Tales of Gor: Gorean Roleplaying


Book Description

Tales of Gor brings you into a striking world of science-fantasy roleplaying. Born from the Gorean Cycle (34 books) by John Norman, Tales of Gor brings you to The Counter Earth. A world of contradictions, freedom and slavery, science and fantasy, primitive violence and high technology ripe for adventure. While two great alien powers vie for control of the solar system their plans play out on two worlds, Earth and Gor. Will you take sides or simply strive to survive in a hostile world of gigantic animals, powerful city states and cunning machinations? Powered by Open D6, Tales of Gor lets you step into this long-running series of science-fantasy novels and carve your own future on the Counter-Earth. Illustrated in striking style by celebrated fetish and comic book artist Michael Manning (Spider Garden, Tranceptor) this book is also a visual treat for fans of Gor, giving his unique interpretation to Gor, its creatures and its people.




Slave Girl of Gor


Book Description

Tarl Cabot must prove his final loyalty to the harsh and caste-bound planet known as Counter Earth. “Surrender Gor,” reads a message sent from the Others, a mysterious people from the worlds of steel. Either the proud rulers of Gor must submit or be destroyed. Now Tarl is leaving the decadent city of Port Kar to wander in the wilds of Gor, taking up the sword to defend his rulers and enemies, the Priest-Kings, for he knows that the fate of his home planet, Earth, is inextricably tied to the fate of Gor. Rediscover this brilliantly imagined world where men are masters and women live to serve their every desire. Slave Girl of Gor is the 11th book in the Gorean Saga, but you may enjoy reading the series in any order.




Captive of Gor


Book Description

In this seventh book in the Gorean Series, beautiful and headstrong Elinor Brinton of earth finds herself thrust into the savage world of Counter-Earth, also known as Gor. Brinton must relinquish her earthly position as a beautiful, wealthy and powerful woman when she finds herself a part of the harsh Gorean society. She is powerless as a female pleasure slave in the camp of Targo the slave-merchant. Forced to learn the arts of providing pleasure to any man who buys her, Elinor is determined to escape. Nevertheless, she is sold for a high price, and her master is determined to get his money's worth...




Avengers of Gor


Book Description

Puzzling, disturbing rumors have reached Port Kar. Tarl Cabot, warrior and merchant, pirate and slaver, once of Earth, now of Gor, learns that the Farther Islands, Thera, Daphna, and Chios, west of the Island Ubarates of Cos and Tyros, are being bloodily and systematically ravaged by corsairs supposedly led by himself, by Bosk of Port Kar, as he is commonly known. How could this be? What is one to make of it? Why would so cruel and outrageous a hoax, apparently pointless, be perpetrated? Who would dare to do so? And, in the meantime, shipping is assailed and towns and villages are looted and burned. Tarl Cabot will investigate. He will seek vengeance. His quest will carry him to the taverns and palaces of corrupt, luxurious, decadent Sybaris, on Thera, where life is cheap and collared slave girls plentiful, where ruthless corsairs live by the sword and whip, and into strange and dangerous waters teeming with predatory vessels and monstrous sea life. As the mystery is unraveled, bit by bloody bit, he discovers that its threads may reach far beyond the Farther Islands.




Players of Gor


Book Description

Intrigue sets the stage for bloody combat in the series that “draw[s] on a combination of philosophy, science-fiction, and erotica” (Vice). The games of Gor are diverse, as are their players. There are the games of planetary politics, in which worlds are contested. And those of cities and ubarates, of ponderous cavalries and fleets of lateen-rigged ships. And smaller games, bloody games, played on a square of sand, in which the counters and pieces are edged weapons. And, too, there is Kaissa, common on Gor, played with pieces of wood, on a board of a hundred squares. The major land power in the northern latitudes of known Gor has long been the imperium of mighty Ar. Against her hegemonies on the continent, plans by her major enemies, the maritime ubarates of Cos and Tyros, have been carefully drawn to involve attack from without and subversion from within. Cabot, once of Earth, is drawn into these intrigues. Rediscover this brilliantly imagined world where men are masters and women live to serve their every desire. Players of Gor is the 20th book in the Gorean Saga, but you may enjoy reading the series in any order.




