Super Action Role-Play (HC)


Book Description

Super Action Role-Play (SAR) features comic book action with Bronze Age stylings! Make heroes or villains using a points-free system that minimizes number-crunching. The game's versatile mechanics use a rugged 3D6-based action system that gives the gamemaster and players more control when the moment is at its most dramatic. Born from two previous editions of the 3D6 Supers RPG rules, SAR features area-based movement and easy "mook" mechanics that will have your characters mowing through nameless hordes and looking super-cool while doing it! Play using maps and miniatures, or employ theater of the mind, narrative style storytelling. SAR also features a thematic caper generator for villain-based games, secret base design rules, a complete sample adventure, a skirmish plugin for player vs. player action, and solo rules to run exciting games all on your own! All you need to play are four six-sided dice and a handful of tokens or counters. Start your super adventures today with SAR! Bonus! SAR also includes two sheets of paper miniatures!




Power Rangers RPG Core Book


Book Description




The Refrigerator Monologues


Book Description

Meet the Hell Hath Club. They're the wives and girlfriends of superheroes, female heroes, and anyone who's ever been "refrigerated": comic book women who are killed, raped, brainwashed, driven mad, disabled, or had their powers taken so that a male superhero's storyline will progress. In their linked stories, they show that superheroes are our new fairy tales-- and these six women have their own stories to share.




Research in Education


Book Description




Billboard


Book Description

In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.










Rules of Play


Book Description

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.




Billboard


Book Description

In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.