Swords Against Cthulhu II: Hyperborean Nights


Book Description

IN THE eldritch writings of Ec'h Pi El we learn that the land of Lomar, first chronicled by that aeons-dead author, lay contiguous in time and space to Ancient Hyperborea, sinister kingdom of the North described in the story cycles of the prophet Klarkash Ton. Twin lands beyond the Arctic Circle, home to a cyclopean civilisation long ground to dust by the advancing glaciers, they flourished in blasphemously, inconceivably ancient days when Lemuria and Hyboria and Mu were but a dream... Against this background of savage tribes and more savage gods dwell sorcerers, warriors, rogues and thieves, whose brutal adventures are chronicled by the spiritual heirs of Ec'h Pi El and Klarkash Ton in Rogue Planet Press' new anthology, Swords against Cthulhu II: Hyperborean Nights.




Swords V Cthulhu


Book Description

What hope has a humble adventurer when faced with a fight against Cthulhu himself? No matter; the true swordsperson cares only for the bite of steel against flesh, whether that flesh be eldritch or more conventional. So, grab your khukuri knife, your iklwa spear, or a legendary blade and journey with us from ancient Rome to feudal Japan, from the Dreamlands to lands there are no names for in any of the tongues of men. If you have any doubts, inside this tome you can consult some of Lovecraftiana's hottest voices, be they seasoned veterans or hot-blooded new recruits.




Swords Against Cthulhu


Book Description

Swords against Cthulhu, an anthology of sword and sorcery/Cthulhu Mythos crossovers. Mighty thewed barbarians battle alien wizardry and cosmic terror in a blind, unreasoning universe where only the strong survive... The Cthulhu Mythos is best known as a horror genre, but its influence was felt on the work of seminal sword and sorcery writers Robert E Howard and Clark Ashton Smith, and its pessimistic tone has continued to predominate in the genre to this day. However mighty the hero, the forces of chaos, the blasphemous powers of an insouciant universe, are stronger-or are they? All a doomed swordsman can do is face the outer darkness, blade in hand, a song of defiance on his lips, and hope to die fighting... Including stories by Damir Salkovic, Mark Sims, Sergio Palumbo and many more!




Sword & Mythos


Book Description

Aztec warriors ready for battle, intent on conquering a neighboring tribe, but different gods protect the Matlazinca. For Arthur Pendragon, the dream of Camelot has ended. What remains is a nightmarish battle against his own son, who is not quite human. Master Yue, the great swordsman, sets off to discover what happened to a hamlet that was mysteriously abandoned. He finds evil. Sunsorrow, the ancient dreaming sword, pried from the heart of the glass god, yearns for Carcosa. Fifteen writers, drawing inspiration from the pulp sub-genres of sword and sorcery and the Cthulhu Mythos, seed stories of adventure, of darkness, of magic and monstrosities. From Africa to realms of neverwhere, here is heroic fantasy with a twist.




Sorcery Against Caesar


Book Description

A REBEL AGAINST ROME Simon of Gitta, an escaped slave turned magician, roves the Roman Empire battling dark magic and demons, all the while pursued by Caesar’s soldiers. Join Simon as he flees across the ancient world evading cultists and Legionaries, outwitting sorcerers and Centurions, and fighting gladiators and gods, even the deities of the Cthulhu Mythos. Yet all these foes cannot prepare him for his greatest challenge: the pursuit of his lost soul-mate Helen, a love so deep even death can’t stand in its way for long. These stories were one of the inspirations for the Cthulhu Invictus campaign for the Call of Cthulhu role playing game by Chaosium. Enjoy sixteen stories combining superbly researched historical fiction with sword & sorcery and Lovecraftian horror, including: The Sword of Spartacus The Fire of Mazda The Seed of the Star-God The Blade of the Slayer The Throne of Achamoth The Emerald Tablet The Soul of Kephri The Ring of Set The Worm of Urakhu The Curse of the Crocodile The Treasure of Horemkhu The Secret of Nephren-Ka The Scroll of Thoth The Dragons of Mons Fractus The Wedding of Sheila-Na-Gog The Pillars of Melkarth Vengence Quest (poetry)




