovative socio-cognitive perspective on organizational studies. The editors and contributing authors claim that the use of ABM may dramatically expand our understanding of human behavior in organizations. This is made possible because of (a) the computational power made available by technological advancements, (b) the relative ease of the programming, (c) the ability to borrow simulation practices from other disciplines, and (d) the ability to demonstrate how the ABM approach clearly enables a socio-cognitive perspective on organizational complexity. Showcasing contributions from academics and researchers of various backgrounds and discipline, this volumes provides a global, interdisciplinary perspective.




Interactivity in E-Learning: Case Studies and Frameworks


Book Description

"This book provides a comprehensive examination of interactivity, combining key perspectives from communication and media studies, distributed cognition, system affordances, user control, and social interaction, intended for researchers working in the fields of communication and media, educational media, e-learning, and instructional technology"--Provided by publisher.




Handbook of Distributed Team Cognition


Book Description

Contemporary society is held together by interactive groups and teams carrying out work to accomplish various intentions and purposes often within challenging and ill-defined environments. Cooperative work is accomplished through the synergy of human teamwork and technological innovation within domains such as health and medicine; cyber security; transportation; command, control, communication, and intelligence; aviation; manufacturing; criminal justice; space exploration; and emergency crisis management. Distributed team cognition is ubiquitous across and within each of these domains in myriad ways. The Handbook of Distributed Team Cognition provides three volumes that delve into the intricacies of research findings in terms of how cognition is embodied within specific environments while being distributed across time, space, information, people, and technologies. Distributed team cognition is examined from broad, interdisciplinary perspectives and developed using different themes and worldviews. Foundations and Theoretical Perspectives of Distributed Teams Cognition provides an informed view of the history and foundations underlying the development of the field while looking at the theoretical significance of research. Contemporary Research: Models, Methodologies, and Measures in Distributed Team Cognition strengthens these foundations and theories by looking at how research has evolved through the use of different experiments, methods, measures, and models. Fields of Practice and Applied Solutions within Distributed Teams Cognition considers the importance of technological support of teamwork and what it means for applied systems and specific fields of practice. Together these three volumes entwine a comprehensive knowledge of distributed team cognition that is invaluable for professors, scientists, engineers, designers, specialists, and students alike who need specific information regarding history, cognitive science, experimental studies, research approaches, measures and analytics, digital collaborative technologies and intelligent agents, and real world applications; all of which have led to a dynamic revolution in cooperative work / teamwork in both theory and practice.