Superteam Handbook


Book Description

The Superteam Handbook puts the focus on the heroes and their team, with details for players and gamemasters alike to make their team cohesive, dramatic, and fun! Heroes can work closer together than ever before with new, team-focused powers, advantages, and attack options. Eight pre-made hero teams--ranging from PL 5 to PL 12--serve as campaign-kickstarters, with guidelines, resources, and advice for running a variety of heroic campaigns, along with background and statblocks for their members to use as player characters, rivals, or villains. Will you save the planet as part of the globe-hopping UNIQUE, battle to keep the streets safe as one of the street-brawling Ferroburg Four, or take on ancient aliens from the cockpit of your own giant robot as a member of MagnaForce? Whatever you choose, be stronger than the sum of yourparts!




Mutants & Masterminds Hero's Handbook


Book Description

Since 2002, Mutants & Masterminds has earned its title as the World's Greatest Superhero RPG, inspiring countless game sessions and winning many awards for excellence. The Mutants & Masterminds Hero's Handbook is the core rulebook of the game's third edition, giving you everything you need to have your own superheroic adventures. The detailed character creation system lets you create the hero you want to play, choosing from a wide range of skills, advantages, and power effects. Customize your hero's powers with modifiers to create an almost endless range of superhuman abilities. Choose the complications your hero must overcome, earning you the hero points to achieve victory. You can also choose from one of more than a dozen heroic archetypes, customize as you like, and be ready to play in just minutes! The streamlined system of game play requires only a single die roll and features easy-to-use rules. Play out an entire heroic adventure in a few short hours without long, drawn-out encounters. Plus, the hero point system allows players to influence the flow of the story and pull off superheroic stunts in the best comic book tradition! Become a hero of legend with the Mutants & Masterminds Hero's Handbook!




Work Together Anywhere


Book Description

"An excellent guide on how teams can effectively work together, regardless of location." —STEPHANE KASRIEL, former CEO of Upwork IN TODAY'S MODERN GLOBAL ECONOMY, companies and organizations in all sectors are embracing the game-changing benefits of the remote workplace. Managers benefit by saving money and resources and by having access to talent outside their zip codes, while employees enjoy greater job opportunities, productivity, independence, and work-life satisfaction. But in this new digital arena, companies need a plan for supporting efficiency and fostering streamlined, engaging teamwork. In Work Together Anywhere, Lisette Sutherland, an international champion of virtual-team strategies, offers a complete blueprint for optimizing team success by supporting every member of every team, including: EMPLOYEES/small advocating for work-from-home options MANAGERS/small seeking to maximize productivity and profitability TEAMS/small collaborating over complex projects and long-term goals ORGANIZATIONS/small reliant on sharing confidential documents and data COMPANY OWNERS/small striving to save money and attract the best brainpower Packed with hands-on materials and actionable advice for cultivating agility, camaraderie, and collaboration, Work Together Anywhere is a thorough and inspiring must-have guide for getting ahead in today's remote-working world.




Golden Age


Book Description

They didn't call it the "Golden Age" of super-heroes for nothing: the 1930s and '40s gave us the most famous and enduring icons of the comics as well as the greatest battle between good and evil in the 20th century. With Golden Age, you can take your Mutants & Masterminds games back to that bygone era: play the world's very first heroes, defenders of freedom and democracy in a world on fire, engulfed in war. Golden Age presents a complete history of the Golden Age of comic books, and then shows you how to re-create those exciting tales with the World's Greatest Super-hero RPG. It has an overview of the Golden Age era, guidelines for building Golden Age heroes (along with ready-made hero archetypes) and all the information you need to set up and run your own Golden Age series. It also includes a complete look at the Golden Age era of the four-color Freedom City campaign setting.




M&M RPG Emerald City Campaign Setting


Book Description

Emerald City is a brand new setting for your MUTANTS & MASTERMINDS Third Edition campaign. Set in the same universe as the award-winning Freedom City, Emerald City provides a home base for your heroes and a place they can shine. This rich and detailed sourcebook describes a fully realized city that until recently was downright normal. It didn''t have alien armadas filling the sky, or mad gods trying to turn it into a Hell on Earth. Things were stable... until the Silver Storm tore through the city and unleashed a flood of dangerous super-villains and monsters. Now criminal masterminds have cast aside years of fragile peace, ready to go to war to settle old scores and claim the throne of the city''s underworld. Emerald City has no established teams to call on in this crisis. It is a city that needs heroes. Will you answer the call?




Mutants and Masterminds RPG Freedom City Campaign City


Book Description

Freedom City gives you the world's most renowned city of heroes to rescue from the forces of evil! Called "the greatest superhero setting ever," the award-winning Freedom City is a fully realized and detailed metropolis that can serve as a home base for your heroes or just one of the many places they visit while saving the world of Earth-Prime from disaster. Your heroes can fight the forces of SHADOW, puzzle out the schemes of the Labyrinth, and defeat the alien invaders Syzygy and the Meta-Grue. With dozens of foes and hundreds of locations, Freedom City gives you everything you need to run an exciting Mutants & Masterminds campaign.







Power Profiles


Book Description

The Mutants & Masterminds Superhero Roleplaying Game gives you all the tools you need to create the super powers you imagine. Power Profiles gives you those powers ... and more! In this book are more than thirty power types from Air and Armor to Water and Weather, each with some two dozen or more powers described and built in M & M game terms. That's more than seven hundred different ready-to-use powers, all in one book! Power Profiles includes something for everyone. Think your ideal hero doesn't have any powers? Think again: Power Profiles includes Luck Powers, Martial Powers, and Talent Powers, special abilities that could all be described as superior training or skill! You can find endless ideas for M & M heroes and villains just by turning the pages of Power Profiles and letting your imagination go, and you can point both new and experienced players to just the right section for the hero they want to play. Power Profiles includes new power options, extras, flaws, and variants to modify the basic power effects from the Hero's Handbook, so you can create the powers you want. More than just powers, each profile also covers complications associated with those powers, to give your characters added depth and to help you earn hero points in play. Power Profiles refines and greatly expands the power options from Mutants & Masterminds, taking its basic effects and turning them into a wealth of options you can choose from. With this book, there's no limit to your power!"--Publisher description.




Hero High, Revised Edition


Book Description

Hero High was one of the most popular and sought after books in the history of Mutants & Masterminds--and now it's returned for the game's Third Edition! The book examines the genre of teen heroes (and villains), provides players and GMs with all the information they need to create characters and run games featuring teenaged heroes, and includes pages and pages of plot ideas and story hooks. Finally, Hero High includes information on the Claremont Academy, a private school for the "gifted," and introduces a team of eight playable heroes--and their evil counterparts from a rival school known as the Elysian Academy. This Revised Edition updates and expands the original, making Hero High a must for any Third Edition Mutants & Masterminds campaign.




Silver Age


Book Description

"Mutants & Masterminds, or M & M for short, is an adventure roleplaying game in which you, the players, take on the roles of fictional superheroes having thrilling adventures in an imaginary world. One player, the Gamemaster, takes on the job of creating that world and the stories for the other players to take part in. Together, you create your own tales of heroic action and adventure, like your favorite superhero comic books, television shows, or movies. You don't need any expensive computers or video game systems to take part though. You just need a book, some friends, and plenty of imagination"--Mutants & Masterminds website. In this title meet the characters that people this game, get hints on how to create you own M & M characters based on those depicted in this book -- and much more!