Superpowers


Book Description

Madison, Wisconsin: In the summer of 2001, five college juniors wake up with . . . not just a hangover, but superpowers. . . . Jack Robinson: Grew up on a farm, works in a chem lab, and brews his own beer. Age: 19. Superpower: SPEED. Caroline Bloom: Has a flair for fashion design and a mother who’s completely out of touch. Works as a waitress for a lunatic boss. Age: 20. Superpower: FLIGHT. Harriet Bishop: Studied violin, guitar, and piano . . . and was terrible at them all. Now writes about music for the campus paper. Age: 20. Superpower: ­INVISIBILITY. Mary Beth Layton: Is managing a 3.8, but feels like she’s working three times as hard as the people around her. Age: 20. Superpower: STRENGTH. Charlie Frost: Has an anxious way about him, and always looks like he’s on day 101 of his most recent haircut. Age: 20. Superpower: TELEPATHY. But how do you adjust to an extraordinary ability when you’re an ordinary person? What if you’re not ready for the responsibility that comes with great power? And how do you keep your head in a world that’s going mad?




My First Book of Superpowers


Book Description

DC's beloved super heroes have lots of different superpowers. What makes Superman, Green Lantern, and Cyborg, and their friends so special? Superman and Supergirl come from the planet Krypton. They have X-ray vision, heat vision, super-strength—and they can fly! Green Lantern can fly too! And his power ring lets him make force fields. The Flash is the fastest man on Earth. The Shazam famly looks like a regular bunch of kids—until they say "Shazam!" This board book offers the perfect introduction to beloved DC characters and their amazing superpowers.




The Day I Lost My Superpowers


Book Description

Childhood is a magical time when even the stuff of the day-to-day is exciting and the ordinary often seems extraordinary. A part of this magic is that with just a little imagination, we all might be found to possess true superpowers! This isn't the first or last book where a child delightedly discovers her own superpowers. But it may be just about the driest, funniest, and sweetest, where the discovery is handled with humor and charm. One of the book's true pleasures is that it's a girl who discovers her own extraordinary abilities, and when her powers fail, as they must, she discovers them in her mom. All of which leads to a lovely intimacy between the two.




AI Superpowers


Book Description

AI Superpowers is Kai-Fu Lee's New York Times and USA Today bestseller about the American-Chinese competition over the future of artificial intelligence.




Hope and Other Superpowers


Book Description

Overwhelmed by the news cycle and the state of affairs in our world? Pastor, blogger, and powerful voice in the Resistance, John Pavlovitz has the answer: this rousing and inspirational guide, drawing from lessons of our favorite superheroes, for how we can band together, live more heroically (and meaningfully), and save the world. It’s exhausting to give a damn these days, isn’t it? Perhaps you’re feeling anguished about what you see on the news or in your social media timeline, or by your personal circumstances, and are paralyzed waiting for political or religious leaders, or celebrities, to rescue us from it all. But what if you didn’t have to wait for someone else? What if you could be the hero? This book—a spirited call to action—shows you how. In these pages, John offers a path away from the vitriol and toward com­passion, and a plan to transform our burdens into dreams and our outrage into activism. Drawing from lessons of beloved fictional superheroes, John shows us how to identify our origin story, build protective suits of armor, guard against our personal kryptonite, and vanquish our villains. He also identifies ten specific “superpowers” that we can enlist to make our lives and our world better. Along the way, he shares inspiring anecdotes and profiles about ordinary people who saw a gap in the world in empathy or kindness or gratitude and decided to fill it. Hope and Other Superpowers is an invitation to anyone hoping to be the kind of person the world so desperately needs—the kind who can save it. In other words: it’s an invitation to you.




The Big Book of Superpowers


Book Description

Superheroes have superpowers, abilities like strength or invisibility or flight. But did you know that ordinary kids have superpowers too? From dancing to reading to persistence and optimism, all of us have a superpower that makes us special and unique, a special ability that enables us to make a difference in the world. What's your superpower? With eighteen stories of kids with everyday superpowers, The Big Book of Superpowers will inspire kids to look inside and find what makes them extraordinary




Peter Powers and His Not-So-Super Powers!


Book Description

If you like the Avengers, Justice League, or The Incredibles, then you'll love this family of superheroes! This new chapter book series is perfect for reluctant readers. Everyone in Peter Powers' family has super awesome superpowers. His dad controls fire with his mind, and his mom can fly. His big brother makes copies of himself, and his little sister is super-strong. And his baby brother even turns invisible! But all Peter can do is--this is really embarrassing--make ice cubes with his fingertips. When Captain Tornado comes to town and begins robbing banks, will Peter Powers and his totally lame abilities step up to save the day--or will he get cold feet? Join Peter Powers and his fantastic family for their first action-packed and fun-filled adventure to find out! Peter Powers and His Not-So-Super Powers is the first in a new chapter book series of exciting stories about a young boy who has the worst superpower ever. Each story is full of humor, action, and fun, but the charm can be found in the heartfelt message about the power of family, friends, and having confidence.




Ollie and His Superpowers


Book Description

"Your superpowers are real, not make believe." When seven-year-old Ollie's brand new trainers get stolen by bullies, he feels too scared and embarrassed to tell his mum. Luckily, Ollie's friend Mr Wilcox knows how to keep a secret. Once Ollie confides in Mr Wilcox about the shoes, Mr Wilcox decides to let him in on a secret of his own... He has superpowers, and Ollie can have them too! Meet Courage, Bravery, Strength and Calm - just a few of Ollie's very own superpowers. Under the guidance of Mr Wilcox, Ollie learns that he can control his superpowers in order to overcome his fears, starting with those bullies.




The Science of Super Powers


Book Description

"Discover the science behind super powers. Engaging nonfiction text teaches readers about the human body, key concepts in physical science, animals with superpowers of their own, and more. An Incredible Disney family helps keeps readers engaged."--




Super Power, Spoony Bards, and Silverware


Book Description

A critical look at how the Super Nintendo Entertainment System—and a resistance to innovation—took Nintendo from industry leadership to the margins of videogaming. This is a book about the Super Nintendo Entertainment System that is not celebratory or self-congratulatory. Most other accounts declare the Super NES the undisputed victor of the “16-bit console wars” of 1989–1995. In this book, Dominic Arsenault reminds us that although the SNES was a strong platform filled with high-quality games, it was also the product of a short-sighted corporate vision focused on maintaining Nintendo’s market share and business model. This led the firm to fall from a dominant position during its golden age (dubbed by Arsenault the “ReNESsance”) with the NES to the margins of the industry with the Nintendo 64 and GameCube consoles. Arsenault argues that Nintendo’s conservative business strategies and resistance to innovation during the SNES years explain its market defeat by Sony’s PlayStation. Extending the notion of “platform” to include the marketing forces that shape and constrain creative work, Arsenault draws not only on game studies and histories but on game magazines, boxes, manuals, and advertisements to identify the technological discourses and business models that formed Nintendo’s Super Power. He also describes the cultural changes in video games during the 1990s that slowly eroded the love of gamer enthusiasts for the SNES as the Nintendo generation matured. Finally, he chronicles the many technological changes that occurred through the SNES's lifetime, including full-motion video, CD-ROM storage, and the shift to 3D graphics. Because of the SNES platform’s architecture, Arsenault explains, Nintendo resisted these changes and continued to focus on traditional gameplay genres.