Tekken 3


Book Description

Detailed strategies, bios, stats, and tips for all characters Winning moves lists Hints for defeating the CPU Secret characters revealed Special moves and combos Memory card stickers!About the Author Prima Creative Services is a team of gaming experts that has produced over 60 strategy guides for Prima Publishing, and collectively has two decades of experience in the gaming magazine field.




Official Tekken 3 Totally Unauthorized Fighting Guide


Book Description

Includes all of the throws, special moves, combos and fighting strategy for Tekken 3. With the book, players can learn all the secret codes and where to find the hidden characters.




The Art of Tekken: A Complete Visual History


Book Description

Twenty-five years ago, Namco released Tekken and redefined the fighting game genre in three dimensions. Known for its deep gameplay, cutting edge graphics, and operatic lore, Tekken has become synonymous with the PlayStation brand while remaining one of the last vestiges of the arcade. The Art of Tekken: A Complete Visual History follows the series history through a visual feast of iconic games and characters, as well as in-depth interviews with the Bandai Namco developers who made it a reality and the players who made it a phenomenon on its way to becoming one of the best-selling fighting game series in history. It's a complete visual retrospective of one of the most indispensable parts of gaming history, over a quarter century in the making, including art from all seven games of the franchise and more.




Playstation 3


Book Description




The Art of Tekken: a Complete Visual History HC


Book Description

In the heydey of fighting games, Namco released Tekken and redefined the genre in three dimensions. Known for its deep gameplay, cutting edge graphics, and operatic lore, Tekken has become synonymous with the PlayStation brand while remaining one of the last vestiges of the arcade. Follow the series history as told by the Bandai Namco developers who made it a phenomenon on its way to becoming the best-selling fighting game series of all time. Featuring hundreds of images and rare sketches from every core title in the franchise, it's a complete visual retrospective of one of gaming's most indispensable series.




The Video Games Guide


Book Description

The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.




The Minds Behind PlayStation 2 Games


Book Description

Featuring interviews with the creators of 37 popular video games--including SOCOM, Shadow of the Colossus, Tekken Tag Tournament and Sly Cooper--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of the original PlayStation 2 era. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.




Gameplay Mode


Book Description

Understanding the military logics that created and continue to inform computer games




1000 Facts about Video Games Vol. 3


Book Description

Nintendo used to sell the board game, Twister.Super Smash Bros. was originally called Dragon King.There is a single spot in Pac-Man where Ghosts can't touch you.The Street Fighter character, Dhalsim, was meant to be an eight-armed elephant.Starfox and Tekken were never meant to be released. They were only created to test 3D models.Nintendo made a game for the Game Boy that could connect with a sewing machine.The Wii U's controller can tap into Earth's magnetic field.The Moon will change size in Grand Theft Auto III if you shoot it with a sniper rifle.Sonic the Hedgehog was meant to be a rabbit called Feel.There is no technique to win Tetris.You can win the original Hitman without firing one shot.The creator of Space Invaders never beat the first level.In the Super Mario Bros. film, Bowser was nearly played by Arnold Schwarzenegger.The PlayStation 2 is the most successful console ever.Nintendo had to ship Super Nintendos at night to avoid being robbed by the mafia.




Tekken 4


Book Description

Title Selling Points Sales Ranking: *** - Detailed descriptions, stats, and tips for all characters - Introductions and strategies for new fighters including Christy Monteiro, Craig Marduk, and Steve Fox - Complete moves and combos lists for all fighters - All game modes covered - All time-released characters and hidden modes revealed - Critical strategies for every possible match - Tips on new moves like side-stepping, wall combos and juggles, and position swapping throws