Sudoku 555 Puzzles Easy to Expert


Book Description

Improve your game with this five level book containing 555 Sudoku puzzles suited for beginners and experienced players alike. -Five stimulating levels with 6 puzzles per page-150 Easy, 150 Medium, 150 Hard, 75 Very Hard, 30 Expert puzzles-Bigger print than most newspapers-Wide inner margins so you can easily tear pages outWhether you start at the beginning or jump around, be prepared for a good challenge and hours of addicting fun!




The Annotated Sudoku


Book Description

The Annotated Sudoku uses a simple marking system called Sudoglyphics, which builds a path for beginning, experienced, and expert solvers to discover the joy of successfully taking on even the most difficult puzzles and completing them faster than they might have thought possible. The method specifically records and updates the status of every possible answer that remains after an analysis has been performed. The constant marking keeps the solver more engaged between answers. Meanwhile, the accumulation of these marks build visual patterns that otherwise must be created and juggled in memory until they are needed to restart solving where others will most likely get stuck. Included in the book is a step-by-step illustrated explanation for solving a complete, expert-level puzzle using the simple tools and strategies discussed. Regardless of your experience, you can learn to take on the sudoku challenge at the highest level and perform faster without needlessly taxing your memory or backtracking.




Challenging Logic Puzzles


Book Description

How well do you think logically? Find out with these puzzles. But don't forget the degree of difficulty increases as you go.




How to Play Sudoku


Book Description

If you want to learn the basics of playing Sudoku puzzles quickly and easily for newbies and beginners, then get this "How To Play Sudoku" guide. In this step-by-step guide, you will rep the following benefits: - Be familiar with the the game rules. - Learn the basic way of doing Sudoku. - Get useful tips in solving Sudoku puzzle. - Be able to solve Sudoku puzzle in the shortest time possible. - Learn how to appropriately choose a candidate. - Solve different levels of Sudoku puzzle. - Amaze your friends and family to your new found hobby of solving sudoku. - And much more! Click "Buy Now" to get it now!




The Algorithm Design Manual


Book Description

This newly expanded and updated second edition of the best-selling classic continues to take the "mystery" out of designing algorithms, and analyzing their efficacy and efficiency. Expanding on the first edition, the book now serves as the primary textbook of choice for algorithm design courses while maintaining its status as the premier practical reference guide to algorithms for programmers, researchers, and students. The reader-friendly Algorithm Design Manual provides straightforward access to combinatorial algorithms technology, stressing design over analysis. The first part, Techniques, provides accessible instruction on methods for designing and analyzing computer algorithms. The second part, Resources, is intended for browsing and reference, and comprises the catalog of algorithmic resources, implementations and an extensive bibliography. NEW to the second edition: • Doubles the tutorial material and exercises over the first edition • Provides full online support for lecturers, and a completely updated and improved website component with lecture slides, audio and video • Contains a unique catalog identifying the 75 algorithmic problems that arise most often in practice, leading the reader down the right path to solve them • Includes several NEW "war stories" relating experiences from real-world applications • Provides up-to-date links leading to the very best algorithm implementations available in C, C++, and Java




Hello, Android


Book Description

Google Android dominates the mobile market, and by targeting Android, your apps can run on most of the phones and tablets in the world. This new fourth edition of the #1 book for learning Android covers all modern Android versions from Android 4.1 through Android 5.0. Freshly added material covers new Android features such as Fragments and Google Play Services. Android is a platform you can't afford not to learn, and this book gets you started. Android is a software toolkit for mobile phones and tablets, created by Google. It's inside more than a billion devices, making Android the number one platform for application developers. Your own app could be running on all those devices! Getting started developing with Android is easy. You don't even need access to an Android phone, just a computer where you can install the Android SDK and the emulator that comes with it. Within minutes, Hello, Android gets you creating your first working application: Android's version of "Hello, World." From there, you'll build up a more substantial example: an Ultimate Tic-Tac-Toe game. By gradually adding features to the game, you'll learn about many aspects of Android programming, such as creating animated user interfaces, playing music and sound effects, building location-based services (including GPS and cell-tower triangulation), and accessing web services. You'll also learn how to publish your applications to the Google Play Store. This fourth edition of the bestselling Android classic has been revised for Android 4.1-4.3 (Jelly Bean), 4.4 (KitKat), and Android 5.0 (Lollipop). Topics have been streamlined and simplified based on reader feedback, and every page and example has been reviewed and updated for compatibility with the latest versions of Android. If you'd rather be coding than reading about coding, this book is for you.




The Art of Puzzles


Book Description

The Art of Puzzles is a collection of mental masterpieces from the world's most talented puzzle designers. With ten genres of logic puzzles and over 270 puzzles in total, this book has a great mix of challenges including shading puzzles (Tapa and Nurikabe), loop puzzles (Masyu and Slitherlink), number placement puzzles (Skyscrapers and TomTom), object placement puzzles (Star Battle and Battleships), and region division puzzles (Cave and Fillomino). Each section has a mix of very easy to fiendishly hard puzzles, with hints for every puzzle to help you to become a better logic puzzler.




The GCHQ Puzzle Book II


Book Description

Train your brain with these fiendishly difficult puzzles, the perfect companion for anyone wanting to keep their mind busy 'Fiendishly tricky' Daily Mail With their first bestselling book, The GCHQ Puzzle Book, the UK's intelligence and security experts tested us with puzzles, codes and real-life entrance tests from their archives. Now, they are back with a NEW collection of head-scratching, mind-boggling and brain-bending puzzles that will leave you pondering for hours. For those who often found themselves stumped with the first book, The GCHQ Puzzle Book 2 offers even more starter puzzles to get those brains warmed up. Puzzle aficionados needn't worry though, as there is also an 'Even Harder' section to test everyone to their limits . . . Not only that, but in celebration of GCHQ's centenary, the puzzles in this new book sit alongside stories, facts and photos from the organisation's first 100 years at the heart of the nation's security. From the Government Code & Cipher School, to Bletchley Park, through to protecting against cyberattacks, the security of our country is in the hands of GCHQ. With this book, you get exclusive snapshots into the organisation that keeps us all safe. Train your brain to compete with the smartest in the country with this stimulating book of puzzles. If you haven't yet tested yourself with the first instalment of The GCHQ Puzzle Book, check it out now! 'This is the perfect gift to fuel his ludicrous presumption that he could have definitely been a spy - even better if he's already dog-eared the first version' Huffington Post




Artificial Intelligence and Games


Book Description

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.




The Heavens and the Earth


Book Description

Winner of the Pulitzer Prize in History for 1986, this highly acclaimed study approaches the space race as a problem in comparative public policy. Drawing on exhaustive research, author and ORBIS editor Walter A. McDougall examines U.S., European, and Soviet space programs and their politics. 25 illustrations.