Swordquest #0


Book Description

Peter Case was a boy on a quest. The quest to win the prizes from Atari’s SwordQuest challenge! He was counting down the days to the release of the final game, AirWorld, only to be shattered when the news surfaced that it would never be released. Now Peter is an adult…and things aren’t going well. The bad news is he has to move back in with his mother. The good news is she still has all of his old Atari stuff. With nothing else to look forward to, his obsession with SwordQuest is reignited, in a more…ummm, interesting way… Written by Chad Bowers and Chris Sims (X-Men ’92, Down Set Fight) and art by Scott Kowalchuk (Batman ’66, Down Set Fight). This is the SwordQuest comic we’ve been waiting for since 1983!




Atari Classics: Swordquest


Book Description

For the first time ever, the classic Swordquest mini-comics created by comic book industry legends Roy Thomas, Gerry Conway, George Perez, and Dick Giordano (and originally packaged with the Atari cartridges of their namesake) are gloriously remastered and collected in a trade paperback for long-waiting fans to enjoy! Adventurous siblings Torr and Tarra set forth on a quest across four worlds to recover the Sword of Ultimate Sorcery...a prize that sets them one step closer to overthrowing King Tyrannus and his sinister ally, the wizard Konjuro.




Swordquest: Realworld


Book Description

In 1984, Peter Case was on his way to being crowned champion of SwordQuest, set to win the last of four contests and lay claim to a golden sword worth over $50,000! But when the game was discontinued, Peter found himself without a game to finish. Now, over thirty years later, Peter's stuck in a different kind of game entirely -- the game of life, and he's losing fast. But when he learns that all the prizes meant for the SwordQuest contest of his youth are on display in the World Arcade Museum, he finds an unknown determination that sees him put together a team of like-minded losers for the ultimate heist job -- a real-life sword quest! The red-hot team of Chris Sims, Chad Bowers, and Ghostwriter X (Down Set Fight) have a new game -- and the stakes have never been higher!




Sword Quest


Book Description

The reader participates in a fantasy adventure, searching for hidden items and clues in each illustration.




Swordquest #5


Book Description

Peter Case's quest to steal the Sword of Ultimate Sorcery hit a few bumps along the way, like having to fight an evil wizard from another world, but he and his friends are seeing it through to the epic (as defined by the dictionary) conclusion of SwordQuest: Realworld!




Swordquest #2


Book Description

The Sword of Ultimate Sorcery! The mythical sword that has been lost for decades, but has finally surfaced! At the World Video Game Museum. And Peter and his team are going to steal it.




Swordbird


Book Description

Warring factions of blue jays and cardinals call on Swordbird, the heroic bird of peace, to rescue them from the evil machinations of Turnatt, the tyrant hawk lord who plans to enslave them.




Swordquest #1


Book Description

The Atari Age returns to comics with the most unexpected story of the year: SwordQuest! In 1984, Peter Case was on his way to being crowned champion of SwordQuest, set to win the last of four contests and lay claim to a golden sword worth over $50,000! But when the game was discontinued, Peter found himself without a game to finish. Now, over thirty years later, Peter's stuck in a different kind of game entirely -- the game of life, and he's losing fast. But when he learns that all the prizes meant for the SwordQuest contest of his youth are on display in the World Arcade Museum, he finds an unknown determination that sees him put together a team of like-minded losers for the ultimate heist job -- a real-life sword quest! The red-hot team of Chris Sims, Chad Bowers, and Ghostwriter X (Down Set Fight) have a new game -- and the stakes have never been higher!




Sword Quest of Enigmatic Souls


Book Description

For twenty years, the island states of Molovar have been walled off from the world of Dirac by the great Mist Dome, a thick fog that appeared on the mysterious "Day Left in Grey." Within the dome, the different cultures began turning on each other, in a fight for supremacy of their caged world. On the island of Takanova, the proud Teutons are reaching their limits in the fight against the practiced Wolverine Army, and desperately hope for one of their budding youths to become the next 'Heir to the Sword', a knight who will uphold the Teuton's will to protect their land. Cedric, a troubled teen who happens to be the most highly touted candidate, has always dreamed of being a knight. With his chance at glory ahead of him, the enigmatic boy must face the world head on in a quest to find himself and end the war, while discovering the world's secrets hidden throughout the dome.




Sword Quest


Book Description

One magical sword. Two rivals. Wind-voice the half-dove, formerly enslaved, is now free, and Maldeor, the one-winged archaeopteryx, hungers for supreme power. The adversaries will both embark on their own epic quest to find the sword that will determine the future of birdkind. An exciting prequel to the New York Times bestseller Swordbird.