Atlas of Muscle Innervation Zones


Book Description

Invasive electromyography is a well-established diagnostic tool that has been used for decades by neurologists. Recently, new and alternative devices have increasingly become available that permit diagnosis without the use of needles. This developing area of science and the new tools have not, however, been sufficiently investigated in academic training. Consequently a gap exists between what science is making possible and the competence acquired during graduate studies. This handy volume has the aim of filling this gap by providing the information required by medical practitioners in rehabilitation, sports, and occupational health as well as by rehabilitation therapists, ergonomists, and sport coaches. The techniques that are presented and explained will help in monitoring and recording changes, evaluating the effectiveness of treatments and training, evaluating work stations, and preventing and documenting the evolution of occupational disorders of the neuromuscular system.




Surface Electromyography


Book Description

Reflects on developments in noninvasive electromyography, and includes advances and applications in signal detection, processing and interpretation Addresses EMG imaging technology together with the issue of decomposition of surface EMG Includes advanced single and multi-channel techniques for information extraction from surface EMG signals Presents the analysis and information extraction of surface EMG at various scales, from motor units to the concept of muscle synergies.




Applications, Challenges, and Advancements in Electromyography Signal Processing


Book Description

"This book provides an updated overview of signal processing applications and recent developments in EMG from a number of diverse aspects and various applications in clinical and experimental research"--Provided by publisher.




Data Analytics and Applications of the Wearable Sensors in Healthcare


Book Description

This book provides a collection of comprehensive research articles on data analytics and applications of wearable devices in healthcare. This Special Issue presents 28 research studies from 137 authors representing 37 institutions from 19 countries. To facilitate the understanding of the research articles, we have organized the book to show various aspects covered in this field, such as eHealth, technology-integrated research, prediction models, rehabilitation studies, prototype systems, community health studies, ergonomics design systems, technology acceptance model evaluation studies, telemonitoring systems, warning systems, application of sensors in sports studies, clinical systems, feasibility studies, geographical location based systems, tracking systems, observational studies, risk assessment studies, human activity recognition systems, impact measurement systems, and a systematic review. We would like to take this opportunity to invite high quality research articles for our next Special Issue entitled “Digital Health and Smart Sensors for Better Management of Cancer and Chronic Diseases” as a part of Sensors journal.




Virtual, Augmented Reality and Serious Games for Healthcare 1


Book Description

There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration. This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.




Locomotor Training


Book Description

Physical rehabilitation for walking recovery after spinal cord injury is undergoing a paradigm shift. Therapy historically has focused on compensation for sensorimotor deficits after SCI using wheelchairs and bracing to achieve mobility. With locomotor training, the aim is to promote recovery via activation of the neuromuscular system below the level of the lesion. What basic scientists have shown us as the potential of the nervous system for plasticity, to learn, even after injury is being translated into a rehabilitation strategy by taking advantage of the intrinsic biology of the central nervous system. While spinal cord injury from basic and clinical perspectives was the gateway for developing locomotor training, its application has been extended to other populations with neurologic dysfunction resulting in loss of walking or walking disability.




SENIAM Project


Book Description




Exoskeletons in Rehabilitation Robotics


Book Description

The new technological advances opened widely the application field of robots. Robots are moving from the classical application scenario with structured industrial environments and tedious repetitive tasks to new application environments that require more interaction with the humans. It is in this context that the concept of Wearable Robots (WRs) has emerged. One of the most exciting and challenging aspects in the design of biomechatronics wearable robots is that the human takes a place in the design, this fact imposes several restrictions and requirements in the design of this sort of devices. The key distinctive aspect in wearable robots is their intrinsic dual cognitive and physical interaction with humans. The key role of a robot in a physical human–robot interaction (pHRI) is the generation of supplementary forces to empower and overcome human physical limits. The crucial role of a cognitive human–robot interaction (cHRI) is to make the human aware of the possibilities of the robot while allowing them to maintain control of the robot at all times. This book gives a general overview of the robotics exoskeletons and introduces the reader to this robotic field. Moreover, it describes the development of an upper limb exoskeleton for tremor suppression in order to illustrate the influence of a specific application in the designs decisions.