Swaziland Energy Policy, Laws and Regulations Handbook Volume 1 Strategic Information, Regulations, Opportunities


Book Description

A talking watch. An overcoat for two. A pair of pants for poodles. In his companion to Weird & Wacky Inventions, Jim Murphy shows kids some additional baffling and utterly silly inventions in the form of a guessing game that is both challenging and fun. What is a finger-supporting device used for? Can you really buy that talking watch? What on earth is a beard grinder? Whether it’s a device for shaping the upper lip or a life preserver for horses, this parade of unusual inventions is a real treat for trivia lovers and any curious kid with an interest in science and inventions. Ages: 9–12.