The House of Cthulhu


Book Description

The House of Cthulhu is classic Lovecraftian horror from one of the masters of the form, British Fantasy Award-winner Brian Lumley. Readers are introduced to the weird and wonderful world of Theem'hdra, an island continent of wonders and terrors, where brave men die terrifying deaths, awe-inspiring sorcerers hurl powerful magic at each other, and monsters abound. The volcanic eruption that created the island of Surtsey in 1967 also revealed a long hidden cache of documents that told the fantastic history of Theem'hdra as written by the sorcerer Teh Atht. Building on translations begun by the scholar Thelred Gustau-who vanished under mysterious, some say magical, circumstances-Brian Lumley brings the saga of the Primal Land to readers of today. Here, the wizard Mylarkhrion-most powerful of the terrible magicians who walked the earth in those long-ago days-battles sorcerers jealous of his knowledge, power, and wealth. His own apprentice, thinking he knows all of his master's secrets, challenges him-but Mylarkhrion has one final trick up his sleeve . . . . When the assassin Humbuss Ank, who specializes in killing wizards, makes Mylarkhrion his target, he avoids or destroys nearly all of the sorcerer's traps, forcing Mylarkhrion to a final, desperate gamble for survival. But even Mylarkhrion has a weakness, a lust for power that drives him to summon the Great One, Cthulhu, and so call doom upon himself! The fabled riches of the House of Cthulhu draw thieves and warriors from throughout the civilized-and uncivilized lands, but none escape with so much as a single gemstone, for they discover that Cthulhu's House is not a temple but a dwelling-place. Surely the Elder God lives there still, waiting for an unwary person to open the portal between his world and ours . . . . At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.




SWORDS AGAINST CTHULHU III


Book Description

Sword and sorcery in the aeon of Cthulhu Rising! 'The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age.' So saith Lovecraft. Picture a future Earth, a savage world where science is jettisoned in favour of primitive superstition, where technology has become the idol of a new religion. A world where the truth of Cthulhu has been revealed, where a lunatic humanity has discovered its true insignificance-the punchline in a cosmic joke. A new dark age has descended upon a species that has learnt too much. Science and superstition and the sorcery of the Mad Arab create a world where only the strong survive, and barbarian warriors battle for existence in a bleak and pitiless universe...




Six Sacred Swords


Book Description

It doesn't take a legendary sword to make a legendary swordsman, but it certainly helps.Keras Selyrian is already well on the way to cutting his name into the annals of legend. He's fought false divinities, thieving sorcerers, and corrupt demigods - and left them defeated in his wake. But he's a long way from home, and Kaldwyn offers a different brand of danger than he's used to.He's already got a sword of unfathomable power, but it's damaged and leaking world-annihilating mana, so he's in the market for a new one.Possibly six. The more the better, really.The Six Sacred Swords are Kaldwyn's most famous artifacts, forged as the only means to defeat the god beasts. Each sword must be earned by a worthy champion, and no single person has ever managed to collect them all.Not yet, at least.Keras is just getting started.Additional Info: Six Sacred Swords is a light-hearted fantasy adventure inspired by Japanese game series like The Legend of Zelda, Final Fantasy, and Fire Emblem. It takes place in the same universe as the Arcane Ascension novels, but years earlier and with a different protagonist. While the books are interconnected, they can be read on their own in any order




The Sword of Albion


Book Description

1588: The London of Elizabeth I is rocked by news of a daring raid on the Tower. The truth is known only to a select few: that, for twenty years, a legendary doomsday device, its power fabled for millennia, has been kept secret and safe in the Tower.




The Dread Wyrm


Book Description

Some are born to power. Some seize it. And some have the wisdom never to wield it. The Red Knight has stood against soldiers, armies and the might of an empire without flinching. He's fought on real and magical battlefields alike, and now he's facing one of the greatest challenges yet. A tournament. A joyous spring event, the flower of the nobility will ride against each other for royal favor and acclaim. It's a political contest -- one which the Red Knight has the skill to win. But the stakes may be higher than he thinks. The court of Alba has been infiltrated by a dangerous faction of warlike knights, led by the greatest knight in the world: Jean de Vrailly -- and the prize he's fighting for isn't royal favor, but the throne of Alba itself... This is the third book in the Traitor Son Cycle, following on The Red Knight and The Fell Sword.