Tenchu®


Book Description

BradyGames' Tenchu: Return from Darkness Official Strategy Guide features a comprehensive walkthrough for each playable character in the game. Beautiful maps for every area, including the two new single-player maps. Multiplayer tactics and online strategies for Xbox Live(TM) Cooperative and Versus gameplay. All secrets and cheat codes revealed!




Tenchu


Book Description

Tenchu 3: Wrath of Heaven is the newest game in the popular stealth ninja series, now for the PS2. The adventure features impressive stealth attacks, an enhanced fighting engine, new weapons and tools, larger levels, improved character design, and new multiplayer options. Players take on the role of 3 characters--Rikamaru, Ayame, and one unlockable secret character, as they face off against warriors and warlords in 16th Century Japan. The evil Tenrai has begun a quest to conquer the country. Gamers must stop Tenrai and his disciples before all is lost. To aid them in their task, players will have access to over 20 authentic ninja weapons and tools. In addition, gamers can earn new abilities and combos by using stealth skills. There are five unique multiplayer levels in two mission modes. As an added bonus, the abilities players earn in single player action can be transferred to the multiplayer games, to strengthen attacks against friends. Not Final Cover.




Official Tenchu Strategy Guide


Book Description

Featuring authentic Ninja hand-to-hand fighting moves, this game is already a hit in Japan. With the help of this four-color guide, gamers will learn all the sneaky Ninja tricks and how to achieve Grand Master Ninja on every level.




The Minds Behind PlayStation Games


Book Description

Featuring interviews with the creators of 43 popular video games--including Spyro the Dragon, Syphon Filter, NFL GameDay 98 and Final Fantasy VII--this book gives a behind-the-scenes look at some of the most influential (and sometimes forgotten) titles of the original PlayStation era. Interviewees recall the painstaking development, challenges of working with mega publishers and uncertainties of public reception, and discuss the creative processes that produced some of gaming's all-time classics.




The History of the Stealth Game


Book Description

For many, video games are like magic. They hide in the dark and then appear from nowhere, fully formed. Based on over a dozen firsthand interviews that cover genre-defining games and the titles that inspired them — Metal Gear Solid, Thief, Deus Ex, Dishonored, Assassin’s Creed, Hitman, Splinter Cell, Prey, The Last of Us Part II, and more — this book shines a flashlight into the shadowy corners of game development history, uncovering the untold stories behind these formative titles. These insider interviews cover development struggles, internal conflicts, changes in direction, and insight into the reasoning and challenges behind specific mechanics and development decisions. There’s the story of how Thief was developed, in part, by an indie band. It covers Metal Gear Solid’s localization issues and the Americanization of Hideo Kojima’s seminal stealth series, along with a page from the original Metal Gear Solid design document. Elsewhere, one of IO Interactive’s founders explains why Hitman’s Agent 47 is inspired by Coca-Cola, the creator of Assassin’s Creed tells us his vision for the future of the series, and there are plenty of surprises besides. Rather than looking back at the genre as a whole, it traces a line through and connects the dots via personal stories and anecdotes from the people who were there. Foreword written by Arkane’s Harvey Smith.




GameAxis Unwired


Book Description

GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.




GameAxis Unwired


Book Description

GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.




Gori


Book Description

In sixteenth century Japan, an elite breed of soldier known as the Samurai represented the law of the land. Whatever the Emperor commanded, the Samurai carried fortheven when those commands seemed above the call of duty. Yoshima Gorisaki, called Gori, had never had anything to do with these Samuraiuntil word gets out of Goris betrayal of Emperor Tenchu. The Samurai are sent to dispatch Gori, his wife, and all his children. They succeed in half their mission, but Gori is not what he appears. Gori was once the Emperors best assassin and friend. He joined the imperial army at the age of nineteen, and he quickly rose through the ranks, eventually reaching the highest Samurai order by the age of twenty-five. Over this time, Gori and Tenchu remained friends until the girl of Tenchus dreams refused his love. This girl loved Gori instead; she married him, and together they began a family. For this reason, Tenchu orders the assassination of his friend Gori and his familyeven the beautiful woman Tenchu once loved. But Gori survives the attempt on his life. He promises revenge for what the Emperor has done, and he will stop at nothing. Gori, a trained Samurai, is on a mission to destroy all the Emperor holds dear. But will old friendship bring about mercy, or will love and honor bring about vengeful death?




GameAxis Unwired


Book Description

GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.




The Video Games Guide


Book Description

The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.