Teen Titans Go! Training Manual


Book Description

Solve puzzles, play games, draw pictures, and write amazing stories all about everyone's favorite group of teen super heroes: Robin, Starfire, Cyborg, Raven, and Beast Boy! Based on the original characters from the DC Comics universe, Teen Titans Go! shows how teen heroes pass the time when they're not out fighting bad guys. Complete the activities and puzzles in this interactive journal to prove that you have what it takes to join the Teen Titans. Use your imagination to keep up with the adventures and crazy hijinks of the best teen super hero team in the universe!




Teen Titans Go! Mad Libs


Book Description

This Mad Libs features 48 pages of original stories based on the characters and action from the popular animated television series Teen Titans Go! Kids will laugh out loud while filling in the blanks of the 21 stories inside this book!




Teen Titans Go!: Power Moves Activity Book


Book Description

In this rad, prompted doodle book, help the Teen Titans fight crime, grow mustaches, and eat the world's most delicious burritos! Includes puzzles, activities, and more! TM & © DC Comics. (s16)




Teen Titans Go!: Roll With It!


Book Description

Heather Nuhfer and P.C. Morrissey team up in this fun story about game night with the Titans! The Titans have a regular game of Basements and Basilisks, but when the basement boss (Robin, of course) tries to make the game super fun by making it super-impossible to win, the team rebels. Their new BB is much more fun-and she actually lets them complete their quests, which is excellent motivation to keep playing. But the Boy Wonder begins to worry that the Titans will be trapped in their imaginations forever, going on endless, easy-breezy quests, neglecting their duties in Jump City. There might also be problems with the campaign's most important relic, the "Anklet of Extreme Crushing (and Chafing)," which Robin has tightly clasped to his leg.




Mind Gym


Book Description

Praise for Mind Gym "Believing in yourself is paramount to success for any athlete. Gary's lessons and David's writing provide examples of the importance of the mental game." --Ben Crenshaw, two-time Masters champion and former Ryder Cup captain "Mind Gym hits a home run. If you want to build mental muscle for the major leagues, read this book." --Ken Griffey Jr., Major League Baseball MVP "I read Mind Gym on my way to the Sydney Olympics and really got a lot out of it. Gary has important lessons to teach, and you'll find the exercises fun and beneficial." --Jason Kidd, NBA All-Star and Olympic gold-medal winner In Mind Gym, noted sports psychology consultant Gary Mack explains how your mind influences your performance on the field or on the court as much as your physical skill does, if not more so. Through forty accessible lessons and inspirational anecdotes from prominent athletes--many of whom he has worked with--you will learn the same techniques and exercises Mack uses to help elite athletes build mental "muscle." Mind Gym will give you the "head edge" over the competition.




Eager


Book Description

It's the end of the 21st century where technocrats rule and robots take care of humans’ every need. Your house watches you, knows your secrets, and talks to you. And your closest friend can be—a machine? Gavin Bell and his teenage sister Fleur come from a middle-class family. Their much-loved, old-fashioned robot, Grumps, is running down and can’t be repaired, so a scientist friend loans them EGR3, an experimental new robot to help Grumps. EGR3, known as Eager, learns from his experiences, as a child would. He feels emotions—wonder, excitement, and loss. When the ultra high-tech, eerily human BDC4 robots begin to behave suspiciously, Eager and the Bells are drawn into a great adventure that is sometimes dark and often humorous. As Eager’s extraordinary abilities are tested to the limit, he will try to find the answer to this question: What does it mean to be alive?




How to Win Friends and Influence People


Book Description

You can go after the job you want…and get it! You can take the job you have…and improve it! You can take any situation you’re in…and make it work for you! Since its release in 1936, How to Win Friends and Influence People has sold more than 30 million copies. Dale Carnegie’s first book is a timeless bestseller, packed with rock-solid advice that has carried thousands of now famous people up the ladder of success in their business and personal lives. As relevant as ever before, Dale Carnegie’s principles endure, and will help you achieve your maximum potential in the complex and competitive modern age. Learn the six ways to make people like you, the twelve ways to win people to your way of thinking, and the nine ways to change people without arousing resentment.




Teen Titans Go! (2003-) #55


Book Description

The team has expanded, there are Titans East, West, North and South with even more new recruits being trained...but when the Hive 5 resurfaces, only Robin, Starfire, Cyborg, Beast Boy and Raven can take them down.




Night of the Living Ted


Book Description

This Halloween season discover a new action-comedy series about two kids battling an army of evil teddy bears! What a nightmare! Can they save the day before bedtime? After Lisa-Marie and her big brother, Vernon, visit a Create-A-Ted store, the unexpected happens. Their teddy bears come to life! But it turns out they aren't the only ones. All kinds of teddy bears--zombies, ghosts, aliens and more--are suddenly alive and creating mayhem . . . and soon there is an army of evil teddy bears on the loose! Can Lisa-Marie and her big brother Vernon save themselves--and the world? The Living Ted series appeals to readers of all ages with quick chapters, laugh-out-loud action scenes, and lively illustrations throughout.




Teen Titans Go!/DC Super Hero Girls: Exchange Students!


Book Description

Starfire has always wanted to be better friends with her sister, who mostly comes to Earth to cause trouble instead of enjoying sisterly bonding. But this time, Blackfire’s not even in the same universe! The Teen Titans will have to go undercover in a strange new version of Metropolis…and manage new secret identities!