Swamp Thing Vol. 2: Family Tree


Book Description

Alec Holland is back as the Swamp Thing, fully formed as the protector of the Green. Immediately upon his return, he must battle his way through the Bone Kingdom and the Rot to free his ally--and ex-girlfriend--Abigail Arcane. But will the cost of freeing her be...fighting her? Nothing, not even this titanic battle, will prepare Swampy for what he has to face next-a resurrected and even more dangerous Anton Arcane! BATMAN writer Scott Snyder and artist Yanick Paquette bring you one of the New 52's breakthrough titles with the classic DC mainstay, Swamp Thing!




Swamp Thing


Book Description

Alec Holland is back as the Swamp Thing, fully formed as the protector of the Green. Immediately upon his return, he must battle his way through the Bone Kingdom and the Rot to free his ally-and ex-girlfriend-Abigail Arcane. But will the cost of freeing her be ... fighting her? Nothing, not even this titanic battle, will prepare Swampy for what he has to face next-a resurrected and even more dangerous Anton Arcane!




Swamp Thing by Scott Snyder Deluxe Edition


Book Description

Doctor Alec Holland's desire to leave the Green behind and forget his time as the Swamp Thing is denied when a new darkness threatens the world and the Green changes Swamp Thing from protector to conqueror.




Swamp Thing Vol. 1: Raise Them Bones


Book Description

In the 40-years since its debut, Swamp Thing has been graced with some of the best writers in comics from Len Wein to Alan Moore and now, as part of the DC Comics—The New 52, BATMAN scribe Scott Snyder brings his talents to an all new Swamp Thing series set in the DC Universe. Following the events of "Brightest Day," Alec Holland has his life back...but the "Green" has plans for it. A monstrous evil is rising in the desert, and it'll take a monster of another kind to defend life as we know it!




Swamp Thing (1985-1996) #75


Book Description

The end of an era in the lives of all the plant elementals--and the beginning of a new one.




A Land Remembered


Book Description

A Land Remembered has become Florida's favorite novel. Now this Student Edition in two volumes makes this rich, rugged story of the American pioneer spirit more accessible to young readers. Patrick Smith tells of three generations of the MacIveys, a Florida family battling the hardships of the frontier. The story opens in 1858, when Tobias and Emma MacIvey arrive in the Florida wilderness with their son, Zech, to start a new life, and ends in 1968 with Solomon MacIvey, who realizes that his wealth has not been worth the cost to the land. Between is a sweeping story rich in Florida history with a cast of memorable characters who battle wild animals, rustlers, Confederate deserters, mosquitoes, starvation, hurricanes, and freezes to carve a kingdom out of the Florida swamp. In this volume, meet young Zech MacIvey, who learns to ride like the wind through the Florida scrub on Ishmael, his marshtackie horse, his dogs, Nip and Tuck, at this side. His parents, Tobias and Emma, scratch a living from the land, gathering wild cows from the swamp and herding them across the state to market. Zech learns the ways of the land from the Seminoles, with whom his life becomes entwined as he grows into manhood. Next in series > > See all of the books in this series




Swamp Thing Vol. 5: The Killing Field


Book Description

The battle for the soul of The Green reaches its epic conclusion. Alec Holland knew little of the politics involved in becoming the The Green's Avatar, but since his role has been challenged, he must take a crash course in the politics and power of The Green. The mantle of Avatar evolves over time, and when the Parliment decides an Avatar's time is at an end, a new one must be raised. If Alec fails the Seeder's challenge, the fate of mankind will be sealed and reclaimed by The Green under the control of The Seeder. This epic new chapter of SWAMP THING unfolds here! Collects issues #24-27 and SWAMP THING ANNUAL #2.




Swamp Thing: The New 52 Omnibus


Book Description

THE SAGA OF THE SWAMP THING LIVES ON! Dr. Alec Holland was a brilliant scientist who was developing a bio-restorative formula that would rejuvenate plant life. When he died, he was reborn as the Swamp Thing, the avatar of the Green. As champion and protector of all plants on the planet, Swamp Thing has access to untold power. But such power also attracts danger. In this daring new reinterpretation, Swamp Thing is put to the ultimate test when he faces several challenges that push the limits of his abilities. There’s the Rot, the kingdom of death and decay that is hell-bent on destroying all life on Earth. Anton Arcane, his archnemesis, has also returned from the grave yet again. When another contender for the role of avatar of the Green steps forth, the creature who was once Alec Holland is forced to defend the mantle that he has grudgingly learned to accept. And just when you thought that the Green had its hands full with the Red and the Rot, yet another kingdom, the Machines, declares war. Take a journey into the deepest depths of the bayou in Swamp Thing: The New 52 Omnibus. This comprehensive volume contains every Swamp Thing issue from the New 52 era written and illustrated by SCOTT SNYDER (Dark Nights: Death Metal), JEFF LEMIRE (Animal Man), CHARLES SOULE (Red Lanterns), YANICK PAQUETTE (Batman Incorporated), JESUS SAIZ (Birds of Prey), and more. Collects Swamp Thing #0-40, 23.1; Swamp Thing Annual #1-3; Swamp Thing: Futures End #1; Animal Man #12, 17; and Aquaman #31.




Swamp Thing Annual (2012-) #1


Book Description

Years ago, Alec Holland met Anton Arcane—and the seeds of that encounter created the nightmare that is Rotworld. Explore one of the greatest rivalries in the DCU!




A Research Guide to Gothic Literature in English


Book Description

The Gothic began as a designation for barbarian tribes, was associated with the cathedrals of the High Middle Ages, was used to describe a marginalized literature in the late eighteenth century, and continues today in a variety of forms (literature, film, graphic novel, video games, and other narrative and artistic forms). Unlike other recent books in the field that focus on certain aspects of the Gothic, this work directs researchers to seminal and significant resources on all of its aspects. Annotations will help researchers determine what materials best suit their needs. A Research Guide to Gothic Literature in English covers Gothic cultural artifacts such as literature, film, graphic novels, and videogames. This authoritative guide equips researchers with valuable recent information about noteworthy resources that they can use to study the Gothic effectively and thoroughly.