Exiled in Eris: Sword & Blaster Fantasy Roleplaying


Book Description

Hunt for lost treasures among the ruins of a bygone age in this roleplaying game inspired by classic pulp tales of Planetary Romance, Sword and Sorcery, and the Wild West. Swords, blasters, and sorcery mix with monsters, robots, and aliens while searching for fortune and adventure amidst danger and intrigue. All this awaits in the desert no-man's land of the distant future. Imagine the wild west with swords and Seventies-style blaster pistols. Imagine a female espionage agent in a futuristic skin-tight bodysuit and a Clint Eastwood-style poncho karate kicking an orc in the face. Imagine a grizzled veteran and his buddy, a robot from a proud lineage of noble warriors, cracking open the tomb of a long-dead king only to wake the immortal, six-legged, genetically-engineered guardian beast from its thousands of years of suspended animation. That is Exiled in Eris. Easy-to-learn rules system, using a 20-sided die for most rolls, but also the standard range of dice (d4, d6, d8, d12, d10, d20). Choose from 8 different species, including Humans, Cyberdroids, the reptilian Dakazi, mole-like Deru, and various types of homunculi (genetically-engineered beings). Harness supernatural powers like Sorcery (psychic powers) and Ta'Oudh (manipulating an invisible force). An extensive list of allies and rivals, as well as beasts and monstrosities. Artifacts that can be issued as rewards for discovering ancient caches. Includes a starter adventure: "The Tomb of the Architect."




02: The Silver Cult


Book Description

The Silver Cult thrusts the characters into a conspiracy that threatens to overturn the natural order of Gor and the city of Tharna. Will they side with the revolutionaries who seek to usurp the power of that city, or help crush the rebellion? This supplement also contains rules for slave-breaking and torture, and for encouraging better roleplay through mechanics. Ta Sardar Gor!




Swordsmen of Gor


Book Description

On the brutal planet known as Counter Earth, an alien threat looms . . . Fresh from his exploits in the Steel Worlds, home of the Kurii, a savage alien race intent on conquering Gor, Tarl Cabot has been returned to an isolated beach, at coordinates apparently specified by the Priest-Kings, the masters of Gor and the enemy of the Kurii. His only companions are his beautiful new slave Cecily and Ramar, a ferocious sleen bred in the Steel Worlds to hunt and kill. But why has he been returned to such a remote spot? Did the Priest-Kings wish their former agent to serve them once more? Did the Kurii intend to use Cabot to further their own ends? The truth, as Tarl will learn, is darker and deeper than either of these possibilities. Rediscover this brilliantly imagined world where men are masters and women live to serve their every desire. Swordsmen of Gor is the 29th book in the Gorean Saga, but you may enjoy reading the series in any order.




Fighting Slave of Gor


Book Description

A man from Earth battles his way out of slavery on the planet of Gor, where men are meant to be masters over women. Emotionally lost, Jason Marshall finds himself thrust into a lengthy struggle to save his beloved from slavery on an Earthlike world called Gor. Kidnapped and helpless, Jason begins a life on Gor as a slave and becomes a prominent warrior. He must battle his way to freedom, if only to liberate his love from the clutches of the alien slave emporium. Will Jason overcome the numerous obstacles he encounters? Will he ever reunite with the girl he loves? Can he survive the trials and tribulations he must endure on Gor? Rediscover this brilliantly imagined world where men are masters and women live to serve their every desire. Fighting Slave of Gor is the 14th book in the Gorean Saga, but you may enjoy reading the series in any order.




Plunder of Gor


Book Description

Explore the counterearth of Gor—where men enslave women and science fiction and fantasy combine—in the latest installment of the long-running Gorean Saga. A mysterious package lies unclaimed somewhere in the great port of Brundisium, and it is rumored that its contents could determine the fate of a world. Whether or not that is true, one thing is certain: Men and beasts will kill to claim it. Meanwhile, a young woman, now merchandise, has been brought to the slave markets of Gor after displeasing a stranger in her secretarial job back on Earth. Unbeknownst to her, she holds the key to finding the elusive package—and changing the course of history forever. Inspired by works like Edgar Rice Burroughs’s John Carter of Mars novels and Robert E. Howard’s Almuric, this adventure series—alternatively referred to by several names including the Chronicles of Counter-Earth or the Saga of Tarl Cabot—has earned a devoted following for its richly detailed world building, erotic themes, and mash-up of science fiction, fantasy, history, and philosophy. Plunder of Gor is the 34th book in the Gorean Saga, but you may enjoy reading the series in any order.