TAP AND LEARN For Class 1


Book Description

In an age where digital literacy is as fundamental as traditional literacy, it is essential to introduce children to the world of computers early. This book has been meticulously designed to align with the NEP and NCERT guidelines, ensuring that young learners embark on their digital journey confidently and enthusiastically. The primary goal of this book is to make learning computer basics engaging, accessible, and effective for students. We believe that the foundation of digital literacy should be built with the same care and attention as any other subject. This book aims to ignite curiosity, foster a love for technology, and develop essential computer skills in young minds. The content of this book is structured to gradually introduce children to the world of computers, starting from the very basics and moving towards more interactive and practical applications. Each chapter is crafted to be engaging and informative, ensuring the learning process is enjoyable and impactful. The journey begins with a comprehensive introduction to computers, explaining what they are and why they are essential in our daily lives. This section sets the stage for more detailed learning by providing a solid foundation. Understanding the various parts of a computer is crucial. This chapter introduces the monitor, keyboard, mouse, and CPU and their functions. Colourful illustrations and simple explanations make it easy for children to grasp these concepts. Mastering the use of a mouse is a fundamental skill. Students practice clicking, dragging, and dropping through engaging exercises, enhancing their hand-eye coordination and control. Typing is an essential skill in the digital age. This section includes lessons on typing letters and numbers, designed to build typing speed and accuracy. Regular practice activities help reinforce these skills. Complementary videos and multimedia resources are provided to reinforce understanding through visual and auditory learning. These resources cater to different learning styles and make complex topics easier to grasp. Various sample questions, including MCQs, True/False, Match the Case, Fill in the blanks, One-word answers, etc. are included throughout the book. These questions help reinforce key concepts and assess students' understanding. Fun and practical projects are included to encourage students to apply their knowledge in real-world scenarios. These projects enhance practical experience and make learning enjoyable. Activities designed to be both educational and enjoyable are incorporated throughout the book. These activities keep students engaged and motivated, making the learning process dynamic and fun. The book is designed to spark curiosity and encourage a love for learning about computers. We aim to nurture a lifelong interest in technology by presenting information engagingly and interactively. All fundamental aspects of computer education for students are covered in this book. This comprehensive approach ensures that students receive a well-rounded introduction to the subject. The book allows students to learn independently, making it suitable for classroom use and self-study. This flexibility ensures that every child can succeed, regardless of their learning speed. We want to express our gratitude to the educators, parents, and students who have provided invaluable feedback during the development of this book. Your insights and suggestions have helped shape this book into a comprehensive and engaging learning tool. We are also thankful to the illustrators, designers, and content creators whose creativity and dedication have brought this book to life. Finally, we thank the education community for their continued support and commitment to fostering digital literacy in young learners. Together, we can make learning about computers a fun and enriching experience for every child.




Genius Kids Worksheets (Bundle) for Class 1 (Grade-1) - Set of 6 Workbooks (English, Mathematics and Science)


Book Description

Genius Kids Worksheets for Class 1 is a set of 6 international standard workbooks created by a team of experienced academics, world class researchers and expert worksheet designers at flipClass. The worksheets are a treasure trove of information with over 1200 curriculum-based activities, exercises and games in English, Mathematics and Science for 1st Grade. It covers major portions of CBSE, ICSE and all state boards for 1st Grade or Class 1. The workbook's lively layout and easy to follow explanation makes learning fun and interactive. The worksheets help parents and teachers to explain key concepts with absolute ease. 1. Mathematics (2 workbooks) : Numbers, More on Numbers, Positions Shapes & Patterns, Addition, Subtraction, Multiplication, Money, Measurements & Time 2. English (2 workbooks): Capitalizing Words & Names, Simple Sentences, Word Order, Question Sentences, Singular & Plural Nouns, Naming Words/Nouns, Action Words/Verbs, Spellings, Punctuation, Sight Words, Framing Sentences, Adjectives, Small Compositions, Prepositions, Conjunctions, Pronouns & Articles. 3. Science (2 workbooks): Family, Neighborhood, School, Body, Living Things, Basic Needs, Healthy Habits, Travel, Festivals, Plants & Animals, Beautiful Earth, Universe.




TAP AND LEARN For Class 4


Book Description

Welcome to the exciting world of computers! This book, designed for students, is an engaging and comprehensive introduction to computer science. Our goal is to spark curiosity and provide a strong foundation in computer literacy, preparing young minds for a future where technology plays a central role. In today's world, computers are everywhere. From schools and homes to offices and shops, they have become an integral part of our lives. Understanding how computers work and how to use them effectively is crucial for success in almost every field. This book aims to make learning about computers fun and easy for young students. This book is structured to introduce students gradually to the world of computers, ensuring that they understand each concept thoroughly before moving on to the next. Here’s a brief overview of what you will find in the chapters: We begin with the basics, answering the fundamental question: What is a computer? Students will learn about the various types of computers and their uses in different environments. This chapter introduces the physical parts of a computer. Students will learn about input devices like the keyboard and mouse, output devices like monitors and printers, and the central processing unit (CPU) which acts as the brain of the computer. Here, we explain the difference between hardware and software. Students will be introduced to system software and application software, learning how software enables hardware to perform useful tasks. Students will learn about operating systems, the essential software that manages all hardware and other software on a computer. This chapter covers basic functions and navigation tips. This chapter introduces the basic concepts of programming in a simple and engaging way. Through fun activities, students will develop logical thinking and problem-solving skills. We cover the use of common applications such as word processors and drawing programs. Students will learn to create and save documents, use basic editing tools, and enjoy creating their own art digitally. As students begin to explore the internet, it’s crucial to teach them how to stay safe online. This chapter covers important tips on how to use the internet responsibly, avoid sharing personal information, and recognize potential online dangers. Proper computer care and etiquette are essential skills. Students will learn how to maintain their devices, use computers responsibly, and follow good practices to ensure a healthy and productive computing environment. Our approach combines theoretical knowledge with practical activities to make learning enjoyable and effective. Each chapter includes illustrations and diagrams to help students visualize concepts, hands-on activities that reinforce learning, and review questions to assess understanding and retention of the




