Super Football Challenge


Book Description

Football fans who think they know everything about the gridiron better watch out! These 600 fact-filled quizzes will separate the devoted diehard from the casual Super Bowl partier, and reveal who’s got the brains for a winning trivia touchdown...and who just drops the ball. Nineteen entertaining categories cover such topics as college football, the NFL by the decade, notable quotables, amazing NFL performances, awards, and that big, season-ending February game. Can you name the witty coach who said: "They gave me a standing observation”? Do you remember what year the New York Giants moved into Giants Stadium--or which player is the only two-time winner of the Heisman trophy? Everyone is bound to learn something cool!




The Ultimate Football Trivia Book


Book Description

Become a football trivia expert with these tough questions! The Ultimate Football Trivia Book tests and expands your knowledge on the sport of football—covering players’ careers from Draft Day to the rookie season, the Pro Bowl, and beyond! In this collection of six hundred questions, seasoned football writer Chris Price tests your level of expertise on all things football. Some of the many questions that Price poses include: Who was the last player to collect an MVP and Super Bowl trophy in the same season? (Kurt Warner) Which rookie running back set the NFL record for most rushing yards in a season? (Eric Dickerson) Who is the only quarterback in the top 10 in career playoff passing yards NOT to win a Super Bowl? (Dan Marino) What 2010 Pro Bowl quarterback never started a game in college? (Matt Cassel) Football stars and coaches past and present are represented, from Johnny Unitas to Peyton Manning, Randy Moss to Tom Brady, Bart Starr to Aaron Rodgers, Bill Parcells to Bill Belichick and everyone in between. The Ultimate Football Trivia Book is the definitive test for knowledgeable football fans!




Pro Football Championships Before the Super Bowl


Book Description

While the Super Bowl has become a worldwide cultural event, the annual league championship games had a long history even before the first Super Bowl in January, 1967. From the first American Football League's attempt to settle the league title on the gridiron in 1926 to the separate NFL and AFL championships of the 1965 season, this history offers a narrative of each game, including line-ups, box scores and team statistics.




Super Agent


Book Description

Super Agent. Maverick. Reformer. Iconoclast. Dealmaker. Dentist? Jerry Argovitz has worn many hats in his remarkable life, both inside and outside of the world of sports. As a player agent representing and advising some of the biggest names in the game, Argovitz challenged the NFL both at the negotiating table and in the courtroom, earning a reputation as one of the most powerful men in professional sports. He successfully negotiated the first milliondollar guaranteed contract in NFL history, wrote the language for career-ending insurance policy underwriting for Lloyds of London, and brokered the deal that brought Heisman Trophy–winner Herschel Walker to the upstart USFL as a junior, which opened the floodgates for all underclassmen to follow. As the owner of the Houston Gamblers of the USFL, Argovitz helped to implement several rules which were subsequently adopted by the NFL, and served as a principal figure in a lawsuit against the NFL that proved the league was guilty of Sherman Antitrust violations. Now, Argovitz has a plan to reform the corrupt world of college sports, a plan he will share in this eye-opening book.




Great Football Trivia Challenge


Book Description

Become an even bigger football trivia expert with these tough questions! Now with new and more difficult questions, The Great Football Trivia Challenge tests and expands your knowledge on the sport of football—covering players’ careers from Draft Day to the rookie season, the Pro Bowl, and beyond! In this collection of six hundred questions, seasoned football writer Chris Price tests your level of expertise on all things football. Some of the many questions that Price poses include: Who was the first Black head coach in the NFL? (Fritz Pollard) As of 2023, which NFL team has the most followers on Twitter/X? (New England Patriots) Jimmy Johnson's last game as a head coach of the Miami Dolphins was a 62-7 playoff loss to what team? (Jacksonville Jaguars) Who was the first woman to serve as an on-field official in a Super Bowl? (Sarah Thomas, Super Bowl LV) Who said "IF Jimmy Clausen is not a successful quarterback in the NFL, I'm done. That's it. I'm out." (Draft analyst Mel Kiper Jr., on ESPN in 2010) Football stars and coaches past and present are represented, from Joe Montana to Patrick Mahomes, Cris Carter to Justin Jefferson, Tony Gonzalez to George Kittle, Chuck Noll to Mike Tomlin and everyone in between. So make sure to test your skills and challenge your friends to see who knows the most knowledgeable football fan with The Great Football Trivia Challenge!




