Test of Resolve: Wars of the Roses: Wargame Rules


Book Description

Test of Resolve is an elegant & straightforward set of gaming rules for miniatures, which models the warfare in this period, and uses only one twelve-sided die (D12) per side. The game plays out with a small deck of cards for each army; these cards are designed to introduce an innovative, realistic and exciting unpredictability to the game flow *** If you also wish to purchase this in PDF form, and/or the high quality printed cards, you may prefer to buy a discounted Bundle with them at www.TestOfResolve.com.***




Programming Game AI by Example


Book Description

This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.




The Improv Handbook


Book Description

The Improv Handbook is the most comprehensive, smart, helpful and inspiring guide to improv available today. Applicable to comedians, actors, public speakers and anyone who needs to think on their toes, it features a range of games, interviews, descriptions and exercises that illuminate and illustrate the exciting world of improvised performance. First published in 2008, this second edition features a new foreword by comedian Mike McShane, as well as new exercises on endings, managing blind offers and master-servant games, plus new and expanded interviews with Keith Johnstone, Neil Mullarkey, Jeffrey Sweet and Paul Rogan. The Improv Handbook is a one-stop guide to the exciting world of improvisation. Whether you're a beginner, an expert, or would just love to try it if you weren't too scared, The Improv Handbook will guide you every step of the way.




Wargaming Campaigns


Book Description

Most miniature wargames take the form of simulating a single battle with the opponents either winning or losing and that's that until the next game. Such games can be a fun test of tactical skill but it can be even more rewarding if they form part of a wider campaign. In a campaign, the players commanding the forces have to make the decisions at the strategic level that determine the context of any battles that occur. The outcome of these battles will, in turn, have strategic consequences for the ongoing campaign. Although campaigns can be very rewarding, many wargamers are deterred by the need to produce maps and devise mechanisms for strategic movement, Intelligence, logistics, recruiting reinforcements, keeping track of casualties etc. Henry Hyde's excellent book greatly eases this task with masses of sound advice, concrete suggestions and even a full set of campaign rules useful for any period up to AD 1900. Whatever historical or fantasy setting you prefer, Henry shows that even simple campaigns can add extra fun to your gaming.




The Bridge Kingdom


Book Description

NATIONAL BESTSELLER • “The Bridge Kingdom is heart-pounding romance and intense action wrapped in a spellbinding world. I was hooked from the first page!”—Elise Kova, author of A Deal with the Elf King The iconic Bridge Kingdom series begins: a sweeping, sizzling fantasy romance filled with political intrigue and passionate love, from the New York Times bestselling author of A Fate Inked in Blood. A warrior princess trained in isolation, Lara is driven by two certainties. The first is that King Aren of the Bridge Kingdom is her enemy. And the second is that she’ll be the one to bring him to his knees. The only route through a storm-ravaged world, the Bridge Kingdom of Ithicana enriches itself and deprives its rivals, including Lara’s homeland. So when she’s sent there as a bride under the guise of peace, Lara is prepared to do whatever it takes to fracture its impenetrable defenses—and the defenses of its king. Yet as she infiltrates her new home and gains a deeper understanding of the war to possess the bridge, Lara begins to question whether she’s the hero or the villain. As her feelings for her husband transform from frosty hostility to fierce passion, Lara must choose which kingdom she’ll save . . . and which she’ll destroy. Includes two bonus chapters, “The Wedding” from Ahnna’s point of view and “The Capture” from Jor’s point of view Don’t miss any of Danielle L. Jensen's Bridge Kingdom series: THE BRIDGE KINGDOM • THE TRAITOR QUEEN • THE INADEQUATE HEIR • THE ENDLESS WAR • THE TWISTED THRONE (April 8, 2025)




Designing Virtual Worlds


Book Description

This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.







Oathmark


Book Description

Empires have fallen, and the land is broken. The great oathmarks that once stood as testaments to the allegiances and might of nations have crumbled into ruin. In this lost age, fealty and loyalty are as valuable as gold and as deadly as cold iron, and war is ever-present. Created by Joseph A. McCullough, designer of Frostgrave and Frostgrave: Ghost Archipelago, Oathmark is a mass-battle fantasy wargame that puts you in command of the fantasy army you've always wanted, whether a company of stalwart dwarves or a mixed force with proud elves, noble men, and wild goblins standing shoulder-to-shoulder in the battle-line. Fight through an integrated campaign system and develop your realms from battle to battle, adding new territories, recruiting new troop types, and growing to eclipse your rivals... or lose what you fought so hard to gain and fall as so many would-be emperors before you.




Truth in Comedy


Book Description

The 'Harold', an innovative improvisational tool, helped many actors on the road to TV and film stardom, including George Wendt (Norm on Cheers). Now it is described fully in this new book for would-be actors and comics. The 'Harold' is a form of competitive improv involving 6 or 7 players. They take a theme suggestion from the audience and 'free associate' on the theme into a series of rapid-fire one-liners that build into totally unpredictable skits with hilarious results. The 'Harold' is a fun way to 'loosen up' and learn to think quickly, build continuity, develop characterisations and sharpen humour.




Progress and poverty


Book Description