Teenage Mutant Ninja Turtles #37


Book Description

From the start, two villains have dominated the Turtles' lives: Shredder and Krang. Now, for the first time, they come face-to-face with each other in the present day! Will they be able to overcome their differences and join forces? It's a very special stand-alone issue that guarantees some major surprises!




Teenage Mutant Ninja Turtles #40


Book Description

Mutants new and old make for a combustible mix! The Turtles are stuck in the middle of an unfolding brawl that could affect mutantkind forever! Will Hob's army be destroyed before it even begins? Alopex, Nobody, Pigeon Pete...who will be the victor?




Goddess of the Waterfall #37 Book One: Suburban Magick


Book Description

It's 1995 in the suburbs of Irvine, California; a predominanatly psuedo-Christian community of spandex, baseball practice, Xanax and shopping. The key to social survival is to run with the herd. What would the neighbors think? For Jewels Delacroix, this is no easy feat. Jewels has always felt somewhat out of place, like a hippie born in the wrong decade...But after witnessing two living, breathing people materialize out of thin air, she begins to realize just how different she really is. In an epic tale of prophetic dreams, mystical visions and teenage drama, Jewels begins to question everything she has ever known, leading her on a journey of self-acceptance and magick, while coming-of-age in the most awkward and hilarious ways possible! Enjoy the ride as you discover Book One in the Goddess of the Waterfall #37 series!




Savage Dragon #37


Book Description

After battling the Martian forces on Earth and on Mars, Dragon becomes the victim of a sneak attack by Vicious Circle agents Chaos and Control, who manage to beat him senseless, leaving him lying at the feet of Cyberface and the rest of the Vicious Circle.




BrandChild


Book Description

Praise and Reviews "This is a must read book... Lindstrom provides fascinating stories taking you into the mental and emotional life of this new generation..." - Philip Kotler, S C Johnson & Sons Distinguished Professor of International Marketing, Northwestern University, Kellogg School of Management "BRANDchild will be a valuable addition to our industry's literature." - Lester Wunderman, Chairman Emeritus and founder of Wunderman Cato Johnson "Lindstrom's fascinating tour-de-force may have you staying awake for 60 hours in order to mine the kids-focused marketing wisdom." - Stann Rapp, MRM Partners Worldwide and co-founder of Rapp Collins Tweens (8- to 14-year-olds) are an increasingly powerful and smart consumer group that spent $300 billion across the globe last year and influenced another $350 billion spend through their parents. Based on the world's most extensive study of tween attitudes and behaviours, and now available in paperback, BRANDchild is the first book to look in-depth at the phenomena behind global kids and their relationships with brands. Conducted by Millward Brown, the leading global market research agency, the BRANDchild survey involved several thousand kids from more than 70 cities in 14 countries (throughout Europe, Asia, the United States and South America). Several renowned experts share their unique views on kids' trends and fascinating marketing techniques. Packed with practical advice on how to create kids' brands, including more than 50 previously unpublished case studies, BRANDchild proposes innovative ways of marketing to this young audience.




Animated Mischief


Book Description

Over the last century, the medium of animation has served as an expression of childhood as well as a method of subverting the expectations of what society has promised for the future. Separated into three parts, this work assembles various explorations of taste, culture and passion through animation. Section I features essays that outline the historical changes in art and society that gave rise to an outsider culture that found a home in animation. In the second section, essays examine the practical use of animation as a voice for the underserved. Finally, in Section III, essays analyze the ways in which animation has reshaped the acceptance of outsider status to embrace otherness. Featuring everything from feature-length films to self-produced YouTube videos, the essays in this text reflect a shared love of animation and its unique ability to comment on society and culture.




Best of Teenage Mutant Ninja Turtles Collection, Vol. 4


Book Description

What makes great heroes? Great villains of course! And the TMNT have some of the greatest in pop culture! This fourth collection digs into the dark underbelly of the Turtles’ world, focusing on Bebop, Rocksteady, Karai, and of course, the otherworldly Krang! In these stories from throughout TMNT history, see the characters develop from their early roots in the original comics to their monstrous present day incarnations. Delve into issues from the Mirage series that started it all, TMNT Adventures and Tales of the TMNT, to IDW'’s current ongoing universe. Uncover crucial tales of the powerhouse mutants Bebop and Rocksteady, the ninja antihero Karai, and the alien warlord Krang. Includes issues by TMNT co-creators Kevin Eastman and Peter Laird, plus contributions from Jim Lawson, Tom Waltz, Erik Burnham, Sophie Campbell, Cory Smith, Chris Allan, Michael Dooney, Joshua Williamson, Bobby Curnow, Jackson Lanzing, David Server, and others.




The NutriBase Guide to Carbohydrates, Calories, and Fat


Book Description

Dieters everywhere are reducing carbohydrate consumption, and this book is the perfect tool to accompany any low-carb plan. Also useful for diabetics.




The Other Parent


Book Description

Examines how we have allowed media to bombard our children's lives and offers practical advice on countering the incessant parade of images that frighten, intrigue, and influence America's kids.




Children's Games in the New Media Age


Book Description

The result of a unique research project exploring the relationship between children's vernacular play cultures and their media-based play, this collection challenges two popular misconceptions about children's play: that it is depleted or even dying out and that it is threatened by contemporary media such as television and computer games. A key element in the research was the digitization and analysis of Iona and Peter Opie's sound recordings of children's playground and street games from the 1970s and 1980s. This framed and enabled the research team's studies both of the Opies' documents of mid-twentieth-century play culture and, through a two-year ethnographic study of play and games in two primary school playgrounds, contemporary children's play cultures. In addition the research included the use of a prototype computer game to capture playground games and the making of a documentary film. Drawing on this extraordinary data set, the volume poses three questions: What do these hitherto unseen sources reveal about the games, songs and rhymes the Opies and others collected in the mid-twentieth century? What has happened to these vernacular forms? How are the forms of vernacular play that are transmitted in playgrounds, homes and streets transfigured in the new media age? In addressing these questions, the contributors reflect on the changing face of childhood in the twenty-first century - in relation to questions of gender and power and with attention to the children's own participation in producing the ethnographic record of their lives.