Terrah Pathfinder Module


Book Description

Welcome to the World of Terrah. This book is the combination of Terrah Modules 1-3. It has a complete story line with 4 maps, over 30 character sheets, 40+character/item pictures and 30 plus location pictures. Many months of a Pathfinder world to explore and make your own. This world is designed to be modified for your specific parties and purposes.




Terrah Pathfinder Module


Book Description

This is the World of Terrah. This is the 1st module outlining the world and characters in it for Pathfinder GMs. It has many races and a full storyline. Many companion/world character sheets included. Maps and some pictures and profiles will be included as well. Took a long time to work out the world and how it functions so I hope it works well for your situation. This storyline will run 3 modules. This book has 30 pics, 4 maps and 19 character sheets.




Terrah Pathfinder Module


Book Description

This is the World of Terrah. This is the 2nd module outlining the world and characters in it for Pathfinder GMs. It has many races and a full storyline. World map, 19 pictures and 7 new character sheets will be included as well. It took a long time to work out the world and how it functions so I hope it works well for your situation. This storyline will run 3 modules.




Terrah Pathfinder Module


Book Description

This is the World of Terrah. This is the 3rd module outlining the world and characters in it for Pathfinder GMs. It has many races and a full storyline. Many companion/world character sheets included. A world map, over 20 new pictures and 7 character sheets will be included as well. It took a long time to work out the world and how it functions so I hope it works well for your situation. This storyline is now finished. The first book and second book have over 100 pages of information (on my ebook reader, don't know this translates to physical version) in it that I will not be duplicating in this one as much as possible.




Explorer's Guide to Wildemount (D&D Campaign Setting and Adventure Book) (Dungeons & Dragons)


Book Description

HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.




Critical Role: Tal'Dorei Campaign Setting


Book Description

"Critical Role has taken the roleplaying world by storm and now you can join the adventure! Until now, the wondrous and dangerous lands of Tal'Dorei have been the sole stomping grounds of the show's adventuring company, Vox Machina. But now, you can explore these realms in a tome from the pen of Game Master Matt Mercer himself! Will you find one of the revered Vestiges of Divergence or perhaps discover part of the Chroma Conclave's legacy? Can you help the Ashari in their sacred charge to prevent the elemental vortices from overwhelming the world, or will you find yourself embroiled in the machinations of the Clasp? This setting book takes an in-depth look at the history, people, and places of Tal'Dorei, and includes new backgrounds, magic items, and monsters for the Fifth Edition rules"--Provided by publisher.







Tal'Dorei Campaign Setting Reborn


Book Description

Welcome to Tal'Dorei, a fantasy-filled continent brimming with grand tales of heroes and adventure - and eagerly awaiting your own epic stories. Soar on a skyship from the metropolis of Emon to the distant haven of Whitestone, venture into wilderness rife with terrifying monsters and wayward mages, and uncover magic items that range from simple trinkets to the legendary Vestiges of Divergence. The hit series Critical Role first explored this continent through the epic adventures of Vox Machina. Now the world moves on in their wake. This campaign setting is newly revised and expanded to cover the exciting conclusion of the Vox Machina campaign and the characters lives in the years following. Let your footsteps, too, shape the fate of Tal'Dorei and perhaps the wider world of Exandria.This definitive, art-filled tomb is revised and expanded, containing everything you need to unlock the rich campaign setting of Tal'Dorei and make it your own:- A guide to each major region, with story hooks to fuel your campign- Expanded character options, including 9 subclasses and 5 backgrounds- Magic items such as the Vestiges of Divergence, legendary artifacts that grow in power with their wielders- Dozens of creatures, including many featured in the Critical Role campaigns- New lore and updated stat blocks for each member of Vox Machina




The Archaeology of Ethiopia


Book Description

This book provides the first truly comprehensive multi-period study of the archaeology of Ethiopia, surveying the country's history, detailing the discoveries from the late Stone Age, including the famous 'Lucy' and moving onto the emergence of food production, prehistoric rock art and an analysis of the increasing social complexity that can be obs




Artifact Classification


Book Description

Archaeologists have been developing artifact typologies to understand cultural categories for as long as the discipline has existed. Dwight Read examines these attempts to systematize the cultural domains in premodern societies through a historical study of pottery typologies. He then offers a methodology for producing classifications that are both salient to the cultural groups that produced them and relevant for establishing cultural categories and timelines for the archaeologist attempting to understand the relationship between material culture and ideational culture of ancient societies. This volume is valuable to upper level students and professional archaeologists across the discipline.