TAP AND LEARN For Class 5


Book Description

Welcome to the exciting world of computers! This book, designed for students, is an engaging and comprehensive introduction to computer science. Our goal is to spark curiosity and provide a strong foundation in computer literacy, preparing young minds for a future where technology plays a central role. In today's world, computers are everywhere. From schools and homes to offices and shops, they have become an integral part of our lives. Understanding how computers work and how to use them effectively is crucial for success in almost every field. This book aims to make learning about computers fun and easy for young students. This book is structured to introduce students gradually to the world of computers, ensuring that they understand each concept thoroughly before moving on to the next. Here’s a brief overview of what you will find in the chapters: We begin with the basics, answering the fundamental question: What is a computer? Students will learn about the various types of computers and their uses in different environments. This chapter introduces the physical parts of a computer. Students will learn about input devices like the keyboard and mouse, output devices like monitors and printers, and the central processing unit (CPU) which acts as the brain of the computer. Here, we explain the difference between hardware and software. Students will be introduced to system software and application software, learning how software enables hardware to perform useful tasks. Students will learn about operating systems, the essential software that manages all hardware and other software on a computer. This chapter covers basic functions and navigation tips. This chapter introduces the basic concepts of programming in a simple and engaging way. Through fun activities, students will develop logical thinking and problem-solving skills. We cover the use of common applications such as word processors and drawing programs. Students will learn to create and save documents, use basic editing tools, and enjoy creating their own art digitally. As students begin to explore the internet, it’s crucial to teach them how to stay safe online. This chapter covers important tips on how to use the internet responsibly, avoid sharing personal information, and recognize potential online dangers. Proper computer care and etiquette are essential skills. Students will learn how to maintain their devices, use computers responsibly, and follow good practices to ensure a healthy and productive computing environment. Our approach combines theoretical knowledge with practical activities to make learning enjoyable and effective. Each chapter includes illustrations and diagrams to help students visualize concepts, hands-on activities that reinforce learning, and review questions to assess understanding.




One Word for Kids


Book Description

From the authors who created the One Word movement, impacting schools, businesses, and sports teams around the world, comes a charming fable that can be read and shared by everyone. If you could choose only one word to help you have your best year ever, what would it be? Love? Fun? Believe? Brave? It’s prob­ably different for everyone. How you find your word is just as important as the word itself. And once you know your word, what do you do with it? In One Word for Kids, bestselling author Jon Gordon—along with coauthors Dan Britton and Jimmy Page—asks these questions to children and adults of all ages, teaching an important life lesson in the process. This engaging, fully illustrated fable follows Stevie, a young boy falling asleep on the first day of school. His teacher gives the class an assignment: to find the one word that will help them have their best year ever. To discover their one word, they must look inside themselves, look up, and look out. At home, Stevie is upset be­cause he can’t find his word. After his dad offers some helpful advice, Stevie excitedly begins the quest for his word. His search helps him discover a lot about himself, what he loves, and what is important to him. An easy read with a powerful message, One Word for Kids appeals to readers of all ages and is an ideal entry point into discussing a valuable lesson in a fun and engaging way.










The Complete Book of Starter Spanish, Grades Preschool - 1


Book Description

GRADES PK–1/ESL/SPANISH:With age-appropriate activities, this beginning Spanish workbook helps children build knowledge and skills for a solid foundation in Spanish. INCLUDES: This book features easy-to-follow instructions for lessons on the alphabet, parts of speech, days, months, expressions, and more! Also includes a Spanish-English glossary for total skill mastery. ENGAGING: This spanish workbook for kids combines colorful images with fun, focused activities to entertain and engage children while they grasp important concepts and skills for eventual language fluency. HOMESCHOOL FRIENDLY: This elementary Spanish workbook for kids is a great learning resource for at home or in the classroom and allows parents to supplement their children's learning in the areas they need it most. WHY CARSON DELLOSA: Founded by two teachers more than 45 years ago, Carson Dellosa believes that education is everywhere and is passionate about making products that inspire life's learning moments.




Brain Quest Workbook: Grade 1


Book Description

Jam-packed with hundreds of curriculum-based activities, exercises and games in every subject, Brain Quest Grade 1 Workbook reinforces what kids are learning in the classroom. The workbook's lively layout and easy-to-follow explanations make learning fun, interactive, and concrete. Plus it's written to help parents follow and explain key concepts. Includes phonics, spelling, vocabulary, find the rhyme, addition, subtraction, skip counting, time, money, maps, science, brain boxes, and much, much more.




Let's Learn to Write Script


Book Description

These laminated wipe-off books, shrink-wrapped with their own grease pencils, provide hours of practice for children learning to write letters and numbers.