Classic Home Video Games, 1972-1984


Book Description

This reference work provides a comprehensive guide to popular and obscure video games of the 1970s and early 1980s, covering virtually every official United States release for programmable home game consoles of the pre-Nintendo NES era. Included are the following systems: Adventure Vision, APF MP1000, Arcadia 2001, Astrocade, Atari 2600, Atari 5200, Atari 7800, ColecoVision, Fairchild Channel F, Intellivision, Microvision, Odyssey, Odyssey2, RCA Studio II, Telstar Arcade, and Vectrex. Organized alphabetically by console brand, each chapter includes a history and description of the game system, followed by substantive entries for every game released for that console, regardless of when the game was produced. Each video game entry includes publisher/developer information and the release year, along with a detailed description and, frequently, the author's critique. An appendix lists "homebrew" titles that have been created by fans and amateur programmers and are available for download or purchase. Includes glossary, bibliography and index.




Instant Relevance


Book Description

Every day, students in schools around the world ask, "When will I use this in real life?" In Instant Relevance, Denis Sheeran equips you to create engaging lessons from experiences that matter to your students. They will begin to see meaningful connections between the real-world and what they learn in school - because that's when learning sticks!




Intellivision


Book Description

The engaging story of Intellivision, an overlooked videogame system from the late 1970s and early 1980s whose fate was shaped by Mattel, Atari, and countless others who invented the gaming industry. Astrosmash, Snafu, Star Strike, Utopia—do these names sound familiar to you? No? Maybe? They were all videogames created for the Intellivision videogame system, sold by Mattel Electronics between 1979 and 1984. This system was Atari’s main rival during a key period when videogames were moving from the arcades into the home. In Intellivision, Tom Boellstorff and Braxton Soderman tell the fascinating inside story of this overlooked gaming system. Along the way, they also analyze Intellivision’s chips and code, games, marketing and business strategies, organizational and social history, and the cultural and economic context of the early US games industry from the mid-1970s to the great videogame industry crash of 1983. While many remember Atari, Intellivision has largely been forgotten. As such, Intellivision fills a crucial gap in videogame scholarship, telling the story of a console that sold millions and competed aggressively against Atari. Drawing on a wealth of data from both institutional and personal archives and over 150 interviews with programmers, engineers, executives, marketers, and designers, Boellstorff and Soderman examine the relationship between videogames and toys—an under-analyzed aspect of videogame history—and discuss the impact of home computing on the rise of videogames, the gendered implications of play and videogame design at Mattel, and the blurring of work and play in the early games industry.




Contesting the Super Bowl


Book Description

First published in 1998. Routledge is an imprint of Taylor & Francis, an informa company.




Gaming the World


Book Description

The globalizing influence of professional sports Professional sports today have truly become a global force, a common language that anyone, regardless of their nationality, can understand. Yet sports also remain distinctly local, with regional teams and the fiercely loyal local fans that follow them. This book examines the twenty-first-century phenomenon of global sports, in which professional teams and their players have become agents of globalization while at the same time fostering deep-seated and antagonistic local allegiances and spawning new forms of cultural conflict and prejudice. Andrei Markovits and Lars Rensmann take readers into the exciting global sports scene, showing how soccer, football, baseball, basketball, and hockey have given rise to a collective identity among millions of predominantly male fans in the United States, Europe, and around the rest of the world. They trace how these global—and globalizing—sports emerged from local pastimes in America, Britain, and Canada over the course of the twentieth century, and how regionalism continues to exert its divisive influence in new and potentially explosive ways. Markovits and Rensmann explore the complex interplay between the global and the local in sports today, demonstrating how sports have opened new avenues for dialogue and shared interest internationally even as they reinforce old antagonisms and create new ones. Gaming the World reveals the pervasive influence of sports on our daily lives, making all of us citizens of an increasingly cosmopolitan world while affirming our local, regional, and